3ds Max Animation :: Using Geometry As Atmospheric Gizmo For Volume Fog?
Sep 4, 2012
Is there a way to use geometry with mods (like ripples or waves for instance) as an atmospheric gizmo for volume fog?
I want to conform the shape of the gizmo to a animated geometry, instead of the rigid boxes and spheres.
Win7 Pro 64bit
I7 3680 6 core 12MB cache w Corsair H80 liquid cooling
ASUS P9X79
32 GB DDR3
NVidia Quadro 5000
3TB WD
View 5 Replies
ADVERTISEMENT
Nov 28, 2013
My animation timeline and moving gizmo is gone.
View 1 Replies
View Related
Jan 3, 2012
I am making a rolling time line that moves left to right. As certain years come into view, the roll will pause and text will fade in. The only way I know to do this is to get into the object properties and adjust the visibility. Is that the best way to do this or could/should it be done in the material somewhere?
View 9 Replies
View Related
Oct 16, 2012
Imagine a flat box or cube (20 x 20 x 2) with many subD's so that it look like more a 3D plane rather than a cube. Is it possible to "pinch" off a peice off a piece of geometry off of the cube corner by using a mod so that the pinched piece literally breaks away from the parent piece? It can stay as the same object or a new object piece can be created..it doesn't matter, as long as I can animate the pinched off peice separately.
Win7 Pro 64bit
I7 3680 6 core 12MB cache w Corsair H80 liquid cooling
ASUS P9X79
32 GB DDR3
NVidia Quadro 5000
3TB WD
View 1 Replies
View Related
Nov 13, 2010
What is Volume Preservation in Rigging.
View 2 Replies
View Related
Oct 25, 2012
Trying to figure out the best way to control the random movement of objects..
Imagine a row of 10 spheres, positioned right beside each other in one long orderly chain. I want to make these spheres move about randomly in space. A perfect way is to use a position and rotation noise controller on each one with a separate seed. Great no problem.
But I would like to animate the noise of the spheres as if I had a volume select over all of them together, so that all the spheres would not move and stay still until I animate or move the gizmo box of the volume select. So as the gizmo box leaves the sphere, the noise controllers would be activated.
I could place a soft selection to the volume select so that it would be a smooth transition between noise and calm.
Now I understand volume select only control vertices and noise controllers control the object in space so I dont think they would work with each other but IS there some other method that I am missing that I can use to achieve this result??
Win7 Pro 64bit
I7 3680 6 core 12MB cache w Corsair H80 liquid cooling
ASUS P9X79
32 GB DDR3
NVidia Quadro 5000
3TB WD
View 2 Replies
View Related
Jan 19, 2011
i modeled a geometry now i wanna to bind it to a skeleton, But i got a little bit doubt about smoothing its mesh before or after binding?
View 1 Replies
View Related
Apr 20, 2012
How can I make a curve's end points constrain to objects in order to create a "theta" angle line that changes dynamically when the angle between the two objects changes?
I thought they answer may have lay in creating the curve using Maya's new Bezier Curve tool, then using the Rivet plug-in from CreativeCrash to pin it to the middle of two poly cylinders (the "x" and "y" axis.) Unfortunately this doesn't work; the Script editor spits back "is not a vertex!". Either I'm not using Rivet correctly or the end points of a Bezier Curve in Maya are not the same as a CV Curve. But perhaps I'm going about this the wrong way entirely.. I ultimately would wish to extrude geometry about this curve to create a dynamically changing curved cylinder to visualize the angle. It seems like it should be a relatively simple thing to do...
View 1 Replies
View Related
Feb 22, 2012
Got a bit of a puzzle here, trying to animate a cylinder deforming along a path. Fairly standard stuff. Got the path deform fine, but now I need any of the vertices that enter this one area to be deleted. Volume select with a mesh object doesn't seem to work, as it will only select the vertices where the cylinder is before the path deform object. Is there any sort of work around/way to collapse the animation of the path deform? I know I could do snapshot if I only wanted one frame of it, but the cylinder moves along the path over 1500 frames.
View 3 Replies
View Related
Sep 23, 2005
I've come across a lot of websites recently that have this heavily texturised, slightly unreal look to them.
It's not the easiest thing to explain, so here are a few sites with the style I'm talking about
how this style is created?
