Photoshop :: How To Save PNG File With Alpha Channel In CS5

Aug 22, 2013

I have a PNG file created in Photoshop and I need to save it with an alpha channel for web purposes. I tried 'Save for Web & Devices' and selecting the Transparent box.

Then, after saving, when I select 'get info' for the file it says there is no alpha channel. I'm stumped I can't seem to create an alpha channel from within Photoshop while I'm editing.

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Photoshop :: Add An Alpha Layer Or Alpha Channel To A Bitmap And Save In BMP Format

Jan 7, 2008

im trying to add an alpha layer or alpha channel to a bitmap and save in BMP format.

I am using Photoshop 6.

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Photoshop :: Alpha Channel :: Make An Alpha Tga File?

Jul 23, 2005

can someone tell me the easiers way to make an alpha tga file? Photoshop 7 can done alpha when i save to tga 32 bits, but in CS we have to do it manually...

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GIMP :: Batch Process - Decompose Alpha Channel And Save

Nov 6, 2013

I have a series of images with alpha channels what I want to separate out from the images and save as a new file with a filename suffix.

For example I have a series of folders containing thousands of images:

These files are filename.dds files (I already have the .dds plugin to read them but you could use .png for example).

I load the image, goto Colours - > Components - > Decompose :

In the dialogue I enter color model : Alpha, tick decompose to layers - > OK

I then export the file as filename_a.jpg

Is there a way to batch this process for the 1000's of images I have?

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Photoshop :: Exporting An Animation File With An Alpha Channel

Oct 4, 2007

I've made an animation file in PS CS2. I need it to have an alpha channel, or just be transparent when I import it into my video editing program Final Cut Pro.

How do I do this in PS and how do I export it?

The file is a Lower Third - which will have titles written on it.

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Photoshop :: Procedure For Integrating Alpha Channel When Saving As DDS File

Sep 11, 2013

One project I use Photoshop CS4 for is painting aircraft used with Microsoft Flight Simulator X (FSX). Each aircraft is downloaded as a "Paint Kit".I paint and add layers onto the kit until the aircraft resembles the design I chose.  The paint kit includes a background,  base parts usually in white, and an assortment of layers adding physical wear, shading, lines and rivets you see on actual aircraft.
 
Additionally, the kit includes an RGB Alpha Channel and Specular Maps.  In this application, the Alpha channel provides the reflectivity or gloss on the aircraft paint.  The Specular maps provide a sheen much like the subtle reflections you see from a metal flake paint job when the sun hits it directly.
 
Once all painting and manipulation is complete, the kit is "cut" into specific sizes.  Once the kit is cut, each section is saved as a DDS file using NVidia tools.  The resulting DDS files are placed into folders within the main FSX program folder.  The FSX program "assembles" the sections and processes the different layers and channels resulting in aircraft that are incredibly detailed and realistic.
 
My problem is I don't know how to properly integrate and preserve the Alpha channel during the "Flatten Image" and when saving the file as a dds file.  As you can see in the "Layers" section in the picture, the Alpha channel is already made.  I just don't know what to do with it to preserve it and ensure the reflectivity it provides is visible in the final product.
 
what I need to know isn't what the alpha does, but how to properly integrate it into the final product.  I've searched for this info for the last several days, but I've had no luck in finding specific information on how to do that. URL....

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Paint.NET :: Load DDS File With Alpha Channel

Feb 19, 2011

Is there anyway at this point in time to load a DDS file with alpha set to something other than 100%, alter the alpha channel, and save it back out again?

My situation is this. I'm currently working on a module for a game called Mount and Blade Warband and have created quite a few textures using Paint.net and never had any issues previously with any textures I've created and saved as DDS. However recently I found a texture file that I need to replace with my own version which has it's alpha channel set to something other than 100%. It's used to blend with another texture to give an aged appearance to hair.

