3ds Max Animation :: Using Volume Select To Randomize Moving Objects?

Oct 25, 2012

Trying to figure out the best way to control the random movement of objects..

Imagine a row of 10 spheres, positioned right beside each other in one long orderly chain. I want to make these spheres move about randomly in space. A perfect way is to use a position and rotation noise controller on each one with a separate seed. Great no problem.

But I would like to animate the noise of the spheres as if I had a volume select over all of them together, so that all the spheres would not move and stay still until I animate or move the gizmo box of the volume select. So as the gizmo box leaves the sphere, the noise controllers would be activated.

I could place a soft selection to the volume select so that it would be a smooth transition between noise and calm.

Now I understand volume select only control vertices and noise controllers control the object in space so I dont think they would work with each other but IS there some other method that I am missing that I can use to achieve this result??

Win7 Pro 64bit
I7 3680 6 core 12MB cache w Corsair H80 liquid cooling
ASUS P9X79
32 GB DDR3
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