I know that's quite a broad question,
View 1 Replies
View Related
Feb 27, 2013
I amm trying to animate a series of boxes... I want to change their height when they intersect another geometry... but I have a problem... I'm trying to calculate the distance of top face of the boxes and the other geometry with tape helper, but I can calculate only from center of the geomtery instead of the surface, that is was I searching...
Autodesk 3ds Max 2013
Windows 7 Home Premiuml 64-bit
Intel i7-2600K 3.40 Ghz - 16Gb RAM
Ati Fire Pro V5800 - NVIDIA Geforce GTX 580
View 9 Replies
View Related
Feb 12, 2005
provide an example of a website that utilises a dark underground/chilling atmosphere to it.
I am looking to produce a website that incorporates something similar,
View 1 Replies
View Related
Oct 2, 2012
Is there a way to generate a volume report for a bounded volume surface?
View 3 Replies
View Related
Jun 18, 2012
I'm working with TIN surfaces, doing cut/fill comparisons for a surface mine.
My volume surface statistics show a cut volume of 5167.22 cy and fill volume of 8456.18 cy.
The sample line group volume report show cumulative cut of 5527.67 cy and fill of 8465.56 cy.
What could be some causes of this disparity. All reference surfaces are built from points and use a non-destructive boundary.
View 2 Replies
View Related
May 31, 2013
I've read a few threads on this way back but cannot locate them. I have two surfaces and create a volume surface and it reported the volume as 493 cy. I then ran some sample lines at 25 foot interval and the total volume is reported as 964 cy.
View 1 Replies
View Related
Apr 24, 2013
I want to use it as my primary hydrologic and hydraulic modeler. It only makes sense. Well, I got the program to work and had things linked in and was able to route a storm through the network. But when I routed the storms, I had to model double the storage that i expected.
So I went back to the program I'm familiar with - Pondpack by Benltey - and designed the same system I routed in SSA in that program - and got the storage volume that I would expect for a site of this size - about 2 acres.
Is there possibly a setting that I'm missing that makes my outlet structures route slower or less than they should? Or is there some other reason that a system would give this kind of inflated need for storage?
View 9 Replies
View Related
Feb 25, 2013
I have an issue with using Bounded Volume or Adding a Boundary to Volume Surface things so bad... = incorrect volumes.. sometimes extremely incorrect.. I understand that the surface rectangle when a boundary is added but this could be horrible if not checked.
View 3 Replies
View Related
Feb 4, 2014
I'm no longer able to control the PP (monitor) volume using my computer volume controls. I've always controlled the monitor volume using my computer volume levels, but starting today, that has changed.
The volume is just playing at the level recorded with no way for me to turn down or up.I performed a disc repair and that didn't solve the problem.
View 1 Replies
View Related
Oct 4, 2011
I am having a problem with 3ds Max 2012.
I am trying to map using UVW Map and I am not able to move or spin the Gizmo to aline the map to the correct side.
View 9 Replies
View Related
Jun 28, 2011
I accidentally changed its position relative to the object being edited.
P.S I found the hierarchy panel to the right. does it have something to do with this? (I thought i remembered it from a tutorial i used a while ago...)
I fixed it with the hierarchy panel. I clicked pivot in the panel, then affect object only, then center to pivot. this makes the the object stick to the gizmo, bringing it back to default setting (at least im 99% sure that was default.) I thought i had been on the right track.
View 1 Replies
View Related
May 16, 2011
The transform gizmo is visible in the modeling vieworts and function normally, however if I go into the UV editor and select a sub-object, there is no gizmo. I can select sub-objects, and move them, but there is no gizmo to use to move stuff accurately.
View 3 Replies
View Related
Nov 4, 2012
I want to arrange views shown in fig for making isometric view. I want to know how to use rotate gizmo.
View 2 Replies
View Related
Oct 30, 2012
My main gizmo (move, scale, rotate) is vanishing from the scene and I am unable to execute simple move/rotate/scale actions. The gizmo will reappear if I shift the viewing angle in the viewport. However this is getting frustrating because I might be viewing at the angle I need to execute a move/rotate/scale, but I can't and have to shift viewing angle to bring back the gizmo.
Also at present I am unable to view vertices when in sub-object mode (Edit Poly). I don't know if I accidentally triggered something or what, but the vertices suddenly disappeared and all I can see is the lines for the edged faces (not the vertices). Oddly enough, I am able to see the last vertice that I was interacting with, but cannot click or view any other vertices of the object.
