Softimage :: Ice Object Visibility

Mar 19, 2013

Can I use ice to manipulate the visibility of an object? example; a particle enters an object and causes it to become visible but once the particle leaves the object the object disappears. Ive tried using test methods like test inside geometry, but I cant find the attribute to flag the view visibility as true or false. Been beating myself up for a couple days now I have drug the misc. visibility attributes from the explorer into ice but I cant flag them on or off.

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Softimage :: When Use Get Data Node In ICE To Get Object Velocity - Not Calculated

Jun 5, 2013

When i use Get Data node in ICE for get Object Velocity, it not calculated. In help specified that velocity calculation is automatic for ICE. With velocity calculation turned on in object properties on tab Global Transform - only acceleration is computed, velocity is zero.

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Softimage :: 2012 SAP Symmetry Map - Object Doesn't Support This Property Or Method

Nov 23, 2011

having a problem mirroring weights: when i try to apply or create a symmetry map i get this error message:

' ERROR : Object doesn't support this property or method: 'in_obj.activeprimitive' -
' ERROR : -
CreateSymmetryMappingTemplate

I can work around this with ICE but this simple function should work no?

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3ds Max Animation :: Object Visibility Switch To 0 Automatically

Aug 4, 2011

I want to animate a cut-away of a house. Slice the corner off it so we can see into the rooms.

If I make the outer shell of the house as a single object, I could boolean it with a moving box to have the cutaway appear.

I'd rather build it from bricks, and have them disappear when my moving 'cutaway' box intersects them. It should leave a nice jagged brick-edged hole.

So - is there any way to have an object's visibility switch to 0 automatically if the object is contained in another (unrenderable) object?

(There are so many things I'd use this for. If you want lots of objects to appear in sequence, like a long row of dominoes, there's gotta be a quick way of having them pop into existence, rather than custom scripting or manually staggering keys in dope/track view)

I'm still on Max 9,

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3ds Max :: Object Visibility / Can Ghost Other Two Parts In But Not Show What Is Going On Behind Them

Oct 21, 2011

I have created a model containing three interlocking parts. I now need to do a version showing one of the parts with the other two parts ghosted in.

I changed the object visibility of the two I need to show ghosted to 0.3. When I do this the part is see through and shows all the hidden detail at the back of the part.

Is there a way I can ghost the other two parts in but not show what is going on behind them? I tried all the settings in object visibility but nothing seems to work? Is there another way to achieve faded parts?

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AutoCAD Inventor :: Provide Buttons On Toolbars For Object Visibility

Feb 11, 2004

1. Why is it when I do a 3D sketch, make the sweep, then "Return" I always get a constraint error? It tells me that I made a constraint to geometry which is no longer available. The geometry IS available. I always have to delete the constraints just to move on. I'm sure it has something to do with the planes or axis I created while doing my 3D sketch.

2. Why does Adaptively equal inefficiency? The more I use it the more I have to fix those darn cross-part association failures. It takes less time to not use adaptively and use the "old fashion way". adaptively rarely, if ever, works correctly with sheet metal parts. I say again - Junk.

3. Would it be so difficult to give us buttons for standard views on our tool bars? You know, like AutoCAD - which I'm sure you have heard of by now. An XY, YZ, XZ, button is all I ask for. You went to the trouble to give us RMB Isometric view but stopped there.

4. Is it too much to ask to provide buttons on the toolbars for Object Visibility? Why make me go through the View, Object Visibility menu three times in a row to turn off User Axis, User Work Planes, and User Work points. It will be six times in a row if you need to turn off the other stuff. Heck, at least make the darn menu tree stay open until I've selected multiple objects to turn on or off.

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Softimage :: How To Use Mipmaps

Aug 10, 2012

i wonder, if there is a way to use mipmaps in softimage? using tiled open exr files or equivalent??

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Softimage :: Crowd FX In ICE

Dec 24, 2012

I am unable to do anything with the Crowd FX part of ICE. I click on Actor, Crowd and Simulation and i don't get any thing.

When i click on any of the tabs i.e. Actor, i get this little box with two dashes in it and when i click on that i get an empty window. I was able to use everything in Crowd FX two days ago but for some reason i can't now. URL...

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Softimage :: Animating With Constraints

Oct 7, 2012

At the moment I animate the weight from 0 to 1 and vice versa over a frame, but when I reopen the damn scene its all wacky. What the heck is going on here?

