3ds Max Animation :: Errors Saving And Loading Biped Animations?
Feb 25, 2014
I'm working on a project where I need to duplicate all animated sequences for both a male and female character. I currently have two biped rigged characters. I animate one, save the .bip animation file and then load into the other. I check the boxes for "Load max Objects" as I have some objects (like a glass of water) set as an IK pivot object. It loads those into the new scene along with the new pose, but the pose goes wrong, thought just with the arms (which are incidentally the only parts that have a seperate object as an IK pivot object.)
Here's a screenshot to show what I mean:
This incorrect animation happens whether the .bip animation file I save is loaded into the other character or loaded into the same character in it's original T-pose.
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Nov 18, 2013
I have a list of motion capture, those mocap didn't track the fingers so the hands are always opened. In some of these mocap I need the biped hand to be closed. I've been looking for a solution for about a day now. I think I'm in the good way which is to create a biped layer animation where the hands are closed and link the hands of that layer to the original layer. so I would be able to save that layer and apply it to every mocap animation that need to be readjusted. The only problem is that I'm not sure if it's the better way and I don't know the procedure.
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Jan 27, 2013
I designed animation with adobe edge animate using png images, and added it to my website in adobe muse. When previewing the website it works perfectly, but when i uploaded my website to my host, everything loads except the edge animation content, in all pc and ios browsers.. Then after few clicks and mouse roll over the animation place on the page, and after a few reload of the page.. It loads and works.
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Feb 10, 2011
can I make Animation biped manually?
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May 19, 2011
I have two bip files combined in Mixer in a Transition Track. I want to modify the biped's hand position in one of the files, but no motion curves show up in the Curve Editor. How can I make the changes?
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Feb 11, 2011
I need a biped to stay still in an animation for a few frames. What I'm doing is say I copy a pose from frame 10, then I want the biped to remain still until frame 40. So I paste the pose there and fix the feet keys. As a result the biped position is the same in both frames, but when I play the animation I get some unwanted rotations between these frames I can't get rid of.
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Mar 13, 2011
how to link a biped's head to an object? I can link it to other objects as the parent, but I need the head to be the Child.
I'm trying to animate a Terminator robot model I found here (it was a free download):
[[URL]
The model is rigged to a biped, and I'm trying to animate its head to follow the exact movements of a person's head in some footage I shot. I used PFTrack to motion-track the person's head (using geometry tracking) and exported the track as a MaxScript. So I run the script in Max and it produces a camera and head model which exactly follows the movements of the original person.
how can I link the Terminator's head (or rather, the biped controlling the Terminator's head) to the animated model? Better yet, how do you link a biped's head to Any object? I can link any object TO the head, but I cannot make the biped's head the Child. How to do this? I also tried using Select IK Object in the Motion panel, which works for other parts of the biped, but not the head.
3ds Max 2011 x64
Core i3, 4gb DDR3
Windows 7 x64
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Jan 21, 2013
I'm having a strange problem using loaded .BIP file on a biped in 3D studio Max. The biped doesn't allow me to make rotation and translation changes on the head, attached bones and the feet and hands. This only occurs in the viewport!
Altering the rotation and translation keys in the biped workbench editor works fine. but obviously not very practical . I already tried to add a new layer above the current biped animation. But without successful results Also exporting the animation to a .BIP file and reassign it to the biped didn't work.
One thing I have done is using the motion flow system. After finalizing the animation I created an unified motion which is available in the flowgraph options. In order to convert the motion flow structure to real keys.
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Apr 28, 2012
New Retime tool feature in Max 2013; when i tried with biped animation, its not working, but it works with every other object. Workflow which i followed:
1.Selected all the biped parts.
2.Open curve editor. (it shows all the animation keys and curves)
3.Applied Retime All (Retime tools shows up)
4.Double clicked to create start and end marker.
5.Now, when i move any of the retime marker, the keys are not responding, only the marker moves and there is no change in animation timing too. everything stays same.
does the retime tool is not applicable for biped. I tried the same procedure with other animated objects. It works fine.
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Apr 8, 2012
When it comes to adding a biped into the centre of my character model how does it work? (I am not that far in my college project but am a I am worried)Does the biped attach to I ndividual pieces of the model ( hands, head...etc) and they have to be attached individually Or can the biped work with a single object ( all the pieces attached) and still be able to move individual elements like the hands or feet I am getting worried as I need to start this bit soon
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Feb 28, 2014
I'd like scale my biped animation. I have 200 frame mocap animation, all frame has keys. I want scale it to 72 frame. I found how can I scale the keys, is ok, but after scaling the bip01 bone jump there and back.
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Jan 24, 2014
I have created a model of an alien, and I wish to rig it upto a biped. The reason I would like to be rigged to a biped opposed from using bones is because I wish to apply motion capture files to the biped from iPi Mocap.
However, the problem I am having at the moment is that because my model is an unorthodox shape, and does not follow the figure of a human, is how do I modify and change the sizes of each individual bone? I've tried using the scale tool on the bones to no avail, as well as searching through the options. Are there values I can change to make them bigger?
In the picture I have attached, you can see that the hip on the biped, is significantly higher than the model, meaning that when it comes time to skin the model, it'll think that the aliens body are part of the legs.
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Aug 1, 2013
I am animating a skeleton. As a result, I'm not using physique-- I'm just connecting different mesh objects to different bones in the biped, and I'm good to go.
Here's my issue: I don't want my biped inside my mesh. I want to stick it off to the side somewhere where it's not interfering with my actual mesh, and I can do my links easily by just dragging over to them.
Naturally, when I do this, things rotate around the biped's pivot point rather than where I want them.
Is there any way to offset the biped-- just for interaction, and visually? I just want it outside of my mesh so I can animate the biped without having to look at it all merged up with my mesh.
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Jun 1, 2011
I have a Biped which had a number of .BIP files added then mixed down. All of these have been removed however there are 2 which are still hanging around and can not find any reference to them anywhere. maybe a script exist which removes all of these?
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Dec 17, 2013
I am trying to find out if it is possible to hide parts of a mesh while I skin certain parts of a mesh using biped . Here is what I have tried. Below my skin modifier on my stack is my edit mesh. I open up edit mesh and select the faces I would like to hide and hide them .Then I return to my skin modifier and skin parts of my mesh. but then I reliased that my biped is no longer skinned to my mesh if I hide a porition of the mesh. Even When I unhide the faces the mesh is no longer skinned to the biped. The biped moves but my mesh no longer follows. I tried deleting the skinned biped bones on the skin modifier and re adding them but it still did not do anything.
I know there must be a way to hide parts while you skin. By the way I am using MAX10
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Sep 13, 2013
my animation takes around two seconds to load within my browser. Is there a way to display a loading symbol such as spinning circle, that will show the animation is loading, then disappear once it is ready to display?
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Mar 29, 2011
How can I apply my biped to the bones of a diffrent model? I have tried the Position and Orientation constraint bit with the second one my model messes up. Are there any different ways to apply it?
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Feb 11, 2011
Is there a way to get the position parameters for a Biped COM to play with in Track View? All I get are the rotation parameters.
If that's not possible I'd like to know a way to manipulate the animation between 2 keyframes. The TCB parameters don't seem to be working for this.
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Apr 19, 2011
Is there a way to quickly assign all the Skin vertices with 0.0 weight to their correct biped link?
In my attachment there is about 50 vertices remaining having already corrected about 50 by hand. This is not a problem to do by hand however I have 20 more characters to modify after this any scripts/tips etc.
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Apr 10, 2013
Photoshop CS6 has been working like a dream, and recently it has pushed some very large files.
But, upon trying to open Photoshop this morning, I get these two messages:
Could not load actions because an unexpected end-of-file was encountered.Could not initialize Photoshop because the Preferences file was invalid (it has been deleted). - although the file was still in the AppData...Adobe Photoshop CS6 Settings.
Tried to 'restore' Preferences:
Keyboard - CTRL ALT SHFT upon clicking PSD iconSaid 'Yes' to allow changes to systemStill received same two messagesRemoved the Adobe Photoshop CS6 Prefs.psp Restarted Photoshop, still received same two messages. Tried resetting, CTL ALT SHFT, again still same two messages.
Read Adobe thread to 'rename' the Actions Palette.psp, but keep it in the folder:
I renamed it 'renamed' and left the Adobe Photoshop CS6 Prefs.psp in the folder as well.Did not receive the 'load actions' error, butStill received the 'Preference file was invalid' message.Tried CTRL ALT SHFT to reset,Still received the 'Preference file was invalid' message.Left the Actions as 'renamed', but removed the Adobe Photoshop CS6 Prefs.psp file as well.Still received the 'Preference file was invalid' message.Tried CTRL ALT SHFT to reset,Still received the 'Preference file was invalid' message.
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May 5, 2011
I'm trying to copy animations from the OpFor Drill Sargent to this new Drill Sargent model. The guy who modeled it seems to have gotten the arms' scales wrong. I used 3ds Max to apply Position+Orientation constraints on the New model to copy animation from the old one. His arms stretch out a lot.
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Feb 21, 2014
I have bought a pistol model and am having issues importing it's anims from Max into UDK.When in the max the pistol looks fine: When I emport as FBX and then import into UDK the pistol looks like this:
This is because it is showing just as the editable poly. Looks the same in Max when i view the editable polyI can create the animations i need in max fine. My trouble is when I import the FBX animations into UDK, they don't seem to play at all after I've added them to my anim group for the skeletal mesh. I animated lots of characters and animals and exported into UDK fine. Are there some special export settings I need for a model like this pistol?
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Jul 23, 2006
I am making simple animations now but am having trouble saving them. They are basic two frame but when I try to save It only saves one frame. I am using CS2.
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Apr 26, 2011
I read in the 3DS Max help files that it is possible to have multiple takes on one scene. It said only a few file formats (such as FBX) support exporting of more than one take and that if exporter to another format only the currently selected take will be exported, however I have been unable to find out how to switch to another take in the first place.
I would prefer to have several takes for my character's different animations instead of putting different animations at keyframe intervals.
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May 20, 2012
I send to Maya Animation build by MotionBuilder via HumanIK.This animation have 2 layers.Since this animations is driven by IK and is intended to be used in our game engine, I use Bake Simulation Command to generate keys on the bones. (work fine)But I loose my layers precision and the BaseLayer contains the merging animation.how to generate bone keys and still preserve anim layers ?
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Aug 17, 2012
I created two new projects yesterday and both of them had fatal exception errors on closing and they did generate a message that was sent to you.
I have not been able to open them or recover them. How can I recover these documents. I've tried to open them in AutoCAD WS... but they fail on upload. I've tried to attach the files, but it says they are too large.
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Dec 22, 2011
When I load a set of files into RAM Player they do not always fully load. In two separate instances 1381 frames have loaded (in todays example there are 1921 frames rendered in the set).
I guessed that stopping at 1381 frames on two occasions was a bit curious and maybe thought the memory limit was not set high enough. I increased this but no change.
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Jun 28, 2013
I can't manage to save and load keyboard shortcuts with PS CS6. I do editing via "edit->keyboard shortcuts" and save the new profile as "Keys.kys". Then if I switch to another profile and back, the changes I made are gone. Also whenever I restart PS, I lose the changes. This is extremely odd, as when I checked the actual "Keys.kys" XML definitions with Notepad++, I can see that the shortcuts are correctly defined there. I also verified that .kys files are not write protected and that they have correct access rights. How on Earth PS can then summon the wrong shortcuts when loading the file?
I even tried searching and replacing every single .kys file in my computer, replacing them with the file with correct keyboard shortcuts, but even so PS doesn't load the changes but uses the defaults.
How to change keyboard shortcuts so that PS loads them on startup? I'm running PS on Windows 7.
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Nov 4, 2011
I am currently having a little problem working with Photoshop: I am designing posters and other prints for a festival here, and we usually print the largest posters on A1 intl paper full color. That means working in a huge 300dpi file with quite a lot of layers.
The issue I'm having trouble with concerns the loading and saving of the files (the biggest ones are around 1.1GigaByte). Simply loading the file into PS takes over 5 minutes, slowing down my computer drastically. Saving the file in a .psd format takes even longer, over 10 minutes sometimes.
I doubt this is an issue with the computer, as it has reasonable specs and is only a few months old. So how to reduce the file size of these .psds and thereby optimize their loading time. Because working like this is extremely time consuming and unproductive...
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Sep 23, 2013
After animating, controls will not show up in the graph editor for fine tuning.
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Nov 27, 2012
I am trying to save and load plugin's settings, ex. dialog setting values and strings. OS platform is windows XP. First I programmed the way of using *.ini file. But that not appropriate for Macintosh. So, I like to know common way by using SDK's APIs.
Development env. is VS2008 and Ai CS5 SDK.
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