But,I couldn't figure out how to "paint back in detail" like it described, into the eyes and lips. It said something like "paint with a black brush over the blur mask to eliminate the blur in specific areas." I couldn't find a black brush; which brush is it talking about?
Also, I'd like to know how to apply this technique to just an area I've selected with the lasso tool, like her face.
I recently acquired Photoshop to colorize old black & white images. While I'm quite familiar with colorization techniques, I need help with something before I get started. I scanned a lot of the images (from paper instead of photographs) I plan on using at fairly high dpis--I thought larger images allow for more manipulation--but find that nearly every second pixel has some kind of black spot on it.
I'm sure there's some technical term for this, though I'm unfamiliar with it. Anyway, does anyone know how to fix the pictures so they can be rendered more realistically? I've tried the blur tool for modest results but am looking for something better.
I downloaded some skin brushes which add more details to the skin after smoothing it..but how can I use it...is it used to mask the blurred layer to keep some details ?
I recently bought corel paintshop x4 and when i am trying to use the skin smoothing option in 'adjust' absolutely nothing happens.. i have been googling and seaching on youtube but havent found anything. could there be anything wrong with my settings?
This is easily the best method I have found so far for retouching skin and textures in GIMP. Using wavelet decompose you can work on the different frequencies of features in an image independently and with unparalleled control.
Getting Around in GIMP: Skin Retouching (Wavelet Decompose)
smooth the edges of a picture of a musical note PSD file (when zooming in on the edges it is possible to see it much better).I tried a few things with no luck .Here is the link for the PSD file.
I have just downloaded the cs4 demo for photoshop after reading about how it can paint on 3d objects. I imported an obj file I created in modo. In modo I hit tab to turn on smoothing. In photoshop I can't seem to find a way to do smoothing. I know that photoshop isn't a 3d program but I was wondering if it offers any kind of smoothing algorithm? I'd hate to have to save out my mesh at a high poly count to bring into PS to paint. Is this the only way or am I missing something?
I need help with the brush tool in Photoshop CS3. All the brushes appear to be pixelated, and I'm unable to draw any smooth lines at all. Whatever I draw comes out edgy and rough.
On the other hand, the eraser tool still produces smooth lines. I tried fiddling with brush preferences, but nothing I do helps: I just can't draw smooth lines with the brush tool, although the smoothing option is turned on.
I have am image of a map that I have been asked to detail an post to a web page. The map had been drawn out fairly well, but the lines that make up the drawing are jagged. I would like to be able to smooth out the lines so it makes the map more presentable.
to make my signature that I have. However it looks terrible on a light background because the part of the car that "pops" out is very pixelated. The rounded corners are like this, too. I've tried using the blur tool to smooth it out but that doesn't seem to work here for whatever reason.
Firstly, I'm new to this forum and really look forward to learning and participating. I've been working with PS for about two years.
I've been unable to get this cropped shoulder smooth against the black ground; that's the model's hair in the upper right corner falling onto her collarbone. (I can't show the entire photo as it includes partial nudity). I selected it from a busy bright background with extraction. I figured I'd be able to sharpen it at the end, but that didn't work precisely. I've tried Unsharp Masking in Channels, heal & stamp tools, even using a black pencil, but this is still my best result.
I use Photoshop for just about everything. Lately I've been doing a lot of isometric pixel art. I have encountered a problem when trying to use the free transform tool and that is it automatically anti-alias when I click the commit button.
I do not want smooth lines. I just want the pixels, no matter how jagged they look. Is there a way to stop free transform from automatically smoothing the lines? Is there an option to turn off smoothing?
I'm creating a couple of circular icons for a website and I'm having a heck of a time getting a smooth stroke. I'm using a 3 px stroke size with an inside position and normal blending. The color of the stroke is 100% black.
Possible to smooth the sharp edges of a hand drawn lasso selection automatically?
I know i can make a selection and then go to select>modify>smooth and it rounds off the selection, but i want to be able to do this on the fly as i make a lot of selection in my artwork.
GIMP has great tools for creating smooth lines from tablet input:
These options allow for a great range of input raniging from just remoiving jiter to creating very smooth lines with a delayed pen stroke.
The only option I've found like this in PS is the "Smoothing" checkbox in the brush propeties box, but it has very little affect and can not be manupulated. Is there anything like this available in Photoshop, or as a plugin for Photoshop?
Well I am new here and this is my first post. Anyway, I made a shape with the "Polygonal Lasso Tool" and the edges are rough and I am wanting to know of a way to smooth out the roughness so I have good looking edges.
when ever i make a round image, transparent bg with button, the edges always seem "choopy". is there a way to insure getting a smooth circle for .gif buttons and keeping all color info intact.
smoothing out a hand drawn image. I have the picture of a tribal tattoo and I'm trying to smooth the edges (they look rough at the minute) so it looks more photoshop-made? But I'm having trouble.
I am doing a cover for one book and the customer definitely wants one picture with very low quality on it. When it was printed as an attempt, the picture was very pixelized (one could see the pixels in a way they are - rectangle-like...). Is there any tool in Ps how to smooth tthem? What could be done to achieve as best printing quality as possible?!
Is there any way to "simplify" an existing vector shape layer by somehow "averaging out" curves to remove as much of the unnecessary anchors as possible?
For instance, a simple sphere can be just 4 anchors. The one I'm working with has 100 anchors. The vast majority of them are useless, and only make the shape look uneven upon close (zoom-in) inspection. If there was an option, perhaps one with a slider ever, that allowed me to "simplify" this vector shape by removing anchors and adjusting angles to compensate .
I've created a simple poly surface mountain range in Blender 3D, with no smoothing applied. Yet when I import it into Photoshop CC it appears to have smoothing enabled, giving me undesirable results.
I've tried multiple formats (obj, 3ds, dae) and get the same results. I've checked to see if Im just exporting incorrectly, but when I open it up in SketchUP or Maya, I get the flat rigid surface that I want, and not the smooth surface.
I've used PS for a long time, but I've encountered a problem recently. I don't really know when it happened but I suddenly noticed it. I use PS CS5 regularly and just downloaded a trial for CS6 today to see if it fixed my problem, it didn't
Here's my problem:
[URL].........
EDIT: Dunno, but the linking to the picture just seem to make a tiny thumbnail, copy paste the URL to see the bigger one.
As you can see, the overlap from grey to white when I use the gradient tool just suddenly breaks into a clean grey white border. I've never had this problem before. I have tried to see if I might use some wrong settings or color options, but I couldn't find anything.
My homepage is in the design phase and it contains a lot of grey colors, therefore this problem screws up my project!
how to change the "corner radius" for the shape tool's polygon tool. I set it to 6 sides and with SMOOTHED CORNERS off, it creates a hexagon as expected.But if I turn on SMOOTHED CORNERS, it almost makes a circle, the corners are excessively rounded. I see no option to control how smoothed/rounded these corners are.
When I lower this to 3 sides, I can see PS is heavily rounding the corners. At this point, I simply don't think there's an option to do what I want here. I know in AI, you can hold the arrow keys to add/remove corners and increase/decrease rounded corners, but PS CS5 doesn't seem to support that.