3ds Max :: Stop Rendering Without Losing Animation?
Jun 27, 2012how I can stop rendering an animation and still retain what has already been rendered?
View 9 Replieshow I can stop rendering an animation and still retain what has already been rendered?
View 9 RepliesThe unit basically consists of 3 short cones which at tilted at 30 degrees to the horizon and each on spins on it's own. In order to get them rotating properly I had to assign a TCB quaternion controller. With these three 'cones' rotating on their own I need to have the entire setup rotate with these guys still rotating individually.
google images "oil drill bit" to get an idea of what I'm putting together.
So I link these animated cones to the parent main shaft. Once I do this I lose all the rotation animations I had given to these cones.
I have a GoProHD Hero camera, I've been recording stuff mainly in 960p at 30fps because that's all my computer can handle at the moment.
My main problem is that I lose the HD part of the video after edit and render the video in VideoStudio X3. The file type is MPEG4, when I render the final project, I set it to save as the same file type, at 1280x720p with a data rate of 5Mbps all in the H.264 MAIN codec mainly for Youtube uploading purposes.
If I were to upload the raw footage directly to Youtube, it's in true HD and uses the full width of the player when played at 720p. However, when I upload the final project to Youtube even when set to play in HD (720p) it is only in letterbox format.
Am I rendering my projects incorrectly? Why does it keep doing this? Is it some sort of file compression issue or something? I'm pretty new to the whole video editing platform, I'm pretty much learning on my own.
I'm working on a video to propose to my girlfriend with next month, and I have all the edits done and the project is complete (including the DVD menu), but every time I render it it loses quality, and then when I burn a disk it loses even more quality. I'm just burning it onto a standard DVD so I know it won't stay fully HD, but it's pixelated in several parts which really is annoying.
Some details:
Original file properties (.mts):
File Format: NTSC HDMV
Video Type: H.264 Video, Upper Field First
Attributes: 24 bits, 1920 x 1080, 16:9
Frame Rate: 29.970 frames/sec
Data Rate: Variable bit rate (Max. 20899 kbps)
I don't know what camera they were shot on, a friend did the shots for me and I didn't think I'd need to know the camera specs.
I've tried rendering using several of the default options in the Share tab (MPEG Optimizer, DVD, MP4). So far, MP4 has worked the best.
When I burn it to a disk, though, it gets really bad. I tried burning straight from the project and burning from the rendered video file. Burning from the rendered file was less pixelated, but still not as clean as I want it to be.
I am using VSX5 and after rendering a project of video, where I have added transitions and titles, the video image is not as clear as it was before I rendered.
I have captured the footage from a mini dv camera using firewire, or, someone else has captured the video footage on a dvd using a dvd burner and given me the dvd to import into VSX5. Sometimes VSX5 will not read that dvd for import, so I have used freemake video converter, and converted the dvd into an mpeg file and put it in a folder on my computer where VSX5 "grabs" it. During the edit phase, the video is clear, after render, it loses some of it's clarity and is blurry.
This has not always been the case. The only thing that has changed with VSX5 is I installed sp2.
Can't find a way to stop 3D rendering in Photoshop CS6!
Only with force quit...
I have a 580GTX and I think that's a pretty powerful card. With Quadcore 3.6ghz... And iray will never ever stop rendering when set to unlimited? I thought that eventually, somehow it should stop when it calculates everything possible? But there is no progress bar. Despite leaving even a simple scene running for hours upon hours it still has some fuzzy grainy specs in certain parts of image though.
View 1 Replies View RelatedI applied the Extrude / Revolve to text and once it rendered the text Illustrator keeps rendering it, that is, it won't stop.
There are two objects, one with a single word and the second object has 4 lines of one word on each line (peoples first/last names) If I click Stop numerous times I can "catch" the function and get it to stop but if I change anything it starts the function all over. CS4 did not do this.
Restarting application has no effect.
I running Mountain Lion on a Mac Pro 2012 vintage, 16Gb Ram.
in any version of 3ds max to have an animation rendered as it looks like in the viewport. Without any render engine (scanline, mentalray etc...). So the exported avi looks exactly what i see in the viewport during editing.
3D Studio Max 9 32bit
Windows 7 Ultimate 64bit RC
Core 2 Duo 4600 @ 2,40 GHz, 2,40 GHz
4 GB RAM,
NVidia GeForce 9600GT
500 GB + 160 GB HDD
I've been given the task of rendering an animation of a towerblock covered in RGB leds. Approximately 200 of them. I don't suppose there's a clever way of importing a light-show, rather than dying of old-age fiddling with the curve editor?
