3ds Max Animation :: Slave Mesh To Stop Moving When Create A State And Assigning It

Dec 12, 2013

I've created my blend shapes and in the process of creating states for for the master button control. When i assign a state the slave mesh moves from it's position far off into the scene but the the state is applied to it. My question is how do i get the slave mesh to stop moving when i create a state and assigning it?

View 1 Replies


ADVERTISEMENT

3ds Max Animation :: Cable Moving With Leg Mesh

Mar 12, 2011

I am currently working on a project with a mech, I have the leg modeled and partially rigged as seen in the picture below. My issue is that when I move the leg the cables (I'm mostly concerned with the ones in the front) don't deform with the mesh of the leg, like it's resting on top of the leg. I know why the cable isn't going with the leg mesh thats obvious, but I can't get it to go with the mesh.

I've tried reactor, and I haven't even been able to get the cables to come up in the preview window, I tried using a soft body for the cable and rigid for the leg. Another issue I was having though is I was wondering if it was possible to use something other than reactor so the cable moves with the leg in the view port, just like bones moving other parts in real time.

So to try achieving this is actually went and created a bone system for one of the cables and tried applying a skin modifier to the mesh, I feel like this would work great, except I haven't figured out what to attach the bones, or mesh to.

The first picture is the leg in a neutral stance, the second is showing the leg moving and the cable just sitting there. The one I'm particular about is the one in the front with the "U" dip at the bottom.

I'm running 3ds Max 2011 x64

Intel Core i7 CPU 960 @ 3.20GHz
Windows 7 Ultimate 64 bit
ATI Radeon 5900 Series
3DS Max 2013
Maya 2013

View 9 Replies View Related

Maya Animation :: Assigning Expressions To Animated Attributes?

Dec 30, 2012

I've set keyframes on the Glow Intensity attribute of an object so I can slowly reduce the intensity at certain points. Now I need to create a new expression to give a random flickering to the glowing object as the scene plays, until the glow finally dims out.

But when I select Glow Intensity and try to create the Expression, there is no option now to 'Create New Expression'. The other options are still there, but it seems that at the top I'm left with an option relating to the Animation Curve Attributes (animCurveTU..?)

Is there no way to add a rand() expression to give some flickering to the Glow Intensity if I also have a few keyframes set that slowly dim the overall intensity level? Surely not.

I've tried to manually create the expression in the Expression Editor, but when I have to type in the name of the attribute, it hangs the whole program and I have to kill Maya and restart. Either it will not work that way or I'm missing something.

Maybe another way get the flickering short of manually keyframing the intensity level for the entire sequence.

View 5 Replies View Related

3ds Max Animation :: Temporarily Assigning A Common Parent Dummy To Several Parts?

Jan 3, 2014

I have several parts that at a point in time come together and need to rotate together around a common point. However, when I animate them it will only let me rotate them around each individual part's axis. How can I temporarily link these parts to a parent dummy object so that I can rotate them together? I want this to happen midstream in the animation and after the rotation I will be decoupling the parts and having them do different things..

View 5 Replies View Related

3ds Max Animation :: How To Bake Animation Into Mesh

Apr 25, 2013

Ive got this mocap that i applied onto a model in which i used a biped and i also use layers to optimize it. Im trying to attach a gun to his hands in order to make him run like a soldier and i know i can use the Key Info tab however because i am using layers, it wont let me. Plus i can only attach it to one arm and the other arm ill have to position it myself. Is there a way to bake the animation into the mesh and delete the layers and work from there?

View 3 Replies View Related

3ds Max Animation :: Moving Running Animation Forward?

Nov 5, 2011

I'm new to the animation aspect of 3Ds Max and I have a running cycle that is stationary but would like to figure out how to get it to move forward? I didn't use Footsteps in the Motion Panel to have a base to work with and modify it. What are my options? I have the weekend off from work to mess with it and if I have to do the hard part of moving the biped forward myself, I'll do so. Would I be able to create Footsteps and attach them to my biped with the animation I have? Or is there a system, option, etc. that I should set up in the beginning before animating that would allow me to move the feet and the rest would follow using the biped?

View 1 Replies View Related

Paint.NET :: How To Stop Moving Image From Filtering

Sep 16, 2012

Every single time I move an image it filters, I have to copy the image to MSPaint and then copy it back to Paint.NET to make sure it isn't filtered, it's so annoying.

Is any way to stop the images from filtering?

View 5 Replies View Related

GIMP :: How To Stop Background Layer Moving

Jun 13, 2012

I'm creating a drawing with multiple layers, but I keep dragging the background layer by accident. I've tried selecting the layer I want to move before dragging with the move tool, but this doesn't stop it. I've tried selecting the chain in the layers toolbox, but this just locks the layers into one group which gets dragged off the edge of the canvas. Is there any way to render the background stationary?

I'm using GIMP 2.8.0

View 1 Replies View Related

CorelDRAW Graphics Suite X3 :: Stop Moving Text?

