3ds Max :: Should Normal Maps Change Diffuse Color
Dec 2, 2011
I'm modeling in mudbox 2012 and extracting my normal maps for 3ds max and my diffuse and bump as a PNG.In 3ds 2012 the normal map seems to be changing to the overal brightness of the diffuse, changing it noticeably darker.
It's been ruled out that its not a bump map that's causing so its definitely the normal map.
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Oct 25, 2013
I've been using Blender a lot recently, and, not wanting to front the money to buy a Normal Map generation program or (oh dear) use GIMP of all things, I decided to try creating a Normal Map in Paint.NET.
What is a Normal Map, you ask? Normal Maps are images that are used in conjunction with a texture to give the texture false 'depth', allowing, say, light to shine onto the bricks in a texture while not getting into the cracks between, or making light come from a specific side.
The original texture:
The normal map:
The result:
Not the best, as you can clearly see.
How could I make improvements? Is this even practical?
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Sep 7, 2012
Im having a bit of an issue combining normal maps. Basically I am taking 3 normal maps that were rendered from a normal bake from three separate portions of the model... Using Photoshop i duplicate the layers over into a single file to avoid any overlapping or offsetting the maps, when previewing it inside MAX it does something crazy instead.
The maps display completely wrong even through the resolution and ratios are exactly the same. I have lined them up int the UV editor to verify. Do alpha maps in fact play a role im properly displaying combined maps (separating them from each other in a single file)? If this is the case, then how to i properly copy the alphas over into a single file using Photoshop?
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Apr 9, 2012
I am trying to create a normal map from a model..when i goto "Render to Texture" and press render, i get an image with red color..In projection mapping, when i click on pick , i don't find anything to pick...create a normal map..
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Jan 23, 2013
I have a problem when I extract the normal map of mudbox. I see on the result a degraded in the normal, then when i put on 3d max i see a shadow degraded... Maybe i have bad parameters in normal maps extractor. extract the normal map on mudbox where resolve this problems.
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Dec 4, 2009
I like to know how do you go about making normal maps for textures
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Feb 20, 2008
I don't want anyone to do it for me but i need to turn this persons hair to normal color brownish.....
Any thoughts on approach?
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Aug 4, 2011
I am having troubles loading a .avi file into the diffuse color swatch.I am following tutorial which comes with 3ds max.(Animation Tutorials-Creating Explosions) There is a plane and i must load a video file with explosion (.avi) and assign that material to it.So i make new mateial,choose Bitmap on Deffuse color swatch and when i browse for the video file i can see it in the browse window but when i select it i cant click "Open". Also 3ds max comes with the tutorial files ready , so i tried to open the ready scene and in it , the plane is with assigned material on it,but the .avi file can not be seen, even when u render the scene.)
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Apr 13, 2011
The same scene, same settings, produce 2 very different outputs in max 2011 and 2012, render to texture for normals is currently useless in max 2012.
The blue one is a correct tangent normal map created from a sphere in max 2011, the colored one is the the one created inside max 2012 from the same objects and settings, and the last is another sample of normals generated in max 2012.
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Apr 25, 2012
Having problems with *.3ds exports no longer referencing color/diffuse textures? All I get is a white square now. Everything works fine in 2012 (standard install)
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Feb 28, 2011
I would like to know if I can import my AutoCAD 3d file into 3DS MAX, with the lighting maps and material maps intact. This is because I am doing my thesis on AutoCAD 2011 but I would like to use 3DS Max to do a walk through video.
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Jul 26, 2013
How do I get the color selector numbers to be "normal." I've got fractional numbers on the spinners for RGB and HSV.
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Apr 22, 2012
I'm on a project where I need to export displacement maps / normal maps from zBrush 4.0 to Softimage 2012.
Im using the "Multi Map Exporter" to export the maps out of zBrush.
I know that I have to use the "change range node" between the image and the displacement port of the material and set the displace geometry approx. to "Fine" and play with the settings.
So my questions are:
1. Is there a way to calculate the exact ranges for the "change range node" for the map or is this gueswork?
2. In the geometry approximation what kind of settings are normaly appropriate in terms of mixing rendering speed and highlevel detail (look).
3. I exportet a normal map and pluged it with standart settings to the bump port of the material but the light seems to be inverted. How can I solve this?
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May 28, 2013
I'm using Elements 11. I imported some photos to my catalog and the program asked if I wanted to import the tags as well. Of course I did and so did the program. However, now when I want to find pictures of a specific person that I tagged in people taggs in elements are separate from the photos in the normal tag with the same name of that person. So I have to review both places to find all of the pictures for that person.
Is there any way to change a normal tag to a "peoples tag" so that I will find all images of that person when I want to find it?
In my opinion it is a little strange that there is now the distinction between two different tag types. If I save the tags to the file via "Save Metadata to Files" then the peoples tags are written in the normal tags section in the files since Windows seems to know only one tag system. So when I import the files again in Elements then naturally the peoples tags are converted to normal tags because it could not distinguish which is which.
