Softimage :: Exporting Animation Rig From Face Robot?

Jun 22, 2012

I just exported the animation rig option from Face Robot to dotxsi. When I try to import the dotxsi to a new Softimage scene there is no animation. What am I missing?

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Softimage :: Face Robot Layout Edit?

Feb 24, 2014

I want to know if there is a way to edit the Face Robot layout? The buttons in the Face Robot panel to the right of the screen are too large. They don't all fit on screen. Is there a way to shrink the buttons so they all fit?

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Softimage :: How To Find Workflow Between Face Robot And 3Ds Max

Jun 14, 2012

I am trying to find a workflow between face robot and 3ds max and so far I haven't been able to find one.

My investigation has led me here;

[URL]....

I am looking at purchasing point oven but in the meantime thought I'd try other options.

I looked into the "send to max" in the file menu but this doesn't seem to be setup for transfer of meshes more to do with particles?

[URL]...

I have used crosswalk and it will transfer a mesh but no textures and it will only transfer simple animations such as scale keyframes but nothing with regards to facerobot. The best result I've seen so far with crosswalk is that the face will be exported along with a morph target set but the morphs do nothing and all bones come in as dummy object with simple skinning. Not ideal as it negates the benefits of using face robot for implementing face capture into the pipeline.

I have seen the youtube video from Blur Studios explaining their workflow with facerobot on dantes inferno but they don't go into any detail.

UPDATE : Found out that crosswalk does not support facerobot transfer with any version of max.

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Softimage :: C3D Mocap Import Into Face Robot

Oct 21, 2012

Most of my experience is with Maya, but I am using Face Robot for the lipsync feature. I've now imported a c3d mocap file into Face Robot to animate the eyebrows and head motion.

This works very well, I use the adjust feature to tune out the motion I don't want (jaws, lips etc) just leaving the rest.

Great, except if I enable head rotation in the Face Robot c3d options, the neck rotates 90 in the X and 90 in the Z axes, effectively twisting the neck and contorting the head into this position. The rest of the animation (including slight head rotations) works well.

I noticed that the c3d file is not facing down the +ve Z axis in Face Robot or MotionBuilder. Is there a way to change this? I've tried manual rotation of the c3d markers, changing in MotionBuilder and re-saving the c3d data. Nothing works.

The c3d mocap comes from the new Face Shift Studio program which captures data with a kinect sensor, but it is the same with other c3d files I have downloaded.

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Softimage :: Film Face To Transcript Animation To A Character

Aug 14, 2011

I've seen this video about softimage. I want to film my face and transcript the animation to a character,how I do that?

[URL].......

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AutoCAD Inventor :: 6-axis Robot Animation

Mar 29, 2012

I'm trying to animate a 6-axis robot in Inventor 2012 Pro, which moves to about 10 different locations.  I'm using parameters to drive the constraints to position the wrist, and I have several different positional representations with unsuppressed / modified constraints.  When I try to animate between the positional reps in IV Studio, the parts just snap into place instead of interpolating between each location.  Also, I have to manually enter the timing for each step, instead of just entering the max angular velocity of each joint.

Would it be easier to create the animation in dynamic simulation using a spatial joint at the wrist?  I'd like for the positions to still be modifiable through the parameters.

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Softimage :: How To Hide The Face Bones

Sep 30, 2011

I want to record the facial animation I did in softimage,but the face bones/objects are bugging me out.So how can I hide them for a sec?

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Softimage :: Animation Mixer Tracks To Timeline Again?

Feb 19, 2013

I've created animation mixer clips for edit animations that have a bug of time and I want to extended and the time line was cleared and now I wants to put the animations again in the time line to export, how do that?

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3ds Max Animation :: Exporting Animation And Skin Data

May 6, 2011

A: Can I export skinning information from one mesh to another. I have two identical versions of the character except I forgot to weld some verts on the model before skinning. Can I weld the verts and then export > import the skinning data? If so how?

B: I have someone working on some animation for me in CAT, I have since made some minor changes to the CAT rig (increased width of chest bones, that is all). I also changed all the skinning. Is it possible to export the animation data and load it onto an almost identical CAT rig? If so how?

I have max 2011 an 2012.

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Maya Animation :: Combine Face And Body Rig?

Aug 16, 2012

we are 3 students planing a short animated Film for university, the character will be modeled in the next week and we are planning the rigs right now. We thought one guy is doing the Facial Rigging and another Guy the Body Rigging. Is it possible to combine the weight maps etc to get a perfectly working solution?

