Maya Modeling :: Connect Face With The Body
Jun 1, 2011I have modeled a face and body of a character separately. I want to join both of them but the border edges are not the same . so whats the method to join both of them together .
View 2 RepliesI have modeled a face and body of a character separately. I want to join both of them but the border edges are not the same . so whats the method to join both of them together .
View 2 Replieswe are 3 students planing a short animated Film for university, the character will be modeled in the next week and we are planning the rigs right now. We thought one guy is doing the Facial Rigging and another Guy the Body Rigging. Is it possible to combine the weight maps etc to get a perfectly working solution?
System:
AMD x6 3.2Ghz
16gb Ram
Nvida GTX 460SE
I tried to slice a solid after a quite complex surface and received this error.
"The Boolean operation on solid and/or surface bodies failed.Modeling Operation Error: Inconsistent face-body relationships.SLICE failed for selected solid."
What I have tried:I up-scaled the surface-solid ensemble by 10x but it didn't work(same error)
I extruded that complex,multi-plane surface and then sliced it with a horizontal plane and got the desired solid BUT:I would like to know what the cause of that problem was and how it can be solved so that I can slice that solid following that surface.
I'm sure I have accidently set some mode that does this, but when I select a face and do a move function, the entire object moves instead of just that 1 face.
The entire object turns yellow when selected, or yellow/red depending on the size/shape.
I have a large object from which 3 small legs protrude out as in the 1st picture. The faces of each of these legs are at a slight angle in world coordinates.
I have a small cylinder which I want to snap to a face seen in picture 1. My problem is that I simply don't know how to snap the cylinder's side to the face. As you can see in picture 2, a part of the cylinder is in the object, the other part is outside of the object.
I know I could use the rotate tool, but I want perfect face alignment.
1) Is it possible?
2) How
I worked for some time with the free program blender to create my scenes and objects. Because I want to study the subject 'Technical Directing' I started learning how to work with Maya, the more "professional" software.
Although I read through the considered topic of the GettingStarted tutorial, I've still a question to you:
How can I create a face between already existing vertices? This would really improve my workflow.
I'm a beginner in Maya and have to model an object for college. I've modelled an iPhone 4 in Maya 2012 and I've added colour to it but i want to add an image to the screen face. I've added the image using lambert but the image is blown up and i don't know how to resize it. I've fiddled with the settings in '2d Texture Placement Attributes' but the only thing i've been able to do was rotate the image so it's not upside down, it's still blown up. Is there another editor window to resize it?
I've also tried using the UV Texture Editor but everything is a mess on top of eachother and everytime i move things around maya crashes . Is there any other way to add the image to the face?
how can I hide a face in Maya 2012?
View 3 Replies View Relatedi am modeling a cello.... the forward edge of the body frame is a single face. in order to bevel it, i have to select all the edges... there are lots. for reasons that surpass understanding, MAYA does not recognize the edges of a 'corner' to be an edge loop. nor will it retain the selection with a selection mode change as some apps will (ie: select face, change to 'edge select' and have all the edges selected).
is there some simple way to select ALL the edges of a face?
create a face on my existing object. Is there a way to select the edges and have them merge together, thus creating a face?
View 1 Replies View RelatedI know that we can select a model to show all of it's normals but is there a way to just show the normal from selected faces ?
View 5 Replies View RelatedI am trying to create a face for the empty space on the left but it doesn't seem to be working. Is there way for me to fill it?
View 2 Replies View Relatedis there a way i can offset a face which has rounded corners. i have managed to extrude a face and by altering the offset in the channel box editor i can offset a new face and delete that.
attached image is what i am aiming for, i basically would like to create a rounded hole in each face of a polygon object, a hole with rounded edges.
I have attached a picture of what it continues to do when I attempt to select a face of this polygon I revolved from a cv curve tool line. Accidentally copied dual screen. I have been running into countless problems while trying to manipulate this revolved surface like a polygon but there is something stopping me. How do I just select an edge or a face without the entire thing lighting up with yellow dots and not actually selecting anything! I try to hold shift and click other faces but that doesn't work either!
