Photoshop :: Exporting An Animation File With An Alpha Channel
Oct 4, 2007
I've made an animation file in PS CS2. I need it to have an alpha channel, or just be transparent when I import it into my video editing program Final Cut Pro.
How do I do this in PS and how do I export it?
The file is a Lower Third - which will have titles written on it.
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Oct 4, 2007
I've made a short animation that I want to use in my video project created in Final Cut Pro.
I need the video to have an Alpha Channel.
The animation is a Lower Third to put titles on.
how I do this.
and how do I export the file?
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Jul 23, 2005
can someone tell me the easiers way to make an alpha tga file? Photoshop 7 can done alpha when i save to tga 32 bits, but in CS we have to do it manually...
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Nov 1, 2011
one question: is it possible in VS X4 export a video together with a transparent alpha channel (as, for example, a result of a chroma key) ?
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Aug 22, 2013
I have a PNG file created in Photoshop and I need to save it with an alpha channel for web purposes. I tried 'Save for Web & Devices' and selecting the Transparent box.
Then, after saving, when I select 'get info' for the file it says there is no alpha channel. I'm stumped I can't seem to create an alpha channel from within Photoshop while I'm editing.
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Sep 11, 2013
One project I use Photoshop CS4 for is painting aircraft used with Microsoft Flight Simulator X (FSX). Each aircraft is downloaded as a "Paint Kit".I paint and add layers onto the kit until the aircraft resembles the design I chose. The paint kit includes a background, base parts usually in white, and an assortment of layers adding physical wear, shading, lines and rivets you see on actual aircraft.
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Additionally, the kit includes an RGB Alpha Channel and Specular Maps. In this application, the Alpha channel provides the reflectivity or gloss on the aircraft paint. The Specular maps provide a sheen much like the subtle reflections you see from a metal flake paint job when the sun hits it directly.
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Once all painting and manipulation is complete, the kit is "cut" into specific sizes. Once the kit is cut, each section is saved as a DDS file using NVidia tools. The resulting DDS files are placed into folders within the main FSX program folder. The FSX program "assembles" the sections and processes the different layers and channels resulting in aircraft that are incredibly detailed and realistic.
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My problem is I don't know how to properly integrate and preserve the Alpha channel during the "Flatten Image" and when saving the file as a dds file. As you can see in the "Layers" section in the picture, the Alpha channel is already made. I just don't know what to do with it to preserve it and ensure the reflectivity it provides is visible in the final product.
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what I need to know isn't what the alpha does, but how to properly integrate it into the final product. I've searched for this info for the last several days, but I've had no luck in finding specific information on how to do that. URL....
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Jan 7, 2008
im trying to add an alpha layer or alpha channel to a bitmap and save in BMP format.
I am using Photoshop 6.
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Feb 19, 2011
Is there anyway at this point in time to load a DDS file with alpha set to something other than 100%, alter the alpha channel, and save it back out again?
My situation is this. I'm currently working on a module for a game called Mount and Blade Warband and have created quite a few textures using Paint.net and never had any issues previously with any textures I've created and saved as DDS. However recently I found a texture file that I need to replace with my own version which has it's alpha channel set to something other than 100%. It's used to blend with another texture to give an aged appearance to hair.
Now this texture when loaded into Paint.net appears as a mostly transparent texture, which I cannot make any darker using the layer transparency slider which is set to maximum. i.e. The texture is loaded and displayed with transparency on, but the layer transparency slider in Paint.net is set at maximum opacity as if there is no transparency -- so the only thing I can do is make it even more transparent rather than make it darker. So when I tried to make my replacement for this particular file I created my texture, set transparency for the layer to about 20%, then saved as a DDS file -- however when I load it into the BRF game editor it displays as a completely black texture, while the original file displays fine.
EDIT: Also does it actually create mipmaps when you ask it to when saving? I just noticed that my textures don't seem to have them.
I should point out that while I'm very experienced with programming, 2D etc. I'm pretty new to 3D programming (not that I'm doing so on this project of course -- thought it might be easier working out how to create 3D objects while using someone elses engine to start with) and 3D object creation -- so things like DDS texture formats still create a lot of head scratching.
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Apr 9, 2011
In photoshop there is a tab beside the layers tab, that allows you to add a shaded alpha channel to a .dds file.
I need to add a black alpha channel to a .dds file.
I've tried every alpha pluggin I can find but cannot replicate this effect.
And if I open a .dds file created in photoshop with a black alpha channel it is completely invisible in paint.net.
Why is it completely invisible in paint.net but not in photoshop?
How can I add a black alpha channel to a .dds file in paint.net?
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Mar 9, 2014
I have created a short (<3 seconds) video comprised of 2 layers. Each layer was filmed as a green screen, and I used Keylight in After Effects CC to create a transparent background. My ultimate objective is to use the clip to create a transition for use in ProShow Producer, as described in the link [URL]..... To do this, I need the main video file, and a second file containing only the alpha channel.
