3ds Max Modeling :: Change Viewport Perpendicular To A Face?

Nov 13, 2012

Is there a way to change the viewport to lookdown at a face? I am modeling some objects that it would benefit to be able to view from certain angles orthographically but the object isn't square so I can't easily align it to the front, top, side, etc. views.

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AutoCAD Inventor :: Adding Pressure Loads To A Perpendicular Face

Nov 2, 2012

When adding pressure loads to a perpendicular face  inventor states that the pressure is applied uniformly to the selected face.As an example a disc of 300 mm dia(area= 70685 sq mm) with a uniform pressure load of 10MPa.

Is the 10MPa load input  construed by inventor as 10MPa per square mm or 10MPa over the entire disc area.which is the correct interpretation?

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3ds Max :: Face Orientation In Viewport

Apr 8, 2011

I have noticed that in 3ds Max 2012, you can no more see inverted faces black. It is very important for me to see it in order to determine normal orientation. How do i make them display black ?

Core i7 870 @3,2Ghz
16GB RAM
GeForce GTX460
3ds Max 2012 SP2
OCZ Vertex 2 SSD

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AutoCad :: Change Polygonal Viewport To Rectangular Viewport

Mar 9, 2012

How do I change a polygonal viewport to a rectangular viewport?

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3ds Max Modeling :: How To Use Relax By Face Angles

Sep 25, 2013

I'm learning how to texture a tyre. I've applied the Unwrap UVW modifier to a torus. Then I've applied Flatten Mapping. After that I've manually rearranged the surfaces as can be seen in the below picture. Now the thing is, my teacher has asked me to apply Relax tool, especially Relax by Face angles. I can't figure it out how to use it. 

I've read the Autodesk Document for this but its too technical. Also, how should my uvw mapping look in the end? 

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3ds Max Modeling :: How To Constrain Vertex To Face

Jul 27, 2011

I have a high res model and Im building a low res one on top of it. I'm trying to constrain the movement of a vertex of the low res model to the surface of the high res model. How can I do that in Max 2012?

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Maya Modeling :: Cannot Move Only 1 Face

Jun 17, 2012

I'm sure I have accidently set some mode that does this, but when I select a face and do a move function, the entire object moves instead of just that 1 face.

The entire object turns yellow when selected, or yellow/red depending on the size/shape.

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Maya Modeling :: Connect Face With The Body

Jun 1, 2011

I have modeled a face and body of a character separately. I want to join both of them but the border edges are not the same . so whats the method to join both of them together .

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3ds Max Modeling :: Align User Grid To Face?

Apr 3, 2013

As I recall, back in the 3ds dos days you could create a grid aligned to a face of an object by simply picking 3 vertices on the face. I've never figured out how to do this in MAX. I don't need to align objects but need to move vertices around on a given tilted face.

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3ds Max Modeling :: Creating A Face From Vertices And Edges?

Jan 1, 2012

Is there a way to do this? After perusing some threads on creating edges from vertices, the "Create" tool under "Edit Geometry" doesn't seem to solve my issue. In Blender, you can create a face by selecting at least three vertices and pressing "F". Is there anything similar to that feature in 3DS Max?

I'm using the 2010 version.

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Maya Modeling :: Snapping Object To Face

Jun 18, 2013

I have a large object from which 3 small legs protrude out as in the 1st picture. The faces of each of these legs are at a slight angle in world coordinates.

I have a small cylinder which I want to snap to a face seen in picture 1. My problem is that I simply don't know how to snap the cylinder's side to the face. As you can see in picture 2, a part of the cylinder is in the object, the other part is outside of the object.

I know I could use the rotate tool, but I want perfect face alignment.
1) Is it possible?
2) How

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Maya Modeling :: Create New Face Between Vertices

Nov 20, 2010

I worked for some time with the free program blender to create my scenes and objects. Because I want to study the subject 'Technical Directing' I started learning how to work with Maya, the more "professional" software.

Although I read through the considered topic of the GettingStarted tutorial, I've still a question to you:

How can I create a face between already existing vertices? This would really improve my workflow.

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Maya Modeling :: Adding Image To The Face?

Jul 12, 2012

I'm a beginner in Maya and have to model an object for college. I've modelled an iPhone 4 in Maya 2012 and I've added colour to it but i want to add an image to the screen face. I've added the image using lambert but the image is blown up and i don't know how to resize it. I've fiddled with the settings in '2d Texture Placement Attributes' but the only thing i've been able to do was rotate the image so it's not upside down, it's still blown up. Is there another editor window to resize it?

I've also tried using the UV Texture Editor but everything is a mess on top of eachother and everytime i move things around maya crashes . Is there any other way to add the image to the face?

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Maya Modeling :: How To Hide A Face In 2012

Apr 23, 2012

how can I hide a face in Maya 2012?

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3ds Max Modeling :: How To Extrude From A Face Without Selecting All Vertices

Feb 1, 2012

possible to extrude a face from selecting all the vertices that make up the face. If you just extrude the vertices the effect is undesired. and when you select all the vertices, hold ctrl, and switch to face selection it selects all the adjacent faces, not just the ones that are actually formed by the selected vertices.

Basically I would like this To turn into this on Ctrl+4

I remember seeing some one do it in a older version of Max, I'm on 2011 right now, is it possible?

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Maya Modeling :: Select ALL The Edges Of A Face?