The lighting designer is using 'ShowCAD' which is apparently quite popular in the industry..
[URL] .....
ACad, MEP, 3DS Max
Windows 7x64
X5482 @3.2Ghz 8Gb Ram
Quadro FX1700
I have problem with rendering. I record Videos on my Panasonic SDT750 and they are in AVCHD format. I usually use two options Render video "same as first clip" (whilst all videos are the same) or upload to you tube in 16:9 format. When I start to render, the process starts and just stop sometimes at 2% sometimes at 4% and dosen't show any error message. It worked previously with no problem.
I tried to restart the software, nothing.. I tried to re-install, nothing.. This problem seems to occure after latest update. My desktop spec. should be ok, like I said it worked fine before.
I run Win7 Professional 64bit, processor: Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz, 3601 Mhz, 4 Core(s), RAM: 16GB and graphics card: GeForce GTX 570 from NVIDIA.
I didn't make no changes in settings, everything is as it was first time installed.
I have a Nikon D3100 camera and I am trying to use it to make stop animation movies. When I plug it in via USB I can import videos/photos to my computer, etc...so it is recognized. However, when I try to use it in VideoStudio X4 the only option I get is a webcam. Are there any special drivers I need to make this work? I have searched google a bit, but maybe I am missing something. I am using the trial version of the program to try and get things worked out before I actually purchase it. The software looks wonderful for stop animation so I really want to make this work.
View 2 Replies View Relatedi am building a bowling alley for a university assignment and have 10 pins being knocked over by a ball, with a wall behind them. then animation works and they are all get knocked over, but the pins go through the wall and i want them to bounce back of it, and keep them inside the scene environment i have created..
View 1 Replies View RelatedI've created my blend shapes and in the process of creating states for for the master button control. When i assign a state the slave mesh moves from it's position far off into the scene but the the state is applied to it. My question is how do i get the slave mesh to stop moving when i create a state and assigning it?
View 1 Replies View RelatedAfter running a rendering for an animation, I opened up the .wmv file to see that everything was a blur. The anti-alias was set to high, screen resolution to 1024x768, frame rate 25, and 1500 kbps. Is there something that I am doing wrong?
View 8 Replies View RelatedI have an animation I am trying to render as a Quicktime using H.264 compression at 720x480 with just one camera. I have 4 different sound clips (wavs) loaded into the scene. When I scrub the slider, the sound works just fine. However, when I render the scene as the mov, the sound does not render with it. Do you know why this isn't working and how to fix it so the sound will render with the mov?
I am using the ProSound option and rendering the scene at 30fps. Normally the sound works just fine when I render but now it won't work.
backburner is a good tool, but it doesnt always work as expected... everything that is not an image is simply ignored while sent over the network. hence problems of "missing map". (and the server does not render anything if anything is missing) be it an audio file, or anything else. like the point cache file. max has no problem to send the XML file, but will not even look at the MC that is linked. those particular ones are giving me a very bad time dealing with them.
is there a way to trick max into baking point cache into a vertex animation or something ? (i know maya does it, but i never found a way for that in max) or maybe tricking backburner into sending EVERY files related to the max file. also, the "save as archive" doesnt take it eighter. i suspect someone forgot to implement it in the function..
I have a problem rendering my animation in photoshop. I have cs4, 5.5 and 6 installed and still i can render because the quicktime section is not active. I have quicktime installed already. my pc is a dual core cpu @ 2.70GHz, 2.0GB ram, 32bit operating system x64 based processor.
View 2 Replies View RelatedOur marketing team is requesting the resolution of our product video to be 1920 x 1080 pixels. Invetor Studio only allows me to select between 176 and 1280 pixels, is there a way to change this setting?
View 5 Replies View Relatedi have got 2 ways to create foliage for architectural rendering. One of them is using proxies and the other is using particle system.I have got another idea.
Use position restricted one polygonal plane with opacity mapped plane.Scatter.Look at constraint with camera.
why i cannot change the color of the background when rendering? It is always black, and i cannot attached or make new material, if need to attach jpeg or new texture on my drawing, cannot create new material. what should i do? im currently using autocad for mac 2012.
View 1 Replies View RelatedI have rigged a character and made it into a character set in which i have locked the scaling attribute , I have then saved this file. I have then referenced this file and and have done a walk cycle animation and saved this file. I have then realised that I needed the scaling attribute when I have added other parts of my scene. Is there a way to unlock the scaling attribute in my walk cycle animation file or will i have to go back and change it in the rigged file, create a new character set and do the walk cycle animation again?