Is there a better solution? Can I just combine the normal tags with people tags? It's far too hard to retag all of the photos and the automatic face recognition doesn't work very well in many cases so a lot of work is necessary.
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Apr 8, 2013
The company I work for hired someone to take "professional" photos and the thumbnail preview is the normal color but when you view the actual image the colors are completely wrong. The background is supposed to be white.
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Nov 9, 2011
I have used textmask on text and the textmask is solid, how can I change this from solid to normal textmask .
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Oct 19, 2012
I inherited a computer at work where the pan function scrolls the drawing left when I move the mouse right. Where is the option to change it back to normal?
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Feb 27, 2012
I have several frames built by Frame Generator in project.
Than one frame has been diminished much while design so I use just several frame links just like parts without skeleton.
Those frame links I have renamed since I have several copies and I would like to have unique name. Now when I start the assembly consisting those links Inventor naturally inquires about missing files.
I show to renamed one and everything works ok except when I start the file again it asks again nevertheless file has been saved. Inventor still remember this frame link names as it used to be in browser and does not accept replacement.
[URL]........
I wish I must not rebuild those parts from scratch again. Therefore I have two questions
Is it possible to save this frame part as normal part (save as does not do it) ?
Is there some other way to get rid of Frame Generator status of some part built by Frame Gen?
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May 14, 2013
I have a part that was made from content center and modified further. I would like Inventor to no longer recognize this part as a content center part. It has been renamed and migrated to 2013 format, but still when inserting into an assembly the assembly recognizes it as a content center part in the browser.
Also, the browser title for the part will not update with the file name.
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May 29, 2012
The problem I have is I cannot change the brush to pure black; it's only dark gray and normal methods of changing the color aren't working.I went to Brushes, selected one of the Artistic_Ink brushes. (And drew a design)
I tried double clicking on it in the Brushes palette and in the "Art Brush Options" the colorization was already set to Tints. I tried all the other options but the color of the artistic brush is still dark gray; not black.
What else can I do to change the brush to pure black?
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Jul 2, 2013
How do I change a project file back to a normal .mov file so that I can play it on my iPad or send it to a freind. I have taken out all the bits that I dont want and woukd like to be able to play it as a normal file and not in "Photoshop"
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Oct 23, 2004
trying to apply a diffuse glow, but the resulting effect comes out all grey/blue. I've tried the effect on multiple different image types (jpg, nef, etc.) and the results are always the same. I know what diffuse glow is supposed to look like.. and this ain't it!
I was editing on a different windows machine and I applied the diffuse glow. It worked fine. 10 minutes later, I tried to apply the filter again to the same image (started over), and again it gave me the ugly gray/blue look.
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Mar 10, 2006
I'm trying to use Distort Glow on an image in PSD and/or TIF but it's greyed out... is this normal?
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Oct 9, 2013
AutoCAD - Why does the Normal plot style plot in color? Black seems to make a lot more sense. Almost everyone in Architecture uses black prints most frequently so that should be the default. And you can't adjust Normal to all black. So what was AutoDesk's reasoning?
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Nov 7, 2004
I'm try to add a Diffuse Glow filter to an image and it's not working as expected. When I increase the Glow Amount slider, the high lights in the image turn BLACK, shouldn't they get brighter? This happens with all images JEPG's, TIFF's and PSD's with layers or not. I'm running PS7 on a PC. What am I missing? Thanks in advance for your help!
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Apr 30, 2006
It seems my 'diffuse glow' filter option has somehow inverted itself and now read everything as black. I have tried to eveything, even re-installing the program to reverse the mistake, but to no avail.
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Feb 7, 2012
no matter what i try, i can never get a nice diffuse reflection using mental ray. How to achieve a nice smooth (not grainy) reflection using mental ray?
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Nov 12, 2013
I cannot seem to find the Diffuse Glow filter in CC. I have been using PS for years and have always seen it under the filter, distort, diffuse glow.
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Nov 19, 2013
When I open the Diffuse Glow filter, it appears as if inverted, or negative. What I expect to be a light halo effect shows up as a dark glow. How can I reset this filter to show the normal 'light' halo effect?
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Mar 3, 2008
I am still on PS CS saving up for Creative Suite production Premimium CS3, anyway, When I add a diffused glow to a picture instead of the white glow I get a grey color cast with lots of noise where the glow is supposed to be, this also happens when I try to change a color. When I change say red to blue all the red areas of the picture turn to a grey noisey, ugly color. Any ideas why this is happening. This is happening to all my pictures.
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Mar 31, 2011
I've enclosed an original picture and my 3d scene. the problems lies in the shadow on both sides of the lamp which is too hard edged. and normally, there is a grid right beneath the cylinder bulb, but when applying that grid in 3ds max the whole scene becomes speckled. must have something to do with the light being blocked by geometry.
how to achieve a soft shadow as shown in the ref pic?
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