Softimage :: Export Displacement Maps From ZBrush - Change Range Node
Apr 22, 2012
I'm on a project where I need to export displacement maps / normal maps from zBrush 4.0 to Softimage 2012.
Im using the "Multi Map Exporter" to export the maps out of zBrush.
I know that I have to use the "change range node" between the image and the displacement port of the material and set the displace geometry approx. to "Fine" and play with the settings.
So my questions are:
1. Is there a way to calculate the exact ranges for the "change range node" for the map or is this gueswork?
2. In the geometry approximation what kind of settings are normaly appropriate in terms of mixing rendering speed and highlevel detail (look).
3. I exportet a normal map and pluged it with standart settings to the bump port of the material but the light seems to be inverted. How can I solve this?
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Sep 20, 2002
effects from a displacement map?
i.e. what should be contained in it for good effects?
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Oct 19, 2003
trouble with displacement mapping. I am trying to cover a very rugged cliff face with the Union jack (british flag). I am trying to get a sort of old faded spray painted on look, following the rock contours.
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Feb 21, 2008
trouble applying a displacement filter to my flattened images. I think i know how to create the displacement map. I right click on any one colour channel; duplicate it; save as a new channel; and save this new b&w image as my disp. map.
But then i go back to the image that i want 'displaced', click on the appropriate layer, go to Filter>Distort>Displace, click OK on the little dialog box and then open the previously created disp. map. Then nothing happens.
i have CS3 Production Premium installed.
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Nov 9, 2005
What I am looking for is some sort of plugin that takes the tediousness out of it and lets you preview it in realtime.
An ideal plugin would be able to do the following:
-view the source image - image to be displaced.
- View composite image preview(what you see in photoshop when the disp map is applied)
- View Displacement Map preview - hopefully these would be side-by side
I have an image of a face, and an image of text and I want that text to look like it is wrapped onto the face.
Select the face image (ctrl-A) & open the plugin. THis becomes the composite (preview) image
Next to that is the Disp. map. In this case I would check a box that says "use composite as displacement map" It would greyscale the image of the face, and that would be the height/depth disp. map whihc I could then fine tune.
Next to that would be where the image to be displaced is. I open up the image file of the text.
Now I see in the "Composite image" the text wrapped around the face, following the contours of the face. I can adjust the levels of the disp map to create a more dramatic or more subtle effect. WHen I'm finished I click OK.
The "file to be displaced" (in this case, the text image) can also be "same as composite"
If you have ever seen this image where it looks like a photo of a crowd taken from above, but it almost looks liek the height of the people forms Bill Clintons face, this is what this would be used for.
The composite would be the photo of the crowd. The disp map is the photo of clinton's face. SInce the displaced image and the Composite image are the same (via checkbox), you just hit apply after adjusting your disp map. It applies the disp map to the selected original image, and the lights & darks displace the original and give it that look that I just described.
- click to open a source file for the disp. map. - ideally I would be able to open even a color jpg, and it would convert it to greyscale upon opening in the plugin window.
- ability to use the selection (preview composite image) as a displacement map rather than saving & opening it up
- invert the greyscale disp map.
- ability to adjust levels of the alpha/disp map in the preview window in order to darken the darks, etc.
- ability to resize/rescale the dispmap in the preview window. THen in realtime or close to realtime I would see the results in the Source Image preivew window. This way I can shrink or grow the disp map to fit my selection if need be
- Ability to grab the disp map and move it around in order to precisely line it up against the preview image
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Feb 13, 2004
When I use grayscale displacement maps, I save it as a psd. and the apply it via the displace filter.
How do I apply a dual-channel map? Do I save the Red (right to left) and Green (up to down) as separate .psd and then apply them or is there some other way?
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Dec 2, 2011
We're experiencing some artefacts near UV seams on our baked displacement maps. We have a clean, multiple UV-tile model which is subdivided, sculpted etc. Baking uses subdivision method, smooth target mesh and UVs on (we render with prman). Edge bleed is default 2, anti aliasing to x2.
Then test the map out by bringing the target model back in, subdivide up to the corresponding level, and sculpt using maps. The artefacts are not everywhere, just on some UV boundaries in some areas, very strange. The UV boundaries are clean quads, same spacing, good use of UV space. My concern is its in sporadic regions, and not globally over all seams.
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Jun 5, 2013
When i use Get Data node in ICE for get Object Velocity, it not calculated. In help specified that velocity calculation is automatic for ICE. With velocity calculation turned on in object properties on tab Global Transform - only acceleration is computed, velocity is zero.
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Jul 13, 2011
I have modeled a human character with NURBS and I have to export it to a CAD system (Autodesk Inventor) using the IGES-format. So I can't use any fileformats based on polygons.
When exporting to IGES all colors of the model get lost, but the geometry is OK. I don't use any shaders, textures or complex materials. I would like to use simple object colors / vertex colors.
how to preserve the colors in IGES? Are there any export plugins available that support colors in IGES?
