3ds Max :: Retime Tool Not Working With Biped Animation

Apr 28, 2012

New Retime tool feature in Max 2013; when i tried with biped animation, its not working, but it works with every other object. Workflow which i followed:

1.Selected all the biped parts.
2.Open curve editor. (it shows all the animation keys and curves)
3.Applied Retime All (Retime tools shows up)
4.Double clicked to create start and end marker.
5.Now, when i move any of the retime marker, the keys are not responding, only the marker moves and there is no change in animation timing too. everything stays same.

does the retime tool is not applicable for biped. I tried the same procedure with other animated objects. It works fine.

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3ds Max Animation :: Biped Rotation In Viewport Not Working

Jan 21, 2013

I'm having a strange problem using loaded .BIP file on a biped in 3D studio Max. The biped doesn't allow me to make rotation and translation changes on the head, attached bones and the feet and hands. This only occurs in the viewport!

Altering the rotation and translation keys in the biped workbench editor works fine. but obviously not very practical . I already tried to add a new layer above the current biped animation. But without successful results Also exporting the animation to a .BIP file and reassign it to the biped didn't work.

One thing I have done is using the motion flow system. After finalizing the animation I created an unified motion which is available in the flowgraph options. In order to convert the motion flow structure to real keys.

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I'm trying to animate a Terminator robot model I found here (it was a free download):

[[URL]

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3ds Max 2011 x64
Core i3, 4gb DDR3
Windows 7 x64

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Here's a screenshot to show what I mean:
 
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I really don't remember Biped acting like this in the past (although it does in 2013 -- since I just checked).

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