I tried to install ET PickUp but its giving me an error to do so.

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Softimage :: How To Get Menu For Lipsync

Aug 17, 2011

I'm new to soft Image,I don't know how to get the menu,where I can make lipsync,plus I can't get it out of the wireframe,when I click textured,the model disappears. It should be a blue button "Scan".

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Softimage :: Crash Before It Opens?

Mar 6, 2012

I have a problem where softimage 2011 crashes right after I double click the icon. I have tried reinstalling it and that has not fixed it. It only flashes a windows console for about .5 seconds and then does nothing afterwards.

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Softimage :: How To Get Rid Of This Dotted Lines

Nov 23, 2013

how to get rid of this dotted lines

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Softimage :: Wave To Deform Objects

Oct 26, 2012

I have a small problem trying a wave to deform my objects properly. I have to make a "repulsion objects" project, i use several duplicate cubes and i apply to them a wave deformer. But i would like that the deformer could move just the entire objects or polygons , not the points because i want the upper face plane and the wave deform the points like i was making a jitter.

I have tested also the displacement direction of the wave with no results. Is there an easy way to make it?

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Softimage :: Export IGES From It With Colors?

Jul 13, 2011

I have modeled a human character with NURBS and I have to export it to a CAD system (Autodesk Inventor) using the IGES-format. So I can't use any fileformats based on polygons.

When exporting to IGES all colors of the model get lost, but the geometry is OK. I don't use any shaders, textures or complex materials. I would like to use simple object colors / vertex colors.

how to preserve the colors in IGES? Are there any export plugins available that support colors in IGES?

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Softimage :: 2012 Send To 3ds Max Options?

Jul 26, 2011

Softimage 2012 'send to' 3dsmax options are unavailable. I only see one option and that is 'update 3dsmax current scene'. If I click that it comes up with 'no ICE TREE to return, canceling operation' and nothing is exported. Would love to be able to use this feature.

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Softimage :: How To Make Sand Dunes

May 3, 2013

How to make some nice sand dunes?

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Softimage :: Modeling In Symmetry Limitations?

Oct 29, 2011

My current workflow is to Clone my object, mirror the polygons on the clone and delete the original half of the clone so I have two working halves. Turn symmetry on so the center points stay on the plane. Then I model - edit and extrude and so on, the original, the clone is updated. Well partially.

Here are the problems I am running into:

1) There seems to be no way to add a primitive into a polymesh. Been through the manual and I did not find a way to do this.

2) This leads to the next problem. There does not seem to be a way to properly merge or join objects into the poly mesh without creating a new mesh object. This in effect cuts the relationship to the clone. And anytime I want to add a primitive into the mesh as a starting point or target for creating new geometry, this means doing the clone, mirror, delete process all over. Not exactly efficient. As note here I am talking about connected parts not just putting parts in that could be separate. Such as contours on a car body that merge to a disc where the headlight would be. Just as an example. And I am polygon modeling here.

I am aware of lofting just so you know, but the above was just an example. I'd like to know specifically about working in symmetry.

Any tips on a better workflow to model - create/add new mesh components including primitives and edit them - in symmetry.

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Softimage :: Weight Map Is Created But Not Showed

Jul 29, 2011

I have a problem right now with the weight map visibility.

On PC one, everything is alright, I create a cube, add a weight map property, push ''W'' and start painting. A blue color now appear on my black cube..

On the second PC, I do all the same, but their is no blue color that is revealing under my brush. So I check in the Script Editor and their is a list of Array like it is suppose to create.

I suppose the problem is not the weight map but some visibility option that is turn off, but I can't find them.

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Softimage :: How To Hide The Face Bones

Sep 30, 2011

I want to record the facial animation I did in softimage,but the face bones/objects are bugging me out.So how can I hide them for a sec?

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Softimage :: Not Able To Open Saved Scenes

Sep 3, 2012

I am running Softimage XSI 7.5 Mod Tool on a Windows Vista 32 bit. I cannot open any of my saved scenes, when I do I get an error.

I have done some research and found two things, one, that using a registry fix for windows is the cause of this problem, and two, that the fix to this error is to run the "runonce.bat" file from the "bin" directory. I used a registry fix recently that not only didn't seem to improve my computers performance, but it also stopped XSI from working properly. Apparently lot's of people have had this problem and the fix is fairly simple.