Oct 5, 2011

i am modeling a cello.... the forward edge of the body frame is a single face. in order to bevel it, i have to select all the edges... there are lots. for reasons that surpass understanding, MAYA does not recognize the edges of a 'corner' to be an edge loop. nor will it retain the selection with a selection mode change as some apps will (ie: select face, change to 'edge select' and have all the edges selected).

is there some simple way to select ALL the edges of a face?

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Maya Modeling :: Creating Polygonal Face On Object?

Aug 8, 2011

create a face on my existing object. Is there a way to select the edges and have them merge together, thus creating a face?

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Maya Modeling :: Display Normal For Selected Face?

Jun 5, 2011

I know that we can select a model to show all of it's normals but is there a way to just show the normal from selected faces ?

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Maya Modeling :: Create A Face For Empty Space

Sep 29, 2013

I am trying to create a face for the empty space on the left but it doesn't seem to be working. Is there way for me to fill it?

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Maya Modeling :: Offset A Face With Rounded Corners

Feb 24, 2011

is there a way i can offset a face which has rounded corners. i have managed to extrude a face and by altering the offset in the channel box editor i can offset a new face and delete that.

attached image is what i am aiming for, i basically would like to create a rounded hole in each face of a polygon object, a hole with rounded edges.

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Maya Modeling :: Unable To Select Face Of A Polygon

Aug 27, 2012

I have attached a picture of what it continues to do when I attempt to select a face of this polygon I revolved from a cv curve tool line. Accidentally copied dual screen. I have been running into countless problems while trying to manipulate this revolved surface like a polygon but there is something stopping me. How do I just select an edge or a face without the entire thing lighting up with yellow dots and not actually selecting anything! I try to hold shift and click other faces but that doesn't work either!

If I could somehow delete the action of revolving a line to treat the independent tessellations as one uniform polygon. I am very new to this program and I don't know where history might be.

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Maya Modeling :: Place Objects Along Face Or Edge?

Oct 24, 2013

How I can check if an object is within a polygon face on the y axis?

On another note, would it be possible to get a world coordinates of the U or V vectors of a vertex? I had been trying to calculate it from two vertices that has around the same V values, but in some cases they don’t exist.

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3ds Max Modeling :: Head Model With Sphere Ad / Face Techniques

Oct 31, 2011

I started my head model with a sphere ad I moved vertesis to shaped it, created lips and weld it onto the face, created two spheres that makes the eyes. I added a skin texture, the weldings of vertesis looks planar ang blocky thatn round and I cant seem to make it appear like a pro one. Its even hard to animate. I just wish I can overcome this, im stuck.

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Maya Modeling :: Selecting Face Or Vertices Moves Whole Model

Nov 23, 2011

I am trying out Maya 2012 and when i select faces or vertices and try to move on individually, the whole model move. I don't need that, i just need to move the face or vertice alone not the whole image. Also is there any way to download tutorial and installing it into Maya 2012. where i am working with Maya 2012 don't have internet to browse right away.

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Maya Modeling :: How To Create Perfect Hexagon From Extruded Face

Apr 6, 2013

i Have extruded Half the face of a cylinder. I just need to know how to turn the new extruded face into a perfect Hexagon.

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Maya Modeling :: How To Turn Polygon Face With Selection Handle Visible

Oct 26, 2012

How to turn polygon face with selection handle visible on (every small dot that appearing in the middle of each face). I'm a Maya starter.

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Maya Modeling :: How To Reduce Face / Poly Count Without Distorting Mesh

Aug 3, 2012

I have a mesh that is made up of all quads and is a pretty dense object. I need to reduce the number of faces so can make it easier to work with and edit.

Whenever i use the reduce tool it takes my mesh that is all quads and distorts it to create a mesh that looks like the second picture above. How can i reduce my face or poly count without distorting my mesh so badly and keep only quads.

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Maya Modeling :: Make Live Snapping To Polygon Face Center?

Apr 29, 2011

I'm using the Make Live feature on a low poly object to create new objects. For example, using the live object as a shell to create new polygon with the "create poly" tool. It seems to only want to snap to the center point of each face on the object.

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AutoCad 3D :: Modeling Operation Error / Inconsistent Face-body Relationships

Aug 7, 2012

I tried to slice a solid after a quite complex surface and received this error.

"The Boolean operation on solid and/or surface bodies failed.Modeling Operation Error: Inconsistent face-body relationships.SLICE failed for selected solid."

What I have tried:I up-scaled the surface-solid ensemble by 10x but it didn't work(same error)

I extruded that complex,multi-plane surface and then sliced it with a horizontal plane and got the desired solid BUT:I would like to know what the cause of that problem was and how it can be solved so that I can slice that solid following that surface.

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3ds Max Modeling :: Viewport Image Setup

Oct 18, 2011

I want to setup the viewport background, so I modified the jpg and scaled to 10cm 10cm. Also I set the system unit to 1 unit=1cm and display unit scale to cm. When imported, the jpg do not match to grid. And the size will enlarged to 400cmX400cm.

How can I match and jpg size and grid scale?

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Maya Modeling :: How To Navigate Around Viewport

Nov 21, 2011

-how to rotate the viewport not thru the cube.only viewports not objects.

-how to pan .I used to pan with middle mouse button(pressing lt also) and dragging down while pressed on one point .

Also a new type of tool is coming when I pan. i.e. two arrows one big and one small(one on top and other at bottom resp.).with a plus or minus sign at the middle.

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