I have noticed that in 3ds Max 2012, you can no more see inverted faces black. It is very important for me to see it in order to determine normal orientation. How do i make them display black ?
I often have the need to change the orientation of my vieports to better fit my project.
I often, and I mean 9/10 times get one or more fata errors when try to do so.
For clarification I am grabbing the wheel in the top right corner between N and E and rotating the view. When I release the drawing is not in view. Then the program crashes.
It is very frustrating and adding hour on to my day.
CPU: (Brand NEW)
MSI GT70
Intel Core i7-3610QM
NVIDIA Geforce GTX 670M/3G GDDR5
12 (+4) GB of RAM
I know I am not running a quadro but I should still be able to handle this type of task.
Is there a way to change the viewport to lookdown at a face? I am modeling some objects that it would benefit to be able to view from certain angles orthographically but the object isn't square so I can't easily align it to the front, top, side, etc. views.
how to edit a solid with opening a hole only one face and deleting an another face..
I added a drawing file which has a coloured face solid,I put a circle on blue face and making a hole on this face,and I want to delete red face without exploding solid,after all this I want to mesh this solid with maximum 25 units.
All I need to do is merge a circular face to a flat face, so both faces become one continuous face. Is this possible at all?
I have a attached a screenshot to show what I mean. Face 1 needs to be merged with face 2. This is so if I constrain anything to that face it will constrain to the entire face and not either the circular face OR the flat face.
when I anchor the layer face over the background face the floating selection disappears which means I cannot work on the layer face and therfore am unable to erase the layer face into the background face,this is on gimp 2.6
Is there a way to use PRESSPULL on a face that's behind or underneath another face. When I use PRESSPULL it always selects the face on top and sometimes I want a face that is behind or underneath that face.
Problem: When I create a new viewport, another viewport's paperspace blanks out or disappears. When I copy a viewport over, the new VP doesn't show anything and you can't maximize/"enter" its paperspace; it's like a simple rectangle, but the properties box says it is indeed a viewport.
Ex. Viewport 1 shows the top view of an object, Viewport 2 shows the right side view... as soon as I add Viewport 3, the top view in VP 1 blacks out. I attempt to ReDraw, Regenerate, etc, but it doesn't re-appear. I've run Plot Preview to see if maybe it's just a fluke with the graphics card on my screen, but alas, even in plot preview the viewport is blanked out.
It almost seems like there is a limited number of viewports I can use.
Solution: Run the MaxActVP command and set the value to a number greater than the number of VPs you actually need. This particular file had that value set at 2; hence, why a new, third VP blanked out the first one.
I have a drawing with a viewport that fits to the page. And I created another smaller viewport over top that just shows the legend. Now when I try to double click inside the smaller viewport it always goes into the larger one. I have tried bringing the smaller one to the front but that didn't work. I know that I can clip the larger viewport around the smaller one or bring the legend right into paperspace or slid the smaller one off to the side work in it and slide it back. This is more out of curiosity of how to get into the smaller viewport.
I am wanting to insert a second viewport over an existing viewport and have the information in the existing viewport behind the second viewport and not seen. I want the second viewport boundary to be the "trimming" edge of the existing viewport. How do I do this?
I did a test drawing with 4 viewports in paperspace.I frozen a layer in each viewport (as a viewport override, not global), and wrote code to gather info on layer overrides in viewports.The function takes in a database, and is generally used on drawings only open in memory:
the odd thing is it never finds the frozen viewports on the first viewport. It catches the others fine.I cannot see anything odd either, the counts of viewports and layers are all correct, and the drawing has no problems.Is there something that must be done to initialize the mechanism that reads viewport overrides?
is there a way to set an a4 in landscape orientation rather than seeing it as a portrait? and i don't want to change the settings from a4 vice versa to make it landscape.id like to know if there is a hidden option for the orientation we can set our document to.
I upgraded from elements to CS6, but in print dialogue box I cant see a way to change orientation of the image independent of paper orientation, (not just the paper orientation which i keep portrait), so for landscape printing i have to rotate the image 90 degrees then go to print, in elements i could rotate the image while leaving paper set to portrait.
So i started making my own rig and at the end when i was testing my clavicles i realized they dont move the bones so i went back to try and fix them by attaching the bone to the control using orientation constraint but because i already finished the rig, the constraint does nothing. Is there a way around this? I really dont want to start all over again.
I accidentally changed its position relative to the object being edited.
P.S I found the hierarchy panel to the right. does it have something to do with this? (I thought i remembered it from a tutorial i used a while ago...)
I fixed it with the hierarchy panel. I clicked pivot in the panel, then affect object only, then center to pivot. this makes the the object stick to the gizmo, bringing it back to default setting (at least im 99% sure that was default.) I thought i had been on the right track.
I have a crop tool preset I made in landscape orientation to size photos all the same for a data-merged book I do every year. With CS6 I noticed a new and annoying behavior; if I move the crop tool too far to the left, it automatically changes the crop area to portrait. If this is supposed to be a feature, it's a most unwelome one. If my crop preset is landscape, then that's what I want. I'd like to know if there is a way to disable this "feature".
I just upgraded to X6. My previous version of CorelDraw used to prompt me when I tried printing a landscape oriented file without changing my printer setup to landscape. This version just goes ahead and prints without matching the paper orientation. I can't tell you how much paper I've wasted!
Is there a setting in X6 that will cause the program to tell me when the project's orientation doesn't match that of my printer setup?
I have 17 printers installed. all but 2 use match orientation. The Canon W6400PG and the MP 5500 use printer orientation. Is there a way to change those 2 to match all the others that work just fine? The default is the HP LaserJet 1200 Series PCL 5.
Current System: i3 3.07ghz, 3gb ram, Windows 7 32 bit with all updates and X6
I was given an iges file of a 3d structure that needs to be layed out in 2d. I was able to import the iges file into inventor and then output a dwg file. I then tried to import this dwg file into autocad to draw the 2d layout, but I am unable to copy it into autocad in the correct orientation. I have the correct orientation when i produce the dwg files from inventor. how can i import them into a single dwg file at the correct orientation?