If I could somehow delete the action of revolving a line to treat the independent tessellations as one uniform polygon. I am very new to this program and I don't know where history might be.
How I can check if an object is within a polygon face on the y axis?
On another note, would it be possible to get a world coordinates of the U or V vectors of a vertex? I had been trying to calculate it from two vertices that has around the same V values, but in some cases they don’t exist.
I am trying out Maya 2012 and when i select faces or vertices and try to move on individually, the whole model move. I don't need that, i just need to move the face or vertice alone not the whole image. Also is there any way to download tutorial and installing it into Maya 2012. where i am working with Maya 2012 don't have internet to browse right away.
View 5 Replies View Relatedi Have extruded Half the face of a cylinder. I just need to know how to turn the new extruded face into a perfect Hexagon.
View 4 Replies View RelatedHow to turn polygon face with selection handle visible on (every small dot that appearing in the middle of each face). I'm a Maya starter.
View 2 Replies View RelatedI have a mesh that is made up of all quads and is a pretty dense object. I need to reduce the number of faces so can make it easier to work with and edit.
Whenever i use the reduce tool it takes my mesh that is all quads and distorts it to create a mesh that looks like the second picture above. How can i reduce my face or poly count without distorting my mesh so badly and keep only quads.
I'm using the Make Live feature on a low poly object to create new objects. For example, using the live object as a shell to create new polygon with the "create poly" tool. It seems to only want to snap to the center point of each face on the object.
View 1 Replies View RelatedAs CAD administrator at my company, which is in the process of implementing Inventor/Vault, I am quite sold on the Layout Modeling/Multi-body part modeling functionality that Inventor supports. Among other things I believe there is a large payoff in assembly stability and simplicity. However, this workflow is very different from the conventional methods of modeling individual parts and manually constraining assemblies. URLs....
View 8 Replies View RelatedI'm a newbie and I need help with combining two pictures with each other (one face and one body) ...
View 4 Replies View RelatedMy recent project has included taking a face and putting it on a different body (or vice versa). Here are my steps (and youll see why Im requesting better ways to do this )
1. Get an image that I want someones face in. Go into MS Paint (YIKES, I know; but the "magic tool" in photoshop doesn't always erase the right stuff) and slowly/carefully make an outline of white around the person's head.
2. Cut out the head (looks jagged and not smooth) from Paint, resize it with Irfan View.
3. Find a picture of a random body, put it in photoshop
4. Paste the head into photoshop file and position it over the old head.
5. Recolor/contrast both layers so they match skin tone/lighting and then blur edges of face so it doesn't look so rough
What are the steps to change face shape or body structure in Photoshop CS5?
View 7 Replies View Related2013 makes some face flipping on body objects and crashes immediately after rendering. Same scene renders fine with 2012, without crash...
View 2 Replies View RelatedAll right so I'm animating a horse like creature with duik tools but I'm not sure how to get my face features to react along with the movement of the body. For instance I have the horse bring it's head down. Parenting was the first thing I thought of but when I parent the features; mouths, eyes, eye lashes, ears, etc; to the body it makes it to where they follow along with the body but not the right direction. Example; the mouth will still be facing to the right even if the head is looking down.
View 3 Replies View RelatedI want to know to make make with corel, a simple photo like this
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or like this
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Become something like this:
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or
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how to apply color on a female or male face and body with blend tool
View 1 Replies View RelatedI am creating a outfit around a basic female model but i was wondering if it is possible to smooth the vertices of the outfit along the body like contouring it to the body instead if selecting every vertices and pushing them in?
3Ds Max 2011
Why won't these vertices connect?
View 6 Replies View RelatedI'm playing around with modelling projections of hypercubes and am having trouble figuring out how to connect the corresponding vertices.
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