Now this texture when loaded into Paint.net appears as a mostly transparent texture, which I cannot make any darker using the layer transparency slider which is set to maximum. i.e. The texture is loaded and displayed with transparency on, but the layer transparency slider in Paint.net is set at maximum opacity as if there is no transparency -- so the only thing I can do is make it even more transparent rather than make it darker. So when I tried to make my replacement for this particular file I created my texture, set transparency for the layer to about 20%, then saved as a DDS file -- however when I load it into the BRF game editor it displays as a completely black texture, while the original file displays fine.

EDIT: Also does it actually create mipmaps when you ask it to when saving? I just noticed that my textures don't seem to have them.

I should point out that while I'm very experienced with programming, 2D etc. I'm pretty new to 3D programming (not that I'm doing so on this project of course -- thought it might be easier working out how to create 3D objects while using someone elses engine to start with) and 3D object creation -- so things like DDS texture formats still create a lot of head scratching.

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Paint.NET :: Add Black Alpha Channel To DDS File

Apr 9, 2011

In photoshop there is a tab beside the layers tab, that allows you to add a shaded alpha channel to a .dds file.

I need to add a black alpha channel to a .dds file.

I've tried every alpha pluggin I can find but cannot replicate this effect.

And if I open a .dds file created in photoshop with a black alpha channel it is completely invisible in paint.net.

Why is it completely invisible in paint.net but not in photoshop?

How can I add a black alpha channel to a .dds file in paint.net?

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After Effects :: Creating Separate Alpha Channel File?

Mar 9, 2014

I have created a short (<3 seconds) video comprised of 2 layers. Each layer was filmed as a green screen, and I used Keylight in After Effects CC to create a transparent background. My ultimate objective is to use the clip to create a transition for use in ProShow Producer, as described in the link [URL].....  To do this, I need the main video file, and a second file containing only the alpha channel.
 
I have used Adobe Media Encoder to output a FLV, and told it to Encode Alpha Channel, as was suggested, but I only get the one file (the main video). How do I get the alpha file?
 
I am using AE CC.

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Photoshop :: Alpha Layer Vs Alpha Channel

Sep 5, 2013

any difference between alpha layer and alpha channel? I mean has to be right? I just don't know what exactly that would be if there is. I'm trying to figure out some more stable uses for computer graphics when building textures with alpha layer or alpha channels. So far I get a flicker from opengl bug when using alphas. So I'm wondering if I use Alpha layer and something with a solid color underneath the geometry if I could achieve a more stable result where alpha sorting. Possibly clearing it up where my alpha layered geometry stays on top vs bleeding through at times it seems.

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Photoshop :: Save Channel As File

Mar 18, 2009

I have a 48bit RGB TIF file, and I would like to save just one channel from that file as a 16bit Grayscale.

Having done a bit of digging, I have found numerous ways to convert the whole image to Grayscale, with varying degrees of artistic control, but nothing about ripping out a single channel.

Can it be done? How? Have I just overlooked the obvious somewhere?

I would like to do this with as little user intervention as possible as I'm likely to want to do it, in batch mode, to a lot of images.

PS: I have no objection to a solution that actually saves all three channels in one operation, each to a separate file. I can always throw away the spares.

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Paint.NET :: How To Save File As PNG File With 8bit Single Channel

Nov 3, 2012

I'm trying to edit some map files in the game called "Farming Simulator 2013" by GIANTS. They are png files & I can load/edit the files in paint. But after I save the files back to the proper game folder & try to run the game I get an error stating :grass_weight.png' incorrect format. Must be 8bit single channel. Is there a plug-in to save a file in this format? Am I missing something or am I just not going to be able to edit a paint,net file in paint.net? I

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Photoshop :: Unable To Save Alpha Channe With Targa File

Aug 4, 2009

please help me, when i go to save my image as a targa file it doesnt allow me too tick the alpha channel box, i need to save it as a targa file aswell, how can i sort this?

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Photoshop :: What's Alpha Channel & How To Use It?

Feb 12, 2004

What's alpha channel & how to use it?