View 3 Replies
View Related
Mar 17, 2011
I am using 3ds Max 2009, and am starting to get a grasp of UVW unwrapping, however, for some odd reason the transform gizmo is hidden in the Edit UVW window, and I can't figure out how to unhide it. I tried pressing X, I tried pressing a bunch of other keys to see if maybe I accidently pressed a hotkey.
View 1 Replies
View Related
May 10, 2011
I'm rotating my object using the hotkey combo alt-middle mouse button to view my object as I work. The problem is that the object is not rotating at the gizmo. It makes my workflow turn into a workless flow because it is rotating at the object origin instead.
I'm fairly new to Max and not completely comfortable with all the tools yet.
3D Studio Max 2010 Perpetual
3D Studio Max 2011 Educational 36 Month
Also, I have the same problem with both versions of Max. Obviously some setting that I'm not aware of...
View 1 Replies
View Related
Jun 14, 2013
Is there a why of applying say a "Xtransform" onto an object, say like a ball. rotate the ball inside the Xtransform while keeping the transform gizmo locked in place.
I am referring to in an animation, not a one time thing.
View 1 Replies
View Related
Sep 30, 2008
I am having a problem with my create and move tools. It has just started happening that every time I create an object it automatically is created at the origin. I am unable to move any of the objects i am creating from this position. I can rotate them and scale them but just cant move them. I have checked everything i can think of, they aren't locked or on a locked layer. I converted them to an editable mesh and could move them like this but the gizmo remains stuck at the origin.
Probably something really simple, just never came across it before.
View 5 Replies
View Related
Mar 16, 2011
1. How do I make the angle of the Gizmo appear when I'm rotating the gizmo plane with 'e'?
2. Also, how do I rotate the gizmo itself, so that i can rotate it in any ambiguous axis as well if I wanted to.
For example, let's say I'm slicing a hollowed box usnig Shell modifier. I want to cut the box diagonally. I make the slicing plane vertical using x rotatin axis (red) at perfect 90 degrees (this is why I want to see the angle displacement when rotating a gizmo), then becaue I want to cut it vertically, I rotate the plane on z rotation axis (blue) 45 degrees. Now, I want this cut to be slanted. That means I have to change BOTH x and y axis with equal amount to achieve symmetrical cut I want. ("5 snaps of rotating the slicing plane on x axis and y axis" something like this)
What I want is change the orientation of the gizmo itself so that x or y rotation axis becomes the angle I want the box cut to be slanted at.
3. I've been using 3ds max for rendering most of the time, and didn't really have time to ask myself, why is it such a pain in the a** to get the correct effect I want from max? Viewport and renderd product doesn't match at all for me. Rendering should be just a way of making the viewport image much prettier, not turning garbage into an artwork. Because of the difference between the viewport and renderd image, I constantly have to do test render at 320x240 to see how it looks.
When I say the two doesn't match, it includes but not limited to:
-Lighting Both daylighting system and artificial lights(photometric/standard)
-Intensity
-Shadow casting accuracy
-Material
Scale mismatch of rendering and viewport.
-Color
-I'm guessing it may be because of the lighting that the colors are very off.
-Unexpected glow on my model from other surrounding objects.
Sketchup or Rhino shows vaguely how it's going to look when it's rendered, just poor quality. Why is it so not intuitive in max?
[URL]
View 9 Replies
View Related
Nov 5, 2012
I'm using 3D Max Design. I am unable to move an object on the Z axis of the gizmo. When I attempt to do so, a yellow line follows the path of my drag. I can move an object up and down only if I drag by all 3 axis.
View 4 Replies
View Related
Jan 22, 2014
The move handles can be selected independently but when the snaps toggle is on the selection is locked to the center box handle. Rotate and scale gizmos are uneffected.
View 9 Replies
View Related
Apr 18, 2012
I am wondering if it is possible to move/focus the manipulator gizmos in Maya.
If I for example am working on a tall plank and want to align the bottom part with something I'd zoom in to be more precise, but since the manipulator is stuck in the middle of the plank I have to zoom out anyway and find a spot where I'm fairly zoomed in but still can see the manipulator.. If there is a way to make the manipulator follow on the screen when i zoom in (without altering the pivot point) I'd be able to work so much easier.I am of course talking about all the manipulators (move, rotate and scale).
View 1 Replies
View Related