Softimage :: C3D Mocap Import Into Face Robot

Oct 21, 2012

Most of my experience is with Maya, but I am using Face Robot for the lipsync feature. I've now imported a c3d mocap file into Face Robot to animate the eyebrows and head motion.

This works very well, I use the adjust feature to tune out the motion I don't want (jaws, lips etc) just leaving the rest.

Great, except if I enable head rotation in the Face Robot c3d options, the neck rotates 90 in the X and 90 in the Z axes, effectively twisting the neck and contorting the head into this position. The rest of the animation (including slight head rotations) works well.

I noticed that the c3d file is not facing down the +ve Z axis in Face Robot or MotionBuilder. Is there a way to change this? I've tried manual rotation of the c3d markers, changing in MotionBuilder and re-saving the c3d data. Nothing works.

The c3d mocap comes from the new Face Shift Studio program which captures data with a kinect sensor, but it is the same with other c3d files I have downloaded.

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Softimage :: Face Robot Layout Edit?

Feb 24, 2014

I want to know if there is a way to edit the Face Robot layout? The buttons in the Face Robot panel to the right of the screen are too large. They don't all fit on screen. Is there a way to shrink the buttons so they all fit?

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Softimage :: Exporting Animation Rig From Face Robot?

Jun 22, 2012

I just exported the animation rig option from Face Robot to dotxsi. When I try to import the dotxsi to a new Softimage scene there is no animation. What am I missing?

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Softimage :: How To Find Workflow Between Face Robot And 3Ds Max

Jun 14, 2012

I am trying to find a workflow between face robot and 3ds max and so far I haven't been able to find one.

My investigation has led me here;

[URL]....

I am looking at purchasing point oven but in the meantime thought I'd try other options.

I looked into the "send to max" in the file menu but this doesn't seem to be setup for transfer of meshes more to do with particles?

[URL]...

I have used crosswalk and it will transfer a mesh but no textures and it will only transfer simple animations such as scale keyframes but nothing with regards to facerobot. The best result I've seen so far with crosswalk is that the face will be exported along with a morph target set but the morphs do nothing and all bones come in as dummy object with simple skinning. Not ideal as it negates the benefits of using face robot for implementing face capture into the pipeline.

I have seen the youtube video from Blur Studios explaining their workflow with facerobot on dantes inferno but they don't go into any detail.

UPDATE : Found out that crosswalk does not support facerobot transfer with any version of max.

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Softimage :: How To Hide The Face Bones

Sep 30, 2011

I want to record the facial animation I did in softimage,but the face bones/objects are bugging me out.So how can I hide them for a sec?

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Softimage :: Film Face To Transcript Animation To A Character

Aug 14, 2011

I've seen this video about softimage. I want to film my face and transcript the animation to a character,how I do that?

[URL].......

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3ds Max Animation :: Animate Custom Rig With Mocap File

Dec 5, 2013

I am trying to animate a custom rig with a mocap file, I did some research and found that I could use "retargeting" for this, but couldn't find good info on how to do it. I also found that I could just add a biped and apply the .bip mocap file to it, then using constraints between my custom bones rig and the biped i could I could animate my rig. So i am trying to do that, it kinda works, but I have some problems with the arms, as shown on this image:
 
What I did is I used Orientation Constraints from my rig to the biped on all the bones, and a Position Constraint on the pelvis bone. As you can see the arms on my rig are behind the back on that frame of the animation, but in the biped the arms are in front of the body.

What could be causing this and how can I fix it? This is the .max file im using (2014 version - 2013 version - 2012 version - 2011 version)

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Maya Animation :: Convert Baked Mocap Keys To Spline Curves?

Oct 9, 2011

I have a skeleton with baked motion capture keys on every frame. I'm wondering if there is a method to convert these baked keys to curves, so it will be possible to start cleaning up the animation. I'm fairly new to dealing with mocap. Perhaps there is a method for achieving this in Motion Builder rather than Maya, that I'm not aware of?

