3ds Max Animation :: Sound Not Working When Rendering QuickTime?

Dec 10, 2012

I have an animation I am trying to render as a Quicktime using H.264 compression at 720x480 with just one camera. I have 4 different sound clips (wavs) loaded into the scene. When I scrub the slider, the sound works just fine. However, when I render the scene as the mov, the sound does not render with it. Do you know why this isn't working and how to fix it so the sound will render with the mov?

I am using the ProSound option and rendering the scene at 30fps. Normally the sound works just fine when I render but now it won't work.

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Photoshop :: Rendering Animation - QuickTime Section Not Active

Feb 12, 2013

I have a problem rendering my animation in photoshop. I have cs4, 5.5 and 6 installed and still i can render because the quicktime section is not active. I have quicktime installed already. my pc is a dual core cpu @ 2.70GHz, 2.0GB ram, 32bit operating system x64 based processor.

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just switched from a macPro to a Windows Workstation specs are:
 
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so everything runs smoothly till i try Rendering my comp in a .mov-Container Codec doesn't matter which one i take. Tried everything from Fotojpeg to DNXHD to png. Nothing Changes. As soon as i swiitch to avi rendering it's really fast. (Project rendered in 5mins whereas i cancelled the rendering after 15mins when trying to render to QT-Fotojpeg)

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After Effects :: Constant Error When Rendering Using Any Quicktime Config

Nov 29, 2013

I'm using AE CC and can't render any comp using the Quicktime codec. Any other codec seems fine strangely.Attached/below is the error message that crops up whenever I attempt this.

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Jul 11, 2013

I keep getting errors when importing Quicktime files (no matter what the codec is) and when exporting/rendering, (see attached screenshot for error on importing).
 
Error during rendering (after 10-15 seconds) is:

After Effects error: Rendering error while writing file "xxx". An output module failed. The file may be damaged or corrupted. (-1610153464)
 
The only solution I found it's to close and restart AE CC. Yesterday I also got a couple of crashes when rendering.

CS6 was working perfectly, error began to appear when I started working on CC.

I have Apple pro apps installed, quicktime is updated. I mainly export in lossless, photo-jpeg or png sequence.

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Dec 10, 2012

I m trying to render a time lapse video on PS CS4 and the process works well up until the export window. When i go there the first option under file options, quick time export, is unavailable( grayed out). The only available option is Image sequence. What do i have to do to enable the quicktime movie creation or any other movie format for that matter?

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Premiere Pro :: QuickTime Animation Codec Bad Playback?

Mar 18, 2014

ever since I updated to the newest version of quicktime, any file using the Quicktime animation codec stutters and freezes on playback.
 
This has happened before, and rolling back to previous versions worked then, but isn't working now.
 
I've gone far enough as to format the computer and reinstall everything, but the problem still occurs. Every other codec seems to work fine. I can work around it by using other export methods, but it's a problem when I need to edit previous or co-workers projects on my machine.
 
Here are my specs:
 
Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_rtm.101119-1850)
Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: Z87X-UD3H
BIOS: BIOS Date: 05/16/13 21:47:33 Ver: 04.06.05
Processor: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz (8 CPUs), ~3.4GHz
Memory: 32768MB RAM
Available OS Memory: 32656MB RAM
Page File: 4053MB used, 61256MB available
Windows Dir: C:Windows

[code]....
 
Here's an example of how the image is now being displayed:

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After Effects :: Can't Import ProRes / Animation / QuickTime Pro Crashes

Aug 9, 2013

I recently upgraded to Mountain Lion form SL. Suddenly AE can't import lot of .movs.I am almost sure this is a compatibility between the Quicktime components nor the location of them.
 
For instance, some H264 files are imported fine, as Mp4 files as well. Pro Res, PNG, even Animation! Gives me the "this Moov is unsuported or damaged"I removed the AE pref., chequed my disk permissions, and nothing. Also, i can't see Adobe QT32 Server in the Activity Monitor, but i think this is not a problem because other quicktime files are imported ok.I don't have any firewall trying to break the communication between AE and QT. I tried to opend the files in Premiere, and Media Encode and gives the same errors..I have removed Xvid, Perian. From Quicktime Pro, i have removed all third party component in Libray/Quicktime and in System/Library/quicktime and nothing. Also I'm lost WHERE the final qt components go:

1-HD/Library/Quicktime
2-HD/Users/User/Library/Quicktime
3-HD/System/Library/Quicktime (empty, i don't know why)
 
The QT codecs: Quicktime pro opens certain files and when i tried to export, it crashes. Quicktime X Plays the files normally, even Prores and even the Finder Preview sees them.this is the QT report:

Process:     QuickTime Player 7 [1638]Path:        /Applications/Utilities/QuickTime Player 7.app/Contents/MacOS/QuickTime Player 7Identifier:  com.apple.quicktimeplayerVersion:     7.6.6 (7.6.6)Build Info:  QuickTimePlayer-17090000~1Code Type:   X86 (Native)Parent Process:  launchd [307]
User ID:     501 
Date/Time:   2013-08-09 12:33:11.002 -0300OS Version:  Mac OS X 10.8.4 (12E55)Report Version:  10
[code]....