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Photoshop :: Alpha Channel?

Apr 30, 2004

what is an alpha channel and how do i access it?

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Photoshop :: Alpha Channel

Jul 28, 2006

I have created two masks with channels to use on an image. Now I want to combine the two channel masks into one to use. I made a new layer in channels of the composite masks which gave me an Alpha channel. The Alpha channels show the solid black paint lines where I filled in the selection voids. These solid lines affected the adjustment layers so I ended up doing some erasing at 50%. Not the shortest workflow direction. How can I combine two channel masks (selections) into a common selection and save as a new Channel?

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Photoshop :: Alpha Channel

Nov 25, 2004

I created an alpha channel with marquee tool on a colored backgound, by using "select > save selection", the alpha channel appeared at the bottom of the channel palette. I know the white part should represents transparency and the black part is opaque. But when I import this into the Adobe premiere6.5, the thing is reversed, I have to use "alpha channel" plus "reverse" option to get what I want - see through the "white" part. I heard there is an option in the photoshop with which you can define whether you want "white" is transparent,black is opaque or vice versa,

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Photoshop :: Alpha Channel Even Though It Isn't Used At All

Oct 1, 2005

I have an image that I want to have an alpha channel even though it isn't used at all. Even if I save the image with transparency flag in "Save for web" (as PNG), Photoshop doesn't include the alpha channel with image because it's not been used. Is there a way I can overcome this (other than adding a single transparent pixel to image or using another program)?

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Photoshop :: Export Alpha Channel

Oct 23, 2013

Is there a way to export an alpha channel to apply it to new file?

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Photoshop :: CS5 - Editing Alpha Channel

Aug 3, 2013

Once I create an alpha channel, how do I edit it?  I have tried selecting and clicking the alpha channel, and then using the paintbrush tool.  I understand that if I have a white foreground, painting should remove some of the mask, while a black background should result in the painting adding to the mask.  But often nothing seems to happen when I paint.  Or, at other times, the painting results in paint marks on my image but doesn't affect the "marching ants" and therefore doesn't affect the mask. I have already checked that my K setting in Color is at 0 for white and 100 for black.  Using CS5 version 13.0 x64 with Windows 7. 

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Photoshop :: Manipulating Alpha Channel?

Aug 9, 2013

I can't seem to find a way to edit (or at least delete) the alpha channel of an image with transparency in Photoshop.

Ctrl-clicking the thumbnail of the layer and editing it in the channels tab is not what I mean...

Take a gradient, from Red 100% Opacity to Blue 0% Opacity. After I saved the gradient as a PNG, how can I for example use the levels adjustment on the PNG's alpha channel?

If I open the image in After Effects there is an option to control the alpha channel. That's quite embarrassing if a video software can edit the alpha channel and an image software can't...

I've attached screenshots to demonstrate what I mean.

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Photoshop :: Alpha Channel Selection

Jun 5, 2013

I am trying to select the aplha channel (and make it a selcetion ) by using the command +mouse click but I only get the black selected not the white.  So i have to invert selection, which is annoying.  Am i missing something?  this worked 2 weeks ago and now it has changed. 

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Photoshop :: Alpha Channel Transparency

Feb 16, 2004

I'm developing a tile based game, I have basic ground tiles, and above these tiles can be objects. My game engine supports objects with an alpha channel, where the alpha channel is used for transparency:

alphachannel 0 = completely invisible pixel
alphachannel 255 = opaque pixel
alphachannel between 0 and 255 means the object and the background tile below that are blended, like semi-transparency.

This is useful to give the objects soft edges, and for semi-transparant fire, ghosts, and other nice looking effects. Code:

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Photoshop :: How Do You Create An Alpha Channel From...

Jul 6, 2009

I have an image that I created in Photoshop CS3 with a drop shadow on it and transparency around it.  I need to save it as a 32-bit TARGA file with an embedded alpha, so that the transparency and drop shadow work when I bring it into my video editing software, but when I save it out as a 32-bit .tga it doesn't save an alpha with it. I seem to remember Photoshop automatically creating an alpha from your transparency when you save out a 32-bit .tga. What am I doing wrong?