View 2 Replies View RelatedIn the timeline panel in CS6 EXTENDED, you have a video feature, where you can animate three things:
Position Style Opacity
What I would like to know, is: How can I animate rotation of a layer? I want to rotate my layer at an angle and animate it. But when I rotate, the first animation frame is also rotated, resulting in NO animation between the frames.
How do I remove the blues eye lines and text when creating a animation preview?
[URL]
My current scene has 10 animation layers for a character, and seeing every f-curve from all layers, although grey and locked, when I only need to see the f-curves in layer I'm working on is really cluttering the graph editor. My current work around is selecting my active layer in the Layer Editor every time I select a rig control. Simple enough, but a pretty inefficient way of working. I can't seem to find a setting that allows me to just see ONLY the fcurves in the active layer. I imagine some of you out there may have hundreds of animations for a single game character.
View 4 Replies View RelatedI'm trying to animate a moving rope based on simulation data. I know how to import my motion data for individual objects.I've seen lots of tutorials where one uses simulations or soft bodies with IK in order to create a rope. how to use all these features and I want the rope to follow my coordinates exactly. I was hoping I could do something like the following:
1. create points in Maya which correspond to my data points
2. connect the points with a curve
3. loft a circle using the curve as a path in order to make a rope
4. move the points. due to History, the rope position is updated
Is there a way to do something like this in Maya? I've tried, and it looks like ep points do not have key-able channel data, so I can't create animations for them separately. I'm using .mov data file imports to generate x, y, and z motion keys for the points.
i need to do a loop animation of several stripes that starts at lets say 2units distance from each other, they separate slowly and by the end they have 15units separation, my problem is that each stripe is a separate object, so i offset their keyframes, but when i want to tweak the keys on curve editor they dont apply to the other copies. Any other way to do this simpler?
quick example on the image attached, real application on the video, video shows the animation(rendered sequential images of 1 loop then applied as texture) but with linear speed, so constant separation, i need to apply the above here, these dont only move on the X axis but on the Y aswell, while keeping the symmetry fixed on the center.
[URL] ....
I have a list of motion capture, those mocap didn't track the fingers so the hands are always opened. In some of these mocap I need the biped hand to be closed. I've been looking for a solution for about a day now. I think I'm in the good way which is to create a biped layer animation where the hands are closed and link the hands of that layer to the original layer. so I would be able to save that layer and apply it to every mocap animation that need to be readjusted. The only problem is that I'm not sure if it's the better way and I don't know the procedure.
View 2 Replies View RelatedI have an assignment for a class where part of the final project is detailing the construction of a mold for a part. The animation that I would like to do would show the build up of the part in a 3D printer layer by layer. The closest method of animating this that I can think of is unfortunately backwards.
As I would have the part and a camera facing up from the bottom of the part and would have a plane that would recede upwards in the y direction. This would reveal the part as the plane translates in the y direction.
This might be okay, but the problem is that I would like to show this from a camera on top facing down instead of a camera on bottom facing up. How I can create the look of a part being built up in this additive method?
I am trying to add an expression to the standard Mudbox car to make the wheels turn when the vehicle moves in both the X & Z dimension. I have found many scripts that let me do this in a single dimension. I have found some others that claim to work for both dimensions, but at certain angles the wheels turn in the wrong direction.
My work flow is as follows:
1 - Export car from Mudbox to Maya
2 - Separate the wheels & center pivot all items
3 - Add NurbsCurves to create a rig
4 - Parenting the elements of the car
5 - Add an expression based on this web post [URL].......
6 - Test the animation
It works great when translating the car in the Z axis, but when the car is rotated 95 degrees in the Y axis the wheel will only go backwards no matter which direction the car is moved.
I have attached an MB (Maya 2013) so you can see the
problem.mudboxcar_maya_2plusexpression.mb.zip
translate facial motion capturing data (basically 2d point clouds) to blendshape weights. I finished rigging my character and wanted to drive my blendshapes by the relative position of my tracking data, e.g. distance between corners of the mouth drive the "wide" blendshape and so on...
Hope YOU know a solution for this, I believe blendshapes are THE way to create realism in tracked animation but I was not able to find ANY reference to something like that. I'd like it to be customizable and not to expensive, so the imagemetrics faceware service won't do for me