Aug 23, 2011

UA problem.cdr

Sometimes when I try to copy and paste a logo, that has text around the outside of it, the text will move from its original location. How do I get this to stop? I have attached a file that is currently doing this.

View 11 Replies View Related

3ds Max Animation :: Attaching Mesh To Rig

Nov 29, 2012

I have a humanoid mesh (it was originally a editable poly, but I think I converted it to an editable mesh), and I have a bipedal rig (the Man variant of the default) that is fitted to the mesh. I just cant figure out for the life of me how to attach the mesh to the rig. All of the tutorials I've seen are for older versions of 3ds, and use physique. When I apply physique to the mesh and hit "attach to node" nothing happens, and its all downhill from there. Could one of you good people point me in the direction of a tutorial for 3ds Max 2013?

View 1 Replies View Related

3ds Max :: How To Add Animation To 3D Botanical Tree Mesh

May 9, 2012

I used ReconstructMe to scan a botanical tree (with a few of trunks and leaves). The result I got is a 3d mesh botanical tree. I open them in 3dsmax. Now I want to add the motion to each leaf and trunk. I am beginner in 3dsmax.

By the way, I think all the trunks and leaves are considered as one object. Do I need to break them seperately and add animation to each of them?

I read some tutorial for character animation, which use biped or skining. However, they are used for human, aren't they? I wonder if I could apply biped/skining for botanical tree since their structure are different.

View 1 Replies View Related

3ds Max Animation :: Modifying Mesh On Character?

May 12, 2011

I'm using purchased characters in Max, with their own skeletons, skin meshes, animations and so on, but I want to modify them. More specifically, I'm trying to scale down my main avatar, and also change the proportions of the body. Is there a way to change my skin according to the changes of the skeleton, and keep the original envelops as well?

Thus far I can only do the scaling part, but that is for the whole avatar. I want to make the same avatar shorter and say more fat, with shorter legs, and bigger head. But to do this I also need to change my mesh, and this is where I was wondering if I can do it.

View 1 Replies View Related

3ds Max :: Stop Rendering Without Losing Animation?

Jun 27, 2012

how I can stop rendering an animation and still retain what has already been rendered?

View 9 Replies View Related

Lightroom :: Stop 5 Opening And Moving Edits Into New Folder Dated Today?

Aug 3, 2013

After I have edited a new batch of photos, I have found that the edits are now in a new folder dated today.

View 1 Replies View Related

3ds Max Animation :: Delete A Mesh Based On Frame?

Feb 29, 2012

is there any way to delete a mesh based on frame? I have an object that fades to nothing after it's use is done, at frame 3000 say, and I was wondering if there was a way to just delete the mesh after that. Normally I would use vol select and a deletemesh modifier, but those seem to mess with the Pathdeform WSM a fair amount. This is really more for the sake of optimization, since that's around a million polygons that are still there, and making my poly count look silly high. Currently using the visibility track to make it vanish.

View 6 Replies View Related

Maya Animation :: How To Separate Mesh In Submeshes

Mar 16, 2011

i have a rigged single mesh character, but now for a video games i need to separate mesh in submeshes. (For example i want to separate the right and left hands from the body). So how can we break the mesh without breaking the rig and the vertex skinning?

View 2 Replies View Related

Maya Animation :: Put Two Separate Clusters On One Mesh?

Aug 23, 2013

I would like to use the same bones to skin a mesh in two different ways. I would like the first weight map to handle how the mesh reacts to the influences' transltes and rotates, and a second map that handles how the mesh reacts to the influences' scale.

View 1 Replies View Related

3ds Max Animation :: Mesh Deforming Incorrectly When Skinned

Dec 28, 2011

I have a simple head rig that I am working with (chest, neck, and head bones) that I can't get to deform correctly. It is a very high poly model (tris) because I imported it in from Leonar3Do so the skinning was very basic.

Anyway, I linked the eyes to the head bone and when I move the head bone the eyes follow it correctly but the mesh deforms very slightly so as to keep the eyes from being lined up with their sockets. I can provide the file if need be.

View 1 Replies View Related

After Effects :: Motion Blur Effect Doesn't Stop After The Comp Stops Moving?

Jun 30, 2012

I am animating comps in After Effects CS6, and I'm quickly moving objects across the screen using positioning keyframes and changing size using scaling keyframes.  Most of the time it works great; but sometimes the motion blur effect keeps appearing *after* the object has stopped moving.  Not just for a second -- but forever.  It appears correct when scrubbing on the timeline, but when I render the final output movie, a non-moving object sometimes has motion blur all over it. 
 
Sometimes I can fix it by un-parenting some layers inside the comp...  other times it doesn't fix it.  Sometimes I just delete it and start over and it works.  Seems more like a bug then something I'm doing wrong.
 
