Maya Modeling :: Adding Image To The Face?
Jul 12, 2012
I'm a beginner in Maya and have to model an object for college. I've modelled an iPhone 4 in Maya 2012 and I've added colour to it but i want to add an image to the screen face. I've added the image using lambert but the image is blown up and i don't know how to resize it. I've fiddled with the settings in '2d Texture Placement Attributes' but the only thing i've been able to do was rotate the image so it's not upside down, it's still blown up. Is there another editor window to resize it?
I've also tried using the UV Texture Editor but everything is a mess on top of eachother and everytime i move things around maya crashes . Is there any other way to add the image to the face?
View 3 Replies
ADVERTISEMENT
Jun 17, 2012
I'm sure I have accidently set some mode that does this, but when I select a face and do a move function, the entire object moves instead of just that 1 face.
The entire object turns yellow when selected, or yellow/red depending on the size/shape.
View 2 Replies
View Related
Jun 1, 2011
I have modeled a face and body of a character separately. I want to join both of them but the border edges are not the same . so whats the method to join both of them together .
View 2 Replies
View Related
Jun 18, 2013
I have a large object from which 3 small legs protrude out as in the 1st picture. The faces of each of these legs are at a slight angle in world coordinates.
I have a small cylinder which I want to snap to a face seen in picture 1. My problem is that I simply don't know how to snap the cylinder's side to the face. As you can see in picture 2, a part of the cylinder is in the object, the other part is outside of the object.
I know I could use the rotate tool, but I want perfect face alignment.
1) Is it possible?
2) How
View 2 Replies
View Related
Nov 20, 2010
I worked for some time with the free program blender to create my scenes and objects. Because I want to study the subject 'Technical Directing' I started learning how to work with Maya, the more "professional" software.
Although I read through the considered topic of the GettingStarted tutorial, I've still a question to you:
How can I create a face between already existing vertices? This would really improve my workflow.
View 9 Replies
View Related
Apr 23, 2012
how can I hide a face in Maya 2012?
View 3 Replies
View Related
Oct 5, 2011
i am modeling a cello.... the forward edge of the body frame is a single face. in order to bevel it, i have to select all the edges... there are lots. for reasons that surpass understanding, MAYA does not recognize the edges of a 'corner' to be an edge loop. nor will it retain the selection with a selection mode change as some apps will (ie: select face, change to 'edge select' and have all the edges selected).
is there some simple way to select ALL the edges of a face?
View 2 Replies
View Related
Aug 8, 2011
create a face on my existing object. Is there a way to select the edges and have them merge together, thus creating a face?
View 1 Replies
View Related
Jun 5, 2011
I know that we can select a model to show all of it's normals but is there a way to just show the normal from selected faces ?
View 5 Replies
View Related
Sep 29, 2013
I am trying to create a face for the empty space on the left but it doesn't seem to be working. Is there way for me to fill it?
View 2 Replies
View Related
Feb 24, 2011
is there a way i can offset a face which has rounded corners. i have managed to extrude a face and by altering the offset in the channel box editor i can offset a new face and delete that.
attached image is what i am aiming for, i basically would like to create a rounded hole in each face of a polygon object, a hole with rounded edges.
View 1 Replies
View Related
Aug 27, 2012
I have attached a picture of what it continues to do when I attempt to select a face of this polygon I revolved from a cv curve tool line. Accidentally copied dual screen. I have been running into countless problems while trying to manipulate this revolved surface like a polygon but there is something stopping me. How do I just select an edge or a face without the entire thing lighting up with yellow dots and not actually selecting anything! I try to hold shift and click other faces but that doesn't work either!
If I could somehow delete the action of revolving a line to treat the independent tessellations as one uniform polygon. I am very new to this program and I don't know where history might be.
View 1 Replies
View Related
Oct 24, 2013
How I can check if an object is within a polygon face on the y axis?
On another note, would it be possible to get a world coordinates of the U or V vectors of a vertex? I had been trying to calculate it from two vertices that has around the same V values, but in some cases they don’t exist.
View 1 Replies
View Related
Nov 23, 2011
I am trying out Maya 2012 and when i select faces or vertices and try to move on individually, the whole model move. I don't need that, i just need to move the face or vertice alone not the whole image. Also is there any way to download tutorial and installing it into Maya 2012. where i am working with Maya 2012 don't have internet to browse right away.
View 5 Replies
View Related
Apr 6, 2013
i Have extruded Half the face of a cylinder. I just need to know how to turn the new extruded face into a perfect Hexagon.
