3ds Max :: How To Change Orientation Of Gizmo

Jun 28, 2011

I accidentally changed its position relative to the object being edited.

P.S I found the hierarchy panel to the right. does it have something to do with this? (I thought i remembered it from a tutorial i used a while ago...)

I fixed it with the hierarchy panel. I clicked pivot in the panel, then affect object only, then center to pivot. this makes the the object stick to the gizmo, bringing it back to default setting (at least im 99% sure that was default.) I thought i had been on the right track.

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Dell Precision T3500, Intel Xeon CPU
W3680 @3.33GHz, 16.0 GB of RAM
Microsoft Windows 7 Pro, 64 Bit Edition
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AutoCAD Inventor :: Change View Orientation Option Greyed Out?

Feb 3, 2012

When I double click on a base view - the option to change view orientation is greyed out. So at the moment, if I make a boo-boo with my base view - I have to delete it and create a new one to get the right orientation. Is this a setting I've missed somewhere - or is it normal behaviour?

When I read in this file: [URL]

It states:

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Oct 4, 2011

I am having a problem with 3ds Max 2012.

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3ds Max :: Gizmo Missing In UV Editor

May 16, 2011

The transform gizmo is visible in the modeling vieworts and function normally, however if I go into the UV editor and select a sub-object, there is no gizmo. I can select sub-objects, and move them, but there is no gizmo to use to move stuff accurately.

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AutoCad 3D :: How To Use Rotate Gizmo

Nov 4, 2012

I want to arrange views shown in fig for making isometric view. I want to know how to use rotate gizmo.

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3ds Max :: Main Gizmo And Vertices Disappearing?

Oct 30, 2012

My main gizmo (move, scale, rotate) is vanishing from the scene and I am unable to execute simple move/rotate/scale actions. The gizmo will reappear if I shift the viewing angle in the viewport. However this is getting frustrating because I might be viewing at the angle I need to execute a move/rotate/scale, but I can't and have to shift viewing angle to bring back the gizmo.

Also at present I am unable to view vertices when in sub-object mode (Edit Poly). I don't know if I accidentally triggered something or what, but the vertices suddenly disappeared and all I can see is the lines for the edged faces (not the vertices). Oddly enough, I am able to see the last vertice that I was interacting with, but cannot click or view any other vertices of the object.

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3ds Max :: Missing Gizmo In Edit UVW Windows

Mar 17, 2011

I am using 3ds Max 2009, and am starting to get a grasp of UVW unwrapping, however, for some odd reason the transform gizmo is hidden in the Edit UVW window, and I can't figure out how to unhide it. I tried pressing X, I tried pressing a bunch of other keys to see if maybe I accidently pressed a hotkey.

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3ds Max :: Viewport - Object Is Not Rotating At Gizmo

May 10, 2011

I'm rotating my object using the hotkey combo alt-middle mouse button to view my object as I work. The problem is that the object is not rotating at the gizmo. It makes my workflow turn into a workless flow because it is rotating at the object origin instead.

I'm fairly new to Max and not completely comfortable with all the tools yet.

3D Studio Max 2010 Perpetual
3D Studio Max 2011 Educational 36 Month

Also, I have the same problem with both versions of Max. Obviously some setting that I'm not aware of...

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Is there a why of applying say a "Xtransform" onto an object, say like a ball.  rotate the ball inside the Xtransform while keeping the transform gizmo locked in place.  
 
I am referring to in an animation, not a one time thing. 

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Sep 4, 2012

Is there a way to use geometry with mods (like ripples or waves for instance) as an atmospheric gizmo for volume fog?

I want to conform the shape of the gizmo to a animated geometry, instead of the rigid boxes and spheres.

Win7 Pro 64bit
I7 3680 6 core 12MB cache w Corsair H80 liquid cooling
ASUS P9X79
32 GB DDR3
NVidia Quadro 5000
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Sep 30, 2008

I am having a problem with my create and move tools. It has just started happening that every time I create an object it automatically is created at the origin. I am unable to move any of the objects i am creating from this position. I can rotate them and scale them but just cant move them. I have checked everything i can think of, they aren't locked or on a locked layer. I converted them to an editable mesh and could move them like this but the gizmo remains stuck at the origin.

Probably something really simple, just never came across it before.

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3ds Max :: Making Angle Of Gizmo Appear When Rotating Plane With (e)?

Mar 16, 2011

1. How do I make the angle of the Gizmo appear when I'm rotating the gizmo plane with 'e'?

2. Also, how do I rotate the gizmo itself, so that i can rotate it in any ambiguous axis as well if I wanted to.

For example, let's say I'm slicing a hollowed box usnig Shell modifier. I want to cut the box diagonally. I make the slicing plane vertical using x rotatin axis (red) at perfect 90 degrees (this is why I want to see the angle displacement when rotating a gizmo), then becaue I want to cut it vertically, I rotate the plane on z rotation axis (blue) 45 degrees. Now, I want this cut to be slanted. That means I have to change BOTH x and y axis with equal amount to achieve symmetrical cut I want. ("5 snaps of rotating the slicing plane on x axis and y axis" something like this)

What I want is change the orientation of the gizmo itself so that x or y rotation axis becomes the angle I want the box cut to be slanted at.

3. I've been using 3ds max for rendering most of the time, and didn't really have time to ask myself, why is it such a pain in the a** to get the correct effect I want from max? Viewport and renderd product doesn't match at all for me. Rendering should be just a way of making the viewport image much prettier, not turning garbage into an artwork. Because of the difference between the viewport and renderd image, I constantly have to do test render at 320x240 to see how it looks.

When I say the two doesn't match, it includes but not limited to:

-Lighting Both daylighting system and artificial lights(photometric/standard)
-Intensity
-Shadow casting accuracy
-Material

Scale mismatch of rendering and viewport.

-Color
-I'm guessing it may be because of the lighting that the colors are very off.
-Unexpected glow on my model from other surrounding objects.

Sketchup or Rhino shows vaguely how it's going to look when it's rendered, just poor quality. Why is it so not intuitive in max?

[URL]

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Nov 5, 2012

I'm using 3D Max Design. I am unable to move an object on the Z axis of the gizmo. When I attempt to do so, a yellow line follows the path of my drag. I can move an object up and down only if I drag by all 3 axis.

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3ds Max Modeling :: Move Gizmo Locked To Center Box Handle

Jan 22, 2014

The move handles can be selected independently but when the snaps toggle is on the selection is locked to the center box handle. Rotate and scale gizmos are uneffected.

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Apr 18, 2012

I am wondering if it is possible to move/focus the manipulator gizmos in Maya.

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3ds Max :: Freeform Gizmo Mode State Not Saved In Unwrap UVW Editor?

Jul 29, 2011

Another annoying difference between Max 9 and 2012: I have to select the Freeform Gizmo for every instance of an Unwrap UVW editor. It seems the new default is Move Mode and in Max 2012 there is no memory of the last selected state. Ug!

The 'Save Current Settings as Default' is not useful.

Any ini setting which will set the Freeform Gizmo to the default?

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3ds Max :: Transform Gizmo Jumps To Origin During Sub-object Mode Edits?

Apr 19, 2011

In 3DS MAX 2011 my transform gizmo jumps to the origin every time I go into sub-object mode making it very difficult to edit. I have been through the help file looking for fixes without success. I have major deadlines to meet this week and this is severely hampering progress. How to reset the gizmo? When I pick an object the gizmo is in its proper location, it's only when I go to sub-object mode that it leaps away to the origin.

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