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Maya Animation :: Make A Character Walk In Path With Mocap Cycle?

Sep 16, 2013

I have a mocap cycle cleaned up and read to cycle, with and without translation, the cycle with translation is perfect because it avoids the sliding feet probelm.

Is there a way to give this cycle a path to follow so it can walk along this path and take curves and those things?

I'm looking around the net, but I don't seem to be able to find anything, the only thing i was able to think of is the path contraint, but, if i'm right, it won't respect the cycle translation, and i can use it without translation but it will be hard to avoid the sliding feet problem.

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3ds Max :: Animating A Robot

Mar 13, 2011

Usually i just do stills, but soon i maybe will have to animate the work of a robot like that one:

[URL].......

I can do it just manually by moving the different parts of the robot according to the needs of the animation. But is there a way to automate/ease up animation of such a robot? Because the way that i do it is just quite slow and if i have to animate 30 robots which are doing different things it would take me a century.

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Photoshop :: Person Looks Like A Robot...?

May 21, 2009

what exactly I would have to do to this pic to not make the girl look so... robotly. I'm pretty sure its something in the eyes but it just looks sooo fake.

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Photoshop :: How To Make A Metallic Robot?

May 27, 2006

is it possible to make a metallic robot like this one through photoshop?

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AutoCAD Inventor :: 6-axis Robot Animation

Mar 29, 2012

I'm trying to animate a 6-axis robot in Inventor 2012 Pro, which moves to about 10 different locations.  I'm using parameters to drive the constraints to position the wrist, and I have several different positional representations with unsuppressed / modified constraints.  When I try to animate between the positional reps in IV Studio, the parts just snap into place instead of interpolating between each location.  Also, I have to manually enter the timing for each step, instead of just entering the max angular velocity of each joint.

Would it be easier to create the animation in dynamic simulation using a spatial joint at the wrist?  I'd like for the positions to still be modifiable through the parameters.

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AutoCAD Inventor :: 2 Axis Robot Dynamic Simulation

May 7, 2013

I am working on 2 Axis Robot dynamic Simulation. It is suppose to lift weight up by 22" travel horizontally and bring down 22". My input is positions (I noted down angles at four corners for both arms and used them in Input Imposed Motion.) In the simulaiton run, movement is not in a straight line. It kinda moves in a curve. How can I get it perfectly straight.

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Illustrator :: Building Robot - Metal Pics To Be Copper

May 17, 2012

I'm building a robot, and I have taken all these picture of metal objects in my city, but now I want all of my metal pics to be copper. What is the easiest & fastest way to take a image that is metal and make it copper and still retain it's texture?

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AutoCAD Civil 3D :: Drawing Lines From Robot To Radial Shots

Oct 29, 2012

I am wanting to draw lines from gun setup to the back sight, and then from the gun to all the radial shots that were taken from that setup. I would like to do this as automatically as possible. (i.e. a bunch of radial lines from the gun to each individual shot from that setup).

Our raw files are in TDS format.  I could do it manually by using the transparent command 'PN, but I would have to draw a line from the setup to the shots individually.

Otherwise, I could write a lisp that asks me for the setup pt number, and I could give it a range ot pt #'s and have it draw lines from the gun to each of the pts in the range. (that is, if 'PN works in lisp).

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AutoCAD 2013 :: Edit Solid With Opening A Hole Only One Face And Deleting Another Face

Oct 2, 2013

how to edit a solid with opening a hole only one face and deleting an another face..

I added a drawing file which has a coloured face solid,I put a circle on blue face and making a hole on this face,and I want to delete red face without exploding solid,after all this I want to mesh this solid with maximum 25 units.

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AutoCAD Inventor :: Option To Merge Bottom Face Of Pad Eye And Pipe Curved Face

Oct 15, 2012

There is any option to merge bottom face of pad eye and pipe curved face... Something like

1. Extrude face to a surface  or
2. like notch option available in frame generator ?

N:B - pad eye is made by extrusion and pipe made by frame generator.