View 4 Replies
View Related
Oct 26, 2012
How to turn polygon face with selection handle visible on (every small dot that appearing in the middle of each face). I'm a Maya starter.
View 2 Replies
View Related
Aug 3, 2012
I have a mesh that is made up of all quads and is a pretty dense object. I need to reduce the number of faces so can make it easier to work with and edit.
Whenever i use the reduce tool it takes my mesh that is all quads and distorts it to create a mesh that looks like the second picture above. How can i reduce my face or poly count without distorting my mesh so badly and keep only quads.
View 3 Replies
View Related
Apr 29, 2011
I'm using the Make Live feature on a low poly object to create new objects. For example, using the live object as a shell to create new polygon with the "create poly" tool. It seems to only want to snap to the center point of each face on the object.
View 1 Replies
View Related
Oct 25, 2012
I know there is the insert edge tools, but I am looking to quickly add a variable number of edge loop either evenly spaced or sporadically space in one operation.
I'm coming from Lightwave3D so excuse me if I try to relate tools to it here.
[URL]
View 2 Replies
View Related
Jun 16, 2011
why when i first import the image plane it is selectable but after awhile it became nonselectable ? no referencing or layering though
View 2 Replies
View Related
Aug 10, 2013
when i use my move tool n select my reference image the image don't move but the i think camera or shape of image moves , i want to move my reference image.
View 2 Replies
View Related
Sep 13, 2012
Any chance I can make an Image Plane behave like a one-sided display? Like sort of a Backface Culling option for Image Planes?
View 2 Replies
View Related
Apr 17, 2013
I am trying to align my model to my image plane. I marquee select the vertices but only the one in the front selects I have checked Back face culling and soft selections and made sure that they are not on but it is still not working.
View 2 Replies
View Related
Nov 3, 2012
I’m a 3DS Max transfer. In 3DS Max there is an option to open an image file for modeling reference in a separate window within Max which always stays on top. This is NOT an image plane to model off of but an IMAGE FILE, a picture i can get the details from that don’t show in a drawing or plane. Currently I open images or groups of images(NOT SEQUENCES) in the default OS file viewer program. This is fine with a dual monitor setup, where I throw the reference images to the other screen. But what about when I’m on my laptop on the go or have no other monitor? Currently I’d have to open the same program, have it underneath MAYA and flip back and forth, which is a very big hassle over time. I’d like to be able to open a small, resizable window WITHIN maya and view the image file(or files!) there so I can move it around my workspace and glance over to it in an instant.
I still want my four panels or all of my panel space to work with. With it being resizable i can even shrink it down to get the gist in the upper right corner where no icons are even zoom in on parts with such a small window.
View 1 Replies
View Related
Feb 1, 2014
I would like to design the table from the image. I am having some problems giving thickness to the snail shell. I extruded it (wasn't that pleased with the result but... it was better than nothing) and tried to smooth it. The result was a horror because there were to many edges and maya took them as a height difference.
My question is:
1. How can i make the thickness better, without all the holes? (can i create edges between vertices)
2. How can i smooth the poly without making it look like a shell covered inside with spikes.
View 1 Replies
View Related
Oct 14, 2011
I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.
View 1 Replies
View Related
Sep 25, 2013
I'm learning how to texture a tyre. I've applied the Unwrap UVW modifier to a torus. Then I've applied Flatten Mapping. After that I've manually rearranged the surfaces as can be seen in the below picture. Now the thing is, my teacher has asked me to apply Relax tool, especially Relax by Face angles. I can't figure it out how to use it.
I've read the Autodesk Document for this but its too technical. Also, how should my uvw mapping look in the end?
View 7 Replies
View Related
Jul 27, 2011
I have a high res model and Im building a low res one on top of it. I'm trying to constrain the movement of a vertex of the low res model to the surface of the high res model. How can I do that in Max 2012?
View 3 Replies
View Related
Oct 5, 2013
How do I go about adding a new font to my list of fonts. I need the font "TrashHandRegular". It doesn't appear in my list of fonts.
How would I import or add it on?
View 9 Replies
View Related
Aug 27, 2011
I want to add a pair of sunglasses to a painting of Shakespeare and I have no clue how. Any tips/tutorials?
View 11 Replies
View Related
Nov 13, 2012
Is there a way to change the viewport to lookdown at a face? I am modeling some objects that it would benefit to be able to view from certain angles orthographically but the object isn't square so I can't easily align it to the front, top, side, etc. views.
View 5 Replies
View Related