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I have used Adobe Media Encoder to output a FLV, and told it to Encode Alpha Channel, as was suggested, but I only get the one file (the main video). How do I get the alpha file?
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I am using AE CC.
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Sep 5, 2013
any difference between alpha layer and alpha channel? I mean has to be right? I just don't know what exactly that would be if there is. I'm trying to figure out some more stable uses for computer graphics when building textures with alpha layer or alpha channels. So far I get a flicker from opengl bug when using alphas. So I'm wondering if I use Alpha layer and something with a solid color underneath the geometry if I could achieve a more stable result where alpha sorting. Possibly clearing it up where my alpha layered geometry stays on top vs bleeding through at times it seems.
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Feb 12, 2004
What's alpha channel & how to use it?
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Apr 30, 2004
what is an alpha channel and how do i access it?
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Jul 28, 2006
I have created two masks with channels to use on an image. Now I want to combine the two channel masks into one to use. I made a new layer in channels of the composite masks which gave me an Alpha channel. The Alpha channels show the solid black paint lines where I filled in the selection voids. These solid lines affected the adjustment layers so I ended up doing some erasing at 50%. Not the shortest workflow direction. How can I combine two channel masks (selections) into a common selection and save as a new Channel?
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Nov 25, 2004
I created an alpha channel with marquee tool on a colored backgound, by using "select > save selection", the alpha channel appeared at the bottom of the channel palette. I know the white part should represents transparency and the black part is opaque. But when I import this into the Adobe premiere6.5, the thing is reversed, I have to use "alpha channel" plus "reverse" option to get what I want - see through the "white" part. I heard there is an option in the photoshop with which you can define whether you want "white" is transparent,black is opaque or vice versa,
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Oct 1, 2005
I have an image that I want to have an alpha channel even though it isn't used at all. Even if I save the image with transparency flag in "Save for web" (as PNG), Photoshop doesn't include the alpha channel with image because it's not been used. Is there a way I can overcome this (other than adding a single transparent pixel to image or using another program)?
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Oct 23, 2013
Is there a way to export an alpha channel to apply it to new file?
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Aug 3, 2013
Once I create an alpha channel, how do I edit it? I have tried selecting and clicking the alpha channel, and then using the paintbrush tool. I understand that if I have a white foreground, painting should remove some of the mask, while a black background should result in the painting adding to the mask. But often nothing seems to happen when I paint. Or, at other times, the painting results in paint marks on my image but doesn't affect the "marching ants" and therefore doesn't affect the mask. I have already checked that my K setting in Color is at 0 for white and 100 for black. Using CS5 version 13.0 x64 with Windows 7.Â
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Aug 9, 2013
I can't seem to find a way to edit (or at least delete) the alpha channel of an image with transparency in Photoshop.
Ctrl-clicking the thumbnail of the layer and editing it in the channels tab is not what I mean...
Take a gradient, from Red 100% Opacity to Blue 0% Opacity. After I saved the gradient as a PNG, how can I for example use the levels adjustment on the PNG's alpha channel?
If I open the image in After Effects there is an option to control the alpha channel. That's quite embarrassing if a video software can edit the alpha channel and an image software can't...
I've attached screenshots to demonstrate what I mean.
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Jun 5, 2013
I am trying to select the aplha channel (and make it a selcetion ) by using the command +mouse click but I only get the black selected not the white. So i have to invert selection, which is annoying. Am i missing something? this worked 2 weeks ago and now it has changed.Â
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Feb 16, 2004
I'm developing a tile based game, I have basic ground tiles, and above these tiles can be objects. My game engine supports objects with an alpha channel, where the alpha channel is used for transparency:
alphachannel 0 = completely invisible pixel
alphachannel 255 = opaque pixel
alphachannel between 0 and 255 means the object and the background tile below that are blended, like semi-transparency.
This is useful to give the objects soft edges, and for semi-transparant fire, ghosts, and other nice looking effects. Code:
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Jul 6, 2009
I have an image that I created in Photoshop CS3 with a drop shadow on it and transparency around it. I need to save it as a 32-bit TARGA file with an embedded alpha, so that the transparency and drop shadow work when I bring it into my video editing software, but when I save it out as a 32-bit .tga it doesn't save an alpha with it. I seem to remember Photoshop automatically creating an alpha from your transparency when you save out a 32-bit .tga. What am I doing wrong?
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Dec 4, 2008
how to I can copy only the alpha channels!
This is the instruction manual of the template:
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Once you have completed the painting work on your Texture Template, be sure to save it in its original form as a layered .psd document. Then, "flatten" the image, and save as a .bmp file with the name you wish to use for your paint scheme. Example: "DFB58_N12345.bmp". This name indicates that the template is for the DreamFleet (DF) Baron 58 (B58), and the N1234 is the registration number you painted on the aircraft. If you are doing a livery for an airliner, you can substitute the name of the airline for the registration number.