I also tried on my Mac Pro tower and Macbook Pro laptop in case it was a graphics card issue; it isn't, the exact same problem manifests itself in both areas.  I did just discover that turning continuous raster OFF does seem to fix the problem--but then my vector images are blurry when I zoom in...  and that again sounds more like a bug, not like an incorrect setting.

View 11 Replies View Related

Photoshop :: Can't Resize Timeline Layer With 3D Mesh Animation

Apr 10, 2013

I am working on an animation with 3d layer, clip is 10 second long but I cant push the layer further than 5 seconds, other 2D layers are working fine,

View 4 Replies View Related

Maya Animation :: Bindpose Resetting Won't Affect Mesh?

Sep 25, 2010

I think i may have a 'major' problem, when i do a detach skin, the skeleton is ok but the skin changes size and direction as well as place, i think it's because i resized after the first bind skin, now i'm trying to reset bindpose but doesn't seem to affect the skin, i need to fix this so bad and i feel like i'm between a rock and a hard place, is there a way out of this mesh?

View 1 Replies View Related

Maya Animation :: How To Smooth Bind A Mesh To Skeleton

Nov 18, 2011

How can I smooth bind a mesh to the skeleton and have everything start out at 0. (so basically nothing gets moved by the skeleton.) So that I can add the weight wherever I want manually.

View 3 Replies View Related

3ds Max Animation :: Separating Mesh And Maintaining Skin Modifier

Nov 11, 2013

I have a single-mesh model, pre-rigged and textured. I am trying to export it into a format which has a bone-limit of 59 bones per mesh. This model, however, has over 100 bones.
 
I'm really not very good at doing rigging from scratch; someone else rigged this for me. I need to split up the mesh, so the model meets the less-than-59-bones-per-mesh rule. 
 
Is there a way to do this without destroying the skin modifier, and having to re-skin the whole thing? I'd like it to end up as several meshes, which all work as one in terms of rigging.

View 1 Replies View Related

Maya Animation :: Vertex Selection After Mesh Bind?

Oct 21, 2011

Vertex Selection After Mesh Bind?

View 2 Replies View Related

Maya Animation :: Binding Geometry Before Or After Smoothing Its Mesh?

Jan 19, 2011

i modeled a geometry now i wanna to bind it to a skeleton, But i got a little bit doubt about smoothing its mesh before or after binding?

View 1 Replies View Related

3ds Max Animation :: Skin Modifier Skeleton Has Moved Outside The Mesh

Mar 17, 2011

Skin modifer, skelleton has moved outside the mesh.

I flick the light on and off on skin modifier, when its off the skelleton fits the model perfectly and when it,s on the hand and arm has been liftet outside the skel.

View 1 Replies View Related

Maya Animation :: Adding Mesh Visibility Controls To A Rig?

Feb 23, 2012

how I could go about adding visibility controls to select parts of a single skinned mesh?

I was watching Jeremy Ernst's rigging showreel [URL] and the mesh visibility controls are shown at 4:06..

View 7 Replies View Related

3ds Max Animation :: Hiding Parts Of Mesh While Skinning Using Biped

Dec 17, 2013

I am trying to find out if it is possible to hide parts of a mesh while I skin certain parts of a mesh using biped .  Here is what I have tried. Below my skin modifier on my stack is my edit mesh. I open up edit mesh and select the faces I would like to hide and hide them .Then I return to my skin modifier and skin parts of my mesh. but then I reliased that my biped is no longer skinned to my mesh if I hide a porition of the mesh. Even When I unhide the faces the mesh is no longer skinned to the biped. The biped moves but my mesh no longer follows. I tried deleting the skinned biped bones on the skin modifier and re adding them but it still did not do anything.
 
I know there must be a way to hide parts while you skin. By the way I am using MAX10

View 2 Replies View Related

Maya Animation :: Mesh Acts Different While Posing The Rig After Smooth?

Sep 12, 2013

I have a problem after I done my own rigg from scratch. This is what happening:

The rest of the mesh follows the rotation. What is wrong? 

View 5 Replies View Related

VideoStudio :: Video Capture Drivers For Stop-Animation?

Nov 1, 2011

I have a Nikon D3100 camera and I am trying to use it to make stop animation movies. When I plug it in via USB I can import videos/photos to my computer, etc...so it is recognized. However, when I try to use it in VideoStudio X4 the only option I get is a webcam. Are there any special drivers I need to make this work? I have searched google a bit, but maybe I am missing something. I am using the trial version of the program to try and get things worked out before I actually purchase it. The software looks wonderful for stop animation so I really want to make this work.

View 2 Replies View Related

3ds Max Animation :: Stop Elements Passing Through Each Other Mass Effect

Nov 30, 2012

i am building a bowling alley for a university assignment and have 10 pins being knocked over by a ball, with a wall behind them. then animation works and they are all get knocked over, but the pins go through the wall and i want them to bounce back of it, and keep them inside the scene environment i have created..

View 1 Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved