3ds Max Animation :: FBX Animations Not Exporting Into UDK

Feb 21, 2014

I have bought a pistol model and am having issues importing it's anims from Max into UDK.When in the max the pistol looks fine: When I emport as FBX and then import into UDK the pistol looks like this:

 This is because it is showing just as the editable poly. Looks the same in Max when i view the editable polyI can create the animations i need in max fine. My trouble is when I import the FBX animations into UDK, they don't seem to play at all after I've added them to my anim group for the skeletal mesh. I animated lots of characters and animals and exported into UDK fine. Are there some special export settings I need for a model like this pistol?

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