System:
AMD x6 3.2Ghz
16gb Ram
Nvida GTX 460SE

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3ds Max Animation :: Animating Material Changes On Face Selections

Aug 31, 2011

At the moment I just have sphere with a blue color (material ID 1) applied to it. At specific times and moments, I would like to apply a red color (material ID 2) to specific faces of the sphere under the subobject mode, and stay there.

so that the sphere continuously over time gets red material on its faces. I'm using poly select, and edit poly but its not working. Is there a way to animate this?

Win7 Pro 64bit
I7 3680 6 core 12MB cache w Corsair H80 liquid cooling
ASUS P9X79
32 GB DDR3
NVidia Quadro 5000
3TB WD

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3ds Max Animation :: Lock Sub-object Face Selection

Sep 6, 2013

I have a triangular shape that is against a thin surface. I need to move the pointed end around but I need for the wider end 'face selection' to stay put or be locked in space. The rig was made with bones and skin with constrain and look-at controllers on the bone and nub.
 
I've tried linking verts to point helpers with linked xform and I've tried every kind of contrasting I can find and I just can't get the result I need. My goal is to have the end faces lie on the thin purple wall and be perfectly locked to it so that when I move the point everything else follows but the faces against the wall to be rock solid. 
 
You'll see me move the pointed end around. Then you'll see me select the faces on the end.

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AutoCAD Express Tools :: Face Animation In 3Ds Max 2012?

Jul 25, 2011

I want to do a short movie with facial animation.

I want to animate 2 bears and 1 human.

Is there any program, to record my face(for the human) and "mix it" with the character?

Or how should I do the Face animation?

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Maya Animation :: 3D Face Capture Dots Movements

Nov 10, 2010

I have modelling a face in maya 2011. I can see some youtube videos how they put dots in their face, and the 3d-face capture the dots movements. [URL] ....

I want to use dots in my face and a cheap web camera. Does this work in maya 2011? Or do I have to use MotionBuilder? What is the name of the dots?

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3ds Max Animation :: Face To Animate Without Distorting Texture - Link UV Keys To Morpher Modifier

May 4, 2012

I've got a character that is based on a product and I want the face to animate without distorting the texture. ie I'd like the texture to slide across the geometry in a specific way as it animates.

I've animated the UV coordinates so that it does this, but I'd like to link the UV keys to the morpher modifier so that they animate automatically.

Is this possible?

I am using Max 2011

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3ds Max Animation :: FBX Animations Not Exporting Into UDK

Feb 21, 2014

I have bought a pistol model and am having issues importing it's anims from Max into UDK.When in the max the pistol looks fine: When I emport as FBX and then import into UDK the pistol looks like this:

 This is because it is showing just as the editable poly. Looks the same in Max when i view the editable polyI can create the animations i need in max fine. My trouble is when I import the FBX animations into UDK, they don't seem to play at all after I've added them to my anim group for the skeletal mesh. I animated lots of characters and animals and exported into UDK fine. Are there some special export settings I need for a model like this pistol?

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GIMP :: Exporting Animation To GIF

Oct 26, 2013

Im having issues when exporting an animation. I have set the time i want each layer displayed in the edit layer attributes section and entering a ms value. When i select layers, animation. play animation its perfect.

However. when i export it takes the values from that screen in preference over my specified values in each layer attribute. Explain the items in the export animation export window for me .

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GIMP :: Save As GIF - Whole Animation Not Exporting

Jan 3, 2014

I have some experience using GIMP but I have just completed my first animation for my wedding invitation.

I have used GAP and am happy with the Playback and am ready to export to gif - something I have successfully done before in smaller images.

However, when I export to/save as gif, only the frame I have open at the time is exporting, not the whole animation. I have tried this on my two different systems - using GIMP 2.8.6 on Windows and 2.8.12 (I think) on Ubuntu but I am still stuck.

I'm not sure what information is relevant but I believe my frames are named correctly (000001.xcf - 000268.xcf) and as I said, the playback is working exactly as I want it to. Just not the gif!

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3ds Max Animation :: Exporting Animated Character To UDK With FBX

Feb 12, 2014

I am trying to export a rigged character mesh (with clothes and shoe meshes too) using fbx so that i can put the character into UDK. Max wouldn't do it at first. (exporting all the meshes with the textures) that is, it did do the fbx file but udk would always crach importing it.
 
Then i managed to export the meshes seperatly and udk would import them with the textures moslty ok. But.... then max would not export the animations correctly. it totally ignores the 'range' you specify when doing the export. UDK would import them but they were the wrong lengths because of what max exports.  i had to go into max and delete the frames and keys of the animations i did not want exported. that worked. obviously i had to do that for all of my animation sequences.
 