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AutoCAD Inventor :: Merging Circular Face To Flat Face

Aug 22, 2012

All I need to do is merge a circular face to a flat face, so both faces become one continuous face. Is this possible at all?

I have a attached a screenshot to show what I mean. Face 1 needs to be merged with face 2. This is so if I constrain anything to that face it will constrain to the entire face and not either the circular face OR the flat face.

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GIMP :: Unable To Erase Layer Face Into Background Face?

Jul 14, 2011

when I anchor the layer face over the background face the floating selection disappears which means I cannot work on the layer face and therfore am unable to erase the layer face into the background face,this is on gimp 2.6

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AutoCAD Inventor :: Pick And Place Movements - Cool Robot Clip

Dec 31, 2011

If you're interested take a look at the attached video clip.

What you will see is one robot tending two tool changers.

I know the quality was rushed, but you should see that one of the two stands actually has the end effector tooling on it.

My question is how do i define a grip from the robot to that tool, so I can move it to the other riser (as you can tell from the animation).

I am not working in Inventor Studio, otherwise this would be somewhat simple. I am doing this in Dynamic Simulation.

My thought was to create a spacial joint between the robot and the tool. But then how would I control through the timing where its location is?

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AutoCAD 2013 :: Using PRESSPULL On Face That's Under Or Behind Another Face

Dec 20, 2013

Is there a way to use PRESSPULL on a face that's behind or underneath another face.  When I use PRESSPULL it always selects the face on top and sometimes I want a face that is behind or underneath that face.  

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Photoshop :: How To Put Someones Face Onto Another Persons Face

Jan 31, 2005

how to put someones face onto another persons face.

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Maya Animation :: Editing Mocap Animation On Rig

May 23, 2011

I am working on a school assignment where we are to use mocap for character animation...well av gone that far but, now I need to edit the animation to fit better in my animation......below is a playblast of what I have now..i need to have my characters holding onto the broom....

[URL].......

heres also a screenshot.

Using Maya 20121 and Motionbuilder 2012

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Revit :: Create Roof With Same Line On Top Roof Face And Vertical Side Face?

Nov 4, 2011

creat roof with same line on top roof face & roof vertical side face?

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Softimage :: How To Use Mipmaps

Aug 10, 2012

i wonder, if there is a way to use mipmaps in softimage? using tiled open exr files or equivalent??

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Softimage :: Crowd FX In ICE

Dec 24, 2012

I am unable to do anything with the Crowd FX part of ICE. I click on Actor, Crowd and Simulation and i don't get any thing.

When i click on any of the tabs i.e. Actor, i get this little box with two dashes in it and when i click on that i get an empty window. I was able to use everything in Crowd FX two days ago but for some reason i can't now. URL...

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Softimage :: Animating With Constraints

Oct 7, 2012

At the moment I animate the weight from 0 to 1 and vice versa over a frame, but when I reopen the damn scene its all wacky. What the heck is going on here?

I tried to install ET PickUp but its giving me an error to do so.

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Softimage :: How To Get Menu For Lipsync

Aug 17, 2011

I'm new to soft Image,I don't know how to get the menu,where I can make lipsync,plus I can't get it out of the wireframe,when I click textured,the model disappears. It should be a blue button "Scan".

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Softimage :: Crash Before It Opens?

Mar 6, 2012

I have a problem where softimage 2011 crashes right after I double click the icon. I have tried reinstalling it and that has not fixed it. It only flashes a windows console for about .5 seconds and then does nothing afterwards.

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Softimage :: Ice Object Visibility

Mar 19, 2013

Can I use ice to manipulate the visibility of an object? example; a particle enters an object and causes it to become visible but once the particle leaves the object the object disappears. Ive tried using test methods like test inside geometry, but I cant find the attribute to flag the view visibility as true or false. Been beating myself up for a couple days now I have drug the misc. visibility attributes from the explorer into ice but I cant flag them on or off.

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