Softimage :: Export To FBX Half Of UVs Messed Up

Feb 24, 2012

I have a weird texture issue in Softimage.When viewing my model in softimage, everything looks fine. However, when I export to FBX and re-import, half the model texture looks messed up; while the UVs look fine in the viewport:

image1

When I look closely, I notice that the UVs have somehow been rotated in such a way that they look fine, but the edges are all rotated wrongly (the seams don't match up anymore and I can't island select areas)

image2

Exporting to .obj doesn't seem to give this issue, but this is not a good solution as I may need to animate the robot in the very near future...

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Untitled-1 copy.jpg

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