Now. once i figured out that max would only export animations that way i thought 'a-ha, now i can try exporting the character mesh with the clothes and shoes and rig with the textures. but max won't do it.  i even tried to just do the body mesh with the rig as i did before (she runs around naked in udk) but now max won't even export an fbx file that UDK recognises as having a skeletal mesh in it. UDK only sees a static mesh.
 
Do i need to re-install max?  is that a hassle? or does it do a repaire?

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3ds Max :: Exporting Parametric Deformers Animation Data

Mar 5, 2011

I was trying to export some mesh from 3ds Max 2011 to Maya,which was animated using "Parametric Deformers". Now the problem is that animation data is not coming into maya rest of everything is getting ported exactly.

Will FBX exporter supports "Parametric Deformers"like wave or ripple,etc. animation data to export? Is there any other way to do so.

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Photoshop :: Exporting Animation As Collection Of Targa Files

Mar 13, 2012

I've got a short animation that I'd like to export, mainly because it's faster to use the tween function than manually adjusting my picture and saving every frame manually. Anyway, it doesn't look like Photoshop allows you to save animations in the Targa format and keep the alpha layer that I need in each individual frame. How I might go about either exporting the animation and keeping the alpha layer, or finding some way to work around this without having to manually copy the alpha layer to each individual frame by hand after I export it?

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Photoshop :: Exporting An Animation File With An Alpha Channel

Oct 4, 2007

I've made an animation file in PS CS2. I need it to have an alpha channel, or just be transparent when I import it into my video editing program Final Cut Pro.

How do I do this in PS and how do I export it?

The file is a Lower Third - which will have titles written on it.

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Photoshop :: Exporting Animation With An Alpha Channel For Use In Editing

Oct 4, 2007

I've made a short animation that I want to use in my video project created in Final Cut Pro.

I need the video to have an Alpha Channel.

The animation is a Lower Third to put titles on.

how I do this.

and how do I export the file?

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3ds Max :: Animating A Robot

Mar 13, 2011

Usually i just do stills, but soon i maybe will have to animate the work of a robot like that one:

[URL].......

I can do it just manually by moving the different parts of the robot according to the needs of the animation. But is there a way to automate/ease up animation of such a robot? Because the way that i do it is just quite slow and if i have to animate 30 robots which are doing different things it would take me a century.

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Photoshop :: Person Looks Like A Robot...?

May 21, 2009

what exactly I would have to do to this pic to not make the girl look so... robotly. I'm pretty sure its something in the eyes but it just looks sooo fake.

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Photoshop :: How To Make A Metallic Robot?

May 27, 2006

is it possible to make a metallic robot like this one through photoshop?

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AutoCAD Inventor :: 2 Axis Robot Dynamic Simulation

May 7, 2013

I am working on 2 Axis Robot dynamic Simulation. It is suppose to lift weight up by 22" travel horizontally and bring down 22". My input is positions (I noted down angles at four corners for both arms and used them in Input Imposed Motion.) In the simulaiton run, movement is not in a straight line. It kinda moves in a curve. How can I get it perfectly straight.

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Illustrator :: Building Robot - Metal Pics To Be Copper

May 17, 2012

I'm building a robot, and I have taken all these picture of metal objects in my city, but now I want all of my metal pics to be copper. What is the easiest & fastest way to take a image that is metal and make it copper and still retain it's texture?

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AutoCAD Civil 3D :: Drawing Lines From Robot To Radial Shots

Oct 29, 2012

I am wanting to draw lines from gun setup to the back sight, and then from the gun to all the radial shots that were taken from that setup. I would like to do this as automatically as possible. (i.e. a bunch of radial lines from the gun to each individual shot from that setup).

Our raw files are in TDS format.  I could do it manually by using the transparent command 'PN, but I would have to draw a line from the setup to the shots individually.

Otherwise, I could write a lisp that asks me for the setup pt number, and I could give it a range ot pt #'s and have it draw lines from the gun to each of the pts in the range. (that is, if 'PN works in lisp).

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AutoCAD 2013 :: Edit Solid With Opening A Hole Only One Face And Deleting Another Face

Oct 2, 2013

how to edit a solid with opening a hole only one face and deleting an another face..

I added a drawing file which has a coloured face solid,I put a circle on blue face and making a hole on this face,and I want to delete red face without exploding solid,after all this I want to mesh this solid with maximum 25 units.

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AutoCAD Inventor :: Option To Merge Bottom Face Of Pad Eye And Pipe Curved Face

Oct 15, 2012

There is any option to merge bottom face of pad eye and pipe curved face... Something like

1. Extrude face to a surface  or
2. like notch option available in frame generator ?

N:B - pad eye is made by extrusion and pipe made by frame generator.

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