3ds Max Animation :: Cable Moving With Leg Mesh
Mar 12, 2011
I am currently working on a project with a mech, I have the leg modeled and partially rigged as seen in the picture below. My issue is that when I move the leg the cables (I'm mostly concerned with the ones in the front) don't deform with the mesh of the leg, like it's resting on top of the leg. I know why the cable isn't going with the leg mesh thats obvious, but I can't get it to go with the mesh.
I've tried reactor, and I haven't even been able to get the cables to come up in the preview window, I tried using a soft body for the cable and rigid for the leg. Another issue I was having though is I was wondering if it was possible to use something other than reactor so the cable moves with the leg in the view port, just like bones moving other parts in real time.
So to try achieving this is actually went and created a bone system for one of the cables and tried applying a skin modifier to the mesh, I feel like this would work great, except I haven't figured out what to attach the bones, or mesh to.
The first picture is the leg in a neutral stance, the second is showing the leg moving and the cable just sitting there. The one I'm particular about is the one in the front with the "U" dip at the bottom.
I'm running 3ds Max 2011 x64
Intel Core i7 CPU 960 @ 3.20GHz
Windows 7 Ultimate 64 bit
ATI Radeon 5900 Series
3DS Max 2013
Maya 2013
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Dec 12, 2013
I've created my blend shapes and in the process of creating states for for the master button control. When i assign a state the slave mesh moves from it's position far off into the scene but the the state is applied to it. My question is how do i get the slave mesh to stop moving when i create a state and assigning it?
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Feb 28, 2012
I am working on a assembly where a cable wrapped around a drum is animated to rotate with the drum, and there is a longer cable coming off of the rotating cable wrap, this longer piece goes down to another cable on a roller assembly. I have edited the assembly to work without the actual cable drum and without the roller assembly ( I wasnt allowed to share those models ) There are now two cylinders in place of the cable drum, a Grounded center to hold everything in place, a Rotating center which is animated so the wrap can rotate.
My problem is when the part named "Drum to Roller" is a lofted cable with angled ends to meet the "Drum wire wrap" at one end and it meets the "Radius cable ends" at the other end. I need the "Drum to roller" to stay constrained to the "radius cable ends" as well as the "drum wire wrap" ... and after being constrained still animate.
I have set up the animation and you will see that the "Drum wire wrap" is animated to keep the end vertical , the animation is set up to look like the "drum wire wrap' is un-raveling cable and the "drum to roller" is to be what un ravels.
I need to find a way so that the "drum to roller" translates down and over , staying constrained to the "drum wire wrap".. You will see that so far it does not.
I have attached two links below they include the two halfs of my assembly, place all the files in the same folder so you wont have to search for them manually.
[URL]......
[URL].......
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Apr 25, 2013
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Nov 5, 2011
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May 9, 2012
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By the way, I think all the trunks and leaves are considered as one object. Do I need to break them seperately and add animation to each of them?
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May 12, 2011
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Thus far I can only do the scaling part, but that is for the whole avatar. I want to make the same avatar shorter and say more fat, with shorter legs, and bigger head. But to do this I also need to change my mesh, and this is where I was wondering if I can do it.
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Feb 29, 2012
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Mar 16, 2011
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Aug 23, 2013
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Dec 28, 2011
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Apr 10, 2013
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Nov 11, 2013
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Oct 21, 2011
Vertex Selection After Mesh Bind?
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Mar 17, 2011
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Feb 23, 2012
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Dec 17, 2013
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Sep 12, 2013
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Apr 15, 2011
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Oct 1, 2012
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The dark mesh can be lighten with several directional lights, but then it's colors are uneven and they flicker when the object animates.
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Apr 4, 2012
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There was no such problem with Maya 2011. I use Setup machine for the rig.
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May 17, 2011
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my specs are this quad processors, 8 Gb RAM, windows xp64bit, 3ds max 2011
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Sep 23, 2012
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