The name is not important, and DreamManager will work with any name, however we suggest a logical name so that you and others will know what the texture is. With little doubt, after all this painting work, you may wish to share your texture with others by uploading it to a file library, thus, a logical name will help identify it.
With your Texture Template now saved with a proper name and as a .bmp file, it is now time to prepare the Alpha Channel template.
Re-open the .psd version of the template in your paint program, and using whatever means you feel comfortable with, copy the entire alpha channel only to a new document. Once in the new document as a standard image layer, flatten the image, convert to grey scale if necessary, and then save this file as a .bmp file, the same as you did with your Texture Template. Use the same name that you used with the Texture Template, except add the suffix "_A" at the end of the name. If you have done this properly, your alpha channel template will be the same size as your Texture Template (typically 4096 x 1024).
Example:
Name of your Texture Template: DFB58_N12345.bmp
Name of your Alpha Channel Template: DFB58_N12345_A.bmp
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Dec 9, 2007
when a copy is made of one of the channels be it the red channel , the new channel that is created will automatically be named alpha 1, but on my photoshop it will be called red copy . Do I have to name it alpha 1 or is there a setting I have to make.
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May 22, 2009
I am looking for a mean to edit (not create and then edit) an already existing alpha channel in a PNG file (for example). Here is the scenario: load a PNG file with a existing transparency layer created with some other application ( I see the usual checker board behind some transparent regions of the image)select a region ( lasso, rectangle, ....)change the transparency (alpha) of those pixels only, do not change anything else in the reste of the image (ex: make a region more transparent or more opaque). I do not want to edit the RGB content of the pixels, I want to edit their alpha value directly.save back the file to a PNG file with modified alpha value.
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May 18, 2006
Exporting an image out of Maya with an alpha channel is easy, but getting Photoshop to reconize the alpha channel is not. The windows viewer, and the picture viewer on the mac reconizes it but not in photoshop which is wierd.
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Mar 8, 2013
I'm trying to put some text on a glass using 3d functionality of Photoshop. Is there any way to do so? On non-transparent material it is quite easy I can choose color of material then put texture with some text on a model. But how to put a non-transparent text texture on a transparent material?
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I mean something like that that [i used a picture from Daniel Presedo's video tutorial and added text with distort and warp
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Jun 1, 2012
CS5, OS 10.6.6, 2.93 GHz Quad Core Intel Xeon
Making a mask from a selection the not-selected area is 95% black, not 100%.
So the not-selected area IS affected if the mask is applied, say using an adjustment layer.
Is there a preference somewhere, or a key command that was inadvertently applied?
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Aug 20, 2012
When I have an image in 8 bits per channel, its grayscale alpha channel is in 8 bits (256 levels). But when I have an image in 16 bits per channel, is its grayscale alpha channel in 16 bits (32.768 levels)? They are a lot to make a selection...
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Nov 8, 2012
I have a need to edit the channels independently (the values in my image mean things numerically rather than just what it looks like visually - so I need to edit the grayscale values in each of the R - G - B - and A channels seperately).
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I've searched through google and other forum posts and others bring up the concept of not understanding alpha versus transparency - but I have yet to see an explanation that fully explains what I'm experiencing.The closest was [URL]... But while I saw the exact same symptoms being described, the specific question was never really answered.
While, I'm specifically working with an RGBA image, below is a screenshot of a PNG that demonstrates the exact same behavior or symptom. The screenshot below represents the PNG inside GIMP and PS CS4. BTW, if you'd like to see or play with the image yourself, you can grab the same image at [URL]...
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GIMP, interestingly enough loads the PNG as expected - I see the transparency of the image treated as a true alpha channel.In PS CS4 however, the transparency seems to be somehow embedded in the Red - Green - and Blue channels; but NO seperate alpha channel.
I can create the alpha channel through Select - Load Selection - Layer 0 Transparency - and pasting that into a newly created alpha channel - but the color channels still have the transparency mixture symptom - rather than showing the JUST the color component of that channel. (Note the channel differences of the GIMP's Red Channel versus PS's Red Channel - Said in another way, the yellow ball in the upper left of the image should have a red value of 255, so the Red Channels grayscale upper left ball should be white like it is in GIMP, rather than Gray as it is in PS).
I haven't found quite the right explanation. As best as I have gleened "Alpha", which can be applied to any kind of channel, typically is in reference to transparency - and is applied as a document-whole transparency (as opposed to transparencies applied at a layer level - such as a layer mask).
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Jan 15, 2013
I created an alpha channel for a selection and saved the tiff file. When I reopened the file the next day, I couldn't find the saved alpha channel and the load saving option was greyout. I tried the same process a few times and without any success.
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