However, when I ran the runonce.bat file, it failed to work, I ran it again this time with a command to produce an error log, and this error came up on about the 25th line: "oleaut32.dll: Registration failed; Result == E_ACCESSDENIED".

Here's where it get's confusing. I created a second windows user, this one not an administrator, logged onto it, and ran runonce.bat. It did not produce the error seen above and instead, when I run XSI from the second user, I can load scenes just fine. But I log back onto the admin account, and the problem persists.

Obviously I'd like to be able to use XSI from my admin account like normal, instead of having to use an "XSI" account. I am fairly certain that runonce.bat's error "oleaut32.dll: Registration failed; Result == E_ACCESSDENIED" is the reason that runonce.bat seems to have no effect.

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Softimage :: Can't Render FG And GI With Version 2014

May 31, 2013

I tried to render with FG and GI in Softimage 2014 , But I can not render ,Now what should I do to active the essential part of Mental Ray ? Final Gather and Global Illumination ?

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Softimage :: Spawn Into New Point-cloud?

Apr 20, 2012

Create an emission and a surface for collision, create 'Spawn on Collision'. So far it works.

Create a second pointcloud with animated ICEtree and enter the pointclouds name in the 'Spawn on Collision' node. The network turns red.

Not only that, the damage can not be undone by reentering 'self' in the 'Spawn on Collision' node. After this, if one unplugs the Bounce off Surface node for example, and tries to plug it back in one gets a Context Mismatch warning.

Is this a bug?Also tried it with 2012.5 Same thing.

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Softimage :: Export To FBX Half Of UVs Messed Up

Feb 24, 2012

I have a weird texture issue in Softimage.When viewing my model in softimage, everything looks fine. However, when I export to FBX and re-import, half the model texture looks messed up; while the UVs look fine in the viewport:

image1

When I look closely, I notice that the UVs have somehow been rotated in such a way that they look fine, but the edges are all rotated wrongly (the seams don't match up anymore and I can't island select areas)

image2

Exporting to .obj doesn't seem to give this issue, but this is not a good solution as I may need to animate the robot in the very near future...

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Softimage :: Batch Rendering On Second Workstation

Aug 12, 2012

I have a license for 2013 Ultimate Entertainment Suite. I'm wanting to set up batch rendering on a second workstation. Does this license allow for batch rendering on 2nd workstation while you still design on 1st workstation?

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Softimage :: Script Error On Page

Feb 14, 2012

All of the sudden when I launch 2012 SAP i receive a App.OneClickGetState error. I have tried yes and no on running scripts on page and it just crashes Softimage. I re-insalled it in a new location but still receive the error. How can I turn off Netview on launch or get rid of this error? See attached for error.

How can I delete the "preferences" as it appears to be trying to search for something. Or restart softimage in default mode not addons etc.?

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Softimage :: Modeling Project Query

Oct 1, 2011

Currently practicing with primitive figures,vertices and edges. After a number of steps, I see no way to reverse steps one at a time. The edit option apparently allows one to 'undo' the last step. Additionally, I would like the option of going back to an original shape e.g. cube without having to close the app without saving.

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Softimage :: Unable To Paste Key Frames In Timeline

Jun 18, 2013

I'm using Softimage 2013.
 
When I shiftclick a keyframe, then select "copy" from the right click menu everything is all good.
 
Then i shiftselect an empty frame and want to paste the key frame, but the option "paste" is all grayed out and have ALWAYS been like this for me.

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Softimage :: How To Make Flexible Bones Modifier

Oct 12, 2011

I'm creating a face rig but i need a flexible modifier for the bones to make work instead use facerobot

how i can make it?

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Softimage :: Face Robot Layout Edit?

Feb 24, 2014

I want to know if there is a way to edit the Face Robot layout? The buttons in the Face Robot panel to the right of the screen are too large. They don't all fit on screen. Is there a way to shrink the buttons so they all fit?

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Softimage :: Exporting Animation Rig From Face Robot?

Jun 22, 2012

I just exported the animation rig option from Face Robot to dotxsi. When I try to import the dotxsi to a new Softimage scene there is no animation. What am I missing?

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Softimage :: Multiple UV Selected In Texture Editor

Jan 27, 2012

Uploaded with ImageShack.us

As my screenshot. if i have 2 objects. 2 UVs, when I selected both and go into texture editor and just try to select one object's UV. I can't translate,rotate or scale. If I select both object's UV , it will move both together. Or individually will work. But it wasn't like that before. I tried restoring preference default still won't work.

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