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Feb 24, 2012
I have a weird texture issue in Softimage.When viewing my model in softimage, everything looks fine. However, when I export to FBX and re-import, half the model texture looks messed up; while the UVs look fine in the viewport:
image1
When I look closely, I notice that the UVs have somehow been rotated in such a way that they look fine, but the edges are all rotated wrongly (the seams don't match up anymore and I can't island select areas)
image2
Exporting to .obj doesn't seem to give this issue, but this is not a good solution as I may need to animate the robot in the very near future...
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Jun 11, 2012
After you you click on view normals to see them in the viewport, is there a way to export that information in some sort of text format that tells you the exact angle of each normal on a mesh? I need this information for the average normal information.
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Aug 25, 2011
i have imported a IGES file from Catia to Softimage 2012, i am not able to export it to 3dsmax 2012, if i do this through fbx, obj or other formats mesh is tearing,
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Mar 10, 2011
When I create a pdf and choose 'selection' in the 'Export range' they always end up with a white box around them. See sample attached. This did not happen to me with X3, why now with X5? Will this white box be there when it goes to print?
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May 14, 2012
Is there a way to change a range of colors to another. Let say I want to change a pic with different shades of red to blue. Which tool would do the trick?
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Feb 17, 2012
what gives here with Corel's so-call Pen Tool. First there's almost NOTHING out there in terms of tutorials etc. Plenty about the Bezier tool but truly hardly anything about the Pen Tool
How on earth do you change the node's direction? This is SO frustrating! I just wanna control this *** but I can't. In Adobe PS it's simple, just hit ALT and you're back to 0 angle. In Corel I read somewhere that you double click the last node......yeah that ends it alright but when you go back to continue at a different angle it goes back to the same angle all over again so it's literally useless.
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Mar 25, 2003
I want to change hair color on a picture (from black to blonde). Those pictures are textures for a game so it is pretty clean and easy to edit usually
I have another pictures with the blonde hairs tones and colors in it.
So i figured i had to save color range or something on the blonde hair picture to apply it on the black hair picture, right ?
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Jun 25, 2012
I not remember where is that!
Would be nice able to change the color or shape too!
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May 18, 2013
line of Inventor 2013 iLogic that can change the browser node name of an IDW?
Specifically, I'm only interested in changing this:
I know how it's set by default, but someone has managed to fix their template so it only ever shows "A3 template" in this field. consequently, this problem now persists throughout hundreds of drawings. If I can fix it with a line of iLogic, then the wickedly awesome CodeInjector can be used for fixing all the drawings.
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Jul 1, 2013
Is it possible to make iLogic rule to do this:In dwg Place part and in Browser to see part name without extra typing. Not Sheet 1 sheet 2 etc.
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Dec 2, 2011
I'm modeling in mudbox 2012 and extracting my normal maps for 3ds max and my diffuse and bump as a PNG.In 3ds 2012 the normal map seems to be changing to the overal brightness of the diffuse, changing it noticeably darker.
It's been ruled out that its not a bump map that's causing so its definitely the normal map.
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Nov 6, 2013
How can I change the range at which blend shapes are created? In other words, blend shapes are created with ranges from 0.0 to 1.0. How could I change it to, for example, -0.4 to 4 without using a custom attribute?
I'm aware I can type -0.4 or 4 in a blend shape target. However, that will mutiply the effect which is not desirable.
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Dec 21, 2012
How can I change the default icon that shows up in the browser node in a part file? I found some VB code but can't seem to get it to work with ilogic.
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Mar 29, 2012
How to get the Zbrush 'Roll' effect on Mudboxs brush alphas? Here's a link to what I'm referring to:
[URL].........
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Jan 13, 2012
does Mudbox have tool like spotlight in Zbrush?
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Feb 28, 2011
I would like to know if I can import my AutoCAD 3d file into 3DS MAX, with the lighting maps and material maps intact. This is because I am doing my thesis on AutoCAD 2011 but I would like to use 3DS Max to do a walk through video.
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Nov 20, 2011
Can Inventor import files from the Maya and/or Zbrush modeling package?...
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Feb 18, 2013
Im running PS CS6 13 x64 on a MacBook Pro with Mountain Lion OS X 10.8.2. I want to load a displacement map but when I'm in the Displace dialogue box and I click OK I get 'Operation could not be completed'.
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May 2, 2012
If there is a similar function to "Execute function and repeat" in order to make the displacement of various objects. For example I have 5 different objects and wanted to give them a displacement of 1.5 cm, how to do this automatically by Corel Draw ?
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Dec 30, 2004
1. I tried building the Dmap as he describes but either I miss something or .....
2. And I found a place to Download all related Dmap, but when I implement it my result is quite poor.
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Mar 15, 2009
I'm trying to use either the displacement or 3D rendering function in Photoshop CS to make a realistic looking tattoo on a face, but I can't get "distort" or "render" to come out of grey no matter what I do.
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Jun 24, 2005
I need help in displacement mapping. My teacher wants us to take a unfurred animal and put fur on it. I have tried to follow the tutorial she gave us but involves text not objects.
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