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Photoshop :: Alpha Channel Template

Dec 4, 2008

how to I can copy only the alpha channels!
This is the instruction manual of the template:
------
Once you have completed the painting work on your Texture Template, be sure to save it in its original form as a layered .psd document. Then, "flatten" the image, and save as a .bmp file with the name you wish to use for your paint scheme. Example: "DFB58_N12345.bmp". This name indicates that the template is for the DreamFleet (DF) Baron 58 (B58), and the N1234 is the registration number you painted on the aircraft. If you are doing a livery for an airliner, you can substitute the name of the airline for the registration number.

The name is not important, and DreamManager will work with any name, however we suggest a logical name so that you and others will know what the texture is. With little doubt, after all this painting work, you may wish to share your texture with others by uploading it to a file library, thus, a logical name will help identify it.

With your Texture Template now saved with a proper name and as a .bmp file, it is now time to prepare the Alpha Channel template.

Re-open the .psd version of the template in your paint program, and using whatever means you feel comfortable with, copy the entire alpha channel only to a new document. Once in the new document as a standard image layer, flatten the image, convert to grey scale if necessary, and then save this file as a .bmp file, the same as you did with your Texture Template. Use the same name that you used with the Texture Template, except add the suffix "_A" at the end of the name. If you have done this properly, your alpha channel template will be the same size as your Texture Template (typically 4096 x 1024).

Example:

Name of your Texture Template: DFB58_N12345.bmp

Name of your Alpha Channel Template: DFB58_N12345_A.bmp

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Photoshop :: Alpha Channel Copy

Dec 9, 2007

when a copy is made of one of the channels be it the red channel , the new channel that is created will automatically be named alpha 1, but on my photoshop it will be called red copy . Do I have to name it alpha 1 or is there a setting I have to make.

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Photoshop :: Editing Alpha Channel

May 22, 2009

I am looking for a mean to edit (not create and then edit) an already existing alpha channel in a PNG file (for example). Here is the scenario: load a PNG file with a existing transparency layer created with some other application ( I see the usual checker board behind some transparent regions of the image)select a region ( lasso, rectangle, ....)change the transparency (alpha) of those pixels only, do not change anything else in the reste of the image (ex: make a region more transparent or more opaque). I do not want to edit the RGB content of the pixels, I want to edit their alpha value directly.save back the file to a PNG file with modified alpha value. 

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Photoshop :: Recognize The Alpha Channel

May 18, 2006

Exporting an image out of Maya with an alpha channel is easy, but getting Photoshop to reconize the alpha channel is not. The windows viewer, and the picture viewer on the mac reconizes it but not in photoshop which is wierd.

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Photoshop :: How To Put Texture With Alpha Channel On A Glass

Mar 8, 2013

I'm trying to put some text on a glass using 3d functionality of Photoshop. Is there any way to do so? On non-transparent material it is quite easy I can choose color of material then put texture with some text on a model. But how to put a non-transparent text texture on a transparent material?
 
I mean something like that that [i used a picture from Daniel Presedo's video tutorial and added text with distort and warp

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Photoshop :: Alpha Channel From Selection Not 100% Black

Jun 1, 2012

CS5, OS 10.6.6, 2.93 GHz Quad Core Intel Xeon

Making a mask from a selection the not-selected area is 95% black, not 100%.

So the not-selected area IS affected if the mask is applied, say using an adjustment layer.

Is there a preference somewhere, or a key command that was inadvertently applied?

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Photoshop :: 8 And 16 Bits In Grayscale Alpha Channel

Aug 20, 2012

When I have an image in 8 bits per channel, its grayscale alpha channel is in 8 bits (256 levels). But when I have an image in 16 bits per channel, is its grayscale alpha channel in 16 bits (32.768 levels)? They are a lot to make a selection...

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