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Premiere Pro :: How To Use Media Encoder To Convert To Mov Files Using QuickTime Animation Codec

Jan 23, 2014

My current workflow is to use 3ds max to render image sequences of animation, then to use Media Encoder to convert them to mov files using the Quicktime Animation codec. The problem is that using these clips in Premiere prevents me from scrubbing the sequence timeline fluidly, even tho all of the files are being accessed from a Thunderbolt drive on a Macbook Pro. Even opening them in the Quicktime player causes sluggish playback. The images rendered are 1280x720. Because of the animation being frame based, I need the derived video to not drop frames like some codecs do, so the Quicktime Animation codec prevents that and it preserves the alpha channel in the images. So my question is, what can I do to improve this so that scrubbing the timeline becomes fluid?

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After having made a record of my project, I see and hear a sound interference that looks like "click click click click click click". This often happens when rendering the transition constant gain.Here above render my project, the result and the problem.
 
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Note:  I am not seeing the split track button under the pan knob in the mixer like I did in version 6.  Is this normal for CC?

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in any version of 3ds max to have an animation rendered as it looks like in the viewport. Without any render engine (scanline, mentalray etc...). So the exported avi looks exactly what i see in the viewport during editing.

3D Studio Max 9 32bit
Windows 7 Ultimate 64bit RC
Core 2 Duo 4600 @ 2,40 GHz, 2,40 GHz
4 GB RAM,
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Apr 17, 2013

I've been given the task of rendering an animation of a towerblock covered in RGB leds. Approximately 200 of them. I don't suppose there's a clever way of importing a light-show, rather than dying of old-age fiddling with the curve editor?

The lighting designer is using 'ShowCAD' which is apparently quite popular in the industry..

[URL] .....

ACad, MEP, 3DS Max
Windows 7x64
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3ds Max Animation :: Point Cache While Network Rendering Ignored

Dec 26, 2011

backburner is a good tool, but it doesnt always work as expected... everything that is not an image is simply ignored while sent over the network. hence problems of "missing map". (and the server does not render anything if anything is missing) be it an audio file, or anything else. like the point cache file. max has no problem to send the XML file, but will not even look at the MC that is linked. those particular ones are giving me a very bad time dealing with them.

is there a way to trick max into baking point cache into a vertex animation or something ? (i know maya does it, but i never found a way for that in max) or maybe tricking backburner into sending EVERY files related to the max file. also, the "save as archive" doesnt take it eighter. i suspect someone forgot to implement it in the function..

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Jan 25, 2014

on my system Premiere Pro CC is only using GPU rendering with AVI output formats.

All other formats like MPEG2, Quicktime, H.264 are unfortunatly fully CPU rendered (=slow).

I just upgraded from trial to payed mode and when Premiere started the CUDA was already enabled (might have activated it during trial already).
 
But anyway I checked if my card was in the support txt file and also used the cuda.zip auto tool to make sure I had no typo.I did this for Premiere Pro CC and also copied the list into the Adobe Media Encoder directory.
 
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As soon as I pick any other output format than AVI - CPU usage during rendering is up to 80-90 and GPU at 0%.

With AVI output GPU ist around 30 and CPU in the 40ties or less as it should be.One of my old applications Cyberlink Power Produces 11 is doing the h264 rendering in half the time.
  
My System is running on:

Asus P8Z77-V Deluxe with 16GB Ram
Nvidia GeForce GTX 660 Ti (with current Driver - 332.21 )
Windows 8.1 Pro 64-Bit (with Media Center) and latest updates
 
Current entry in CUDA*.txt file (as printed by Adobe GPUSniffer):

GeForce GTX 660 Ti
 
And already tried:

GeForce GTX 660Ti
GeForce GTX 660

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Today I was just about finished editing a video on CS6.What happens is that while RAM previewing at some point during the loading of the preview it will stop loading, It will then proceed to play the ram preview on loop and when I press a button to stop it a small box pops up in the centre of my screen and the ram preview bar to show what has loaded (the one which shows green for parts that are loaded and blue for cached) turns black and sometimes other parts of after effects turn black. This has happened before and I fixed it by uninstalling and reinstalling After Effects about 6 times. I would do that this time though I would like to know the cause of it and any possible fixes as it is quite irritating. Another thing that may be happening is the RAM usage is slowly filling as I render. This has happened before on my laptop and I did not manage to fix it though it was not related to the first issue that time. The last time when it happened on my laptop the RAM usage eventually filled up to 100% and it would no longer render. I am not sure if it is happening this time as it is still currently rendering though I will update the thread if it does. Finally my render is going very slowly, I am not sure if this issue is realted to any of the above or if it is just the effects I am using though. My memory and multiprocessing settings are using 6 cores of 7 with 2 GB of ram allocated to each with multiprocessing on. My ram allocated for other programs is 6GB. To fix these Issues so far I have tried clearing the cache, purging the memory and image cache, restarting  my computer and reinstalling after effects.

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Jan 21, 2013

I'm having a strange problem using loaded .BIP file on a biped in 3D studio Max. The biped doesn't allow me to make rotation and translation changes on the head, attached bones and the feet and hands. This only occurs in the viewport!

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3.Applied Retime All (Retime tools shows up)
4.Double clicked to create start and end marker.
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does the retime tool is not applicable for biped. I tried the same procedure with other animated objects. It works fine.

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