Photoshop :: Converting Timeline Animations Into SWF?
Dec 17, 2012
In CS3 I was able to export animations into .SWF files but with CS6 I can't seem to find out how to do this? The only option is .MP4 via File>Export>Render Video but thats no good to me. I've searched high and low for this answer but have come up with nothing!
It needs to be SWF. I've tried to convert MP4 into SWF using a 3rd party software but the quality was shocking and I'm unsure what settings to use for the original animation and also for the converting! Doing it with CS6 is much prefered if possible!
If I have a symbol with its own timeline, I am familiar with targeting it with otehr elements and symbols and activating that timeline. But the symbol will also have a presence on the stage timeline - how does one play that?
I might be overcomplicating it, I thought it might just be play() on the main stage but that doesn't appear to work, neither does getStage.play() so I am doing something wrong somewhere
Ive created a box, turned it into a symbol called box,Inside box i have a left to right animation with auto play turned off.I then went back to the main stage, clicked the box, added action, on click to play, yet it does nothing.How do i Play the symbols timeline?
I would like to know about how to create animations in photoshop. Then what is the best type for saving animated image in photoshop. according to my knowledge best type is .gif . but how to view animated gif in win XP/7.
I have noticed that when I create animations in Photoshop/ImageReady they have this tattered white fringe around them. It shows up really bad when I display them against a white background.
Is there any way that I can defringe my animations? I know this can be done in Photoshop, however, in ImageReady there is no defringe feature. More accurately quoted, "If there is one it is not in the same location as Photoshop's."
I am making simple animations now but am having trouble saving them. They are basic two frame but when I try to save It only saves one frame. I am using CS2.
I recently downloaded a trial of Photoshop for my mac book pro, and love it. I have been practicing doing simple graphics etc with textures and templates, but however, i was following a tutorial when it said click 'animation'.
It said it was under 'windows' on the tool bar, but I couldn't find it anywhere.
I have just begun experimenting with the animations feature in Photoshop (or maybe it is called timeline). I feel it very useful for animation small sprites for 2D game characters but there is one thing I seem to not be able to figure out and that is how to "replace" graphics? Say for example I have a walk cycle with a character holding a sword. I have layers for the body parts that I move around until I have an animation. It would then be very good if I could just drop in another sprite for a weapon, say an axe and have it replace the sword.
The only way I have been able to do this is to manually remove the sword and place the axe in the exact spot of the sword had, but that is a very clumsy and slow method.
I am using Photoshop CS3 and have created an animation in which I have exported into a movie w/o any compression.
This animation does contain text.
I am concerned that when this is projected onto a large screen the text will become pixelated. is there anyway to ensure that pixelation of the text does not occur.
I've got the hang of doing animations in photoshop (keeping several images visible for a few seconds each) ... but I don't know how to fade from one image into the next. I've tried overlapping the timeline segments, but that doesn't work.
after I save each frame, which comes out perfect, once there all animated the picture quality is lost. Is that normal? Notice the sky, it looks like a cartoon.
expierence with PS, but am having a hard time making an animation sig. file, that is high quality. First is it simpy impossible? Below is an example of what it looks like in .gif form. It looks amazing under the original tab, but when I save it or go to the optomize tab its looks retarded. I'm adding a high-rez cut out of a character from a game I play. The only animation I want the high-rez cut out to do is fade out. When I add the cut-out to the animation, it screws all the other images as well, includeing simple lightnigh bolts drawn in. I'll post two examples, one with out the character in, and one with it in. Pay attention to how even things that were fine before, get messed up. Do I need to make my cut-outs a .gif file before even putting them in, does that matter? I'm using Adobe ImageReady 7.0. My optomized settings are: Gif, Selective, 256Colors, No Dither, everything else off or 0. Do I have to save it optomized, file size isnt a big deal.
Files:
(Added .2 delay so its easier to see , lightningbad.gif is with the cut out/bad quality, lightninggood.gif is without cut out/good quality)
I've seen animations that were taken from music videos or movies but not the typical square or rectangular shape but asymmetrical etc. I've even seen an animation shaped like a cloud.
How the heck do I do that? I know how to make animations but how do I get them to be oddly shaped.
I've just bought Photoshop Elements 12 with a view to using it to create simple 2D animations. However, all the tutorials seem to either ignore tihs use or are based on earlier versions and I can't seem to follow them as 12 doesn't work quite the same way/have the same icons/menus. creating/editing animations, or tell me I'm using fundamentally the wrong software for animation and should just give up and buy something else.
I'm creating an animated gif from a video clip (cinemagraph). In order to acheive the effect I need, I need to move each layer with the move tool to get an object to stay in the same position. I have gone through layer by layer and used the move tool to move the contents of each layer. When I play the animation I see the layers in the position I put them in. I stop playing the animation the contents of each layer snap back to their original positions. I have tried using the lock tools (both lock position and lock all) but they don't make a difference. why layer positions would reset when creating animations and how to get it to stop?
I recently updated to CC from CS6 and am having issues when working with PSDs containing video layers, or are set up as frame animations: When attempting to Save As, the dialog will be completely blank except for the Save and Cancel buttons. If I press cancel, then return to Save As, CC then often crashes.
So far I am only having these issues if I have been working with video layers and then frame animations. Frame animations in particular seem to cause instability as I can often work with video layers all day without a problem. Then if I import video frames to layers, or open a PSD containing a frame animation, the Save As may not necessarily work.
Sometimes closing and restarting Photoshop will allow me to save again, but then sometimes a whole system reboot is required. It is only temporary though.
I am not running antivirus software or other apps aside from what starts at boot.
I want to animate components hiding and then becoming visible again. Looks simple enough, I have all the keys placed with the correct settings and yet when I run the animation the objects don’t hide/show. If the object is moving however, the visibility control takes effect, but only while the object is moving.
If I hide/show before or after the motion, nothing but the motion animates. Is there a “Frustrate Dave” button that I accidentally hit or a hidden setting that prevents me from just animating visibility?
I'm trying to copy animations from the OpFor Drill Sargent to this new Drill Sargent model. The guy who modeled it seems to have gotten the arms' scales wrong. I used 3ds Max to apply Position+Orientation constraints on the New model to copy animation from the old one. His arms stretch out a lot.
I have bought a pistol model and am having issues importing it's anims from Max into UDK.When in the max the pistol looks fine: When I emport as FBX and then import into UDK the pistol looks like this:
This is because it is showing just as the editable poly. Looks the same in Max when i view the editable polyI can create the animations i need in max fine. My trouble is when I import the FBX animations into UDK, they don't seem to play at all after I've added them to my anim group for the skeletal mesh. I animated lots of characters and animals and exported into UDK fine. Are there some special export settings I need for a model like this pistol?
I was messing around with my 3ds Max UI today, trying to freshen things up a bit, when I noticed the "Minimize" option for the Command panel window. I quite like the way this works, although one thing is bugging me about it.
When you enter or exit the Command Panel it "slides" in & out of view. Is there any way to disable this animation? Otherwise this is a pretty cool feature which I can't believe I didn't see before.
I'm about as far from "artistic" as a person can be, I'll be the first to admit. But I think I can do OK with simple stuff if I just knew what I was doing! Any basic tutorial for creating simple animations? For example, I downloaded an animated "fire" font for use on our website but it's not animated when I use the font. It'd be nice if I could just make my own.
Any good video codec to combine a rendered image sequence into a lossless video clip to use in video editing applications. I have tried using the Quicktime Animation codec, but it always drops a frame, for example, a 0-90 frame animation gets combined into a 89 frame video clip. This causes problems when trying to fade clips into one another, as the animations will not line up.