Mudbox :: Does It Has Tool Like Spotlight In Zbrush
Jan 13, 2012does Mudbox have tool like spotlight in Zbrush?
View 3 Repliesdoes Mudbox have tool like spotlight in Zbrush?
View 3 RepliesHow to get the Zbrush 'Roll' effect on Mudboxs brush alphas? Here's a link to what I'm referring to:
[URL].........
Can Inventor import files from the Maya and/or Zbrush modeling package?...
View 1 Replies View RelatedI'm on a project where I need to export displacement maps / normal maps from zBrush 4.0 to Softimage 2012.
Im using the "Multi Map Exporter" to export the maps out of zBrush.
I know that I have to use the "change range node" between the image and the displacement port of the material and set the displace geometry approx. to "Fine" and play with the settings.
So my questions are:
1. Is there a way to calculate the exact ranges for the "change range node" for the map or is this gueswork?
2. In the geometry approximation what kind of settings are normaly appropriate in terms of mixing rendering speed and highlevel detail (look).
3. I exportet a normal map and pluged it with standart settings to the bump port of the material but the light seems to be inverted. How can I solve this?
How can I get the spotlight effect as shown in the pictures below.
View 3 Replies View RelatedI am working on a intro page for an artist website. I would like to do an easel with one of her works on it, with a spotlight shining down from upper left or right. How do I achieve the shadow of the easel with the spotlight? I am using the lighting effect in PS for the spotlight.
View 6 Replies View RelatedI'm going to create a website for one of my customers. He wants a spotlight pointing to two dancing people.
I'm having a kind of a designblock for a few weeks and I'm over the deadline already...
I'm trying to get that batman spotlight effect. I want to have it look like I am projecting my text onto clouds. I kinda have decent looking clouds, how to make it look like I'm really lighting up the clouds with a spotlight.
View 5 Replies View Relatedhow to make this effect below show in the green box.See how it is lighter in the middle....darker around the edges...it looks like the bonnet of a machine.I have tried a gradient but nothing works.
View 2 Replies View RelatedWe like to use small catalogs because they are easier to manage. The problem that arises is files become lost amongst the many catalogs with no way to search across catalogs for a given photo. To remedy the situation, I wrote a Spotlight importer that allows the Mac to index filenames inside LR catalogs. Here is a quick screenshot of me searching for the filename "HPDE" and Spotlight locating the catalog referencing this filename.
View 1 Replies View RelatedI stumbled across this page some time ago. I thought I would share as Melissa is quite inspiring.
[URL]......
I'm trying to create a scene in IV Studio using point lights. If I want to change the position of the light's target, IV won't let me.
The option is simply not available. Not in the dialog (see attached image) an not in the graphics region (clicking the glyph's).
According to the help text, it should be possible (see attached image). The problem persist in both normal lighting styles as in local lights.
Was really wanting to get the first image at the end of a spotlight inserted in the second image of the city off in the distance. Kind of like how the batman symbol is in the spotlight. The symbol is my churches logo and was wanting to use it for our Instagram.
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It's possible to change 96 dpi to 72 in mudbox ?I don't have seen this properties in mudbox.
View 6 Replies View Relatedit is windows8 64 bits.i can't send anything to mudbox.The button is available,but when open mudbox ,there is nothing.
View 9 Replies View RelatedCan I set up camera focal length in mudbox, like maya?I am having hard time to sculpt my model due to the different focal length view in perspective view.
View 2 Replies View RelatedI watched a video: [URL]...... and the person paint in UV view at times. I can not figure out how to do this. How they are painting in the UV View? It would be great for fixing little oversprays like they used it for.
View 9 Replies View RelatedI am working with a human body mesh that I made in maya. The model is all quads, and has been sent to maya and exported back to Mudbox using .fbx many times.
The problem is: On my most recent trip from maya 2011 to mudbox 2011 the smooth tool no longer works the same. The tool still smooths but it tries to arrange the quads from my mesh from rectangles to a more diamond & star pattern. When I open a different file everything works like normal.
There are no errors when importing the FBX file, and every other tool works as it should.
I am relatively new to maya, and just self-taught with mudbox, so there is a very good chance that I may have caused the problem, but I cant find any settings that I would have accidentally adjusted and the problem stays with this mesh even if I import it into a different mudbox file.
For all I know it wont effect my final rigging and animation, but Ive never had it happen before on any other model and from how nasty it makes the mesh look I cant imagine it would be good.
I attached a before and after image of what happens when I use the smooth brush.
Every time I export a scene from Max, and then use the paint tools, mudbox crashes, literally every single time. I can quite happily use the scuplt tools.
I can also quite happlily use the paint tools as long as mudbox is not connected to 3DS Max.
I have applied both SP1 and SP2 for Mudbox 2012, and max is SP'd aswell.
I've got a good machine, Dell M6500, 12gb RAM, 1gb ATI Gcard, Win7
I am working on a personal project and any time I try to detail and texture my character in mudbox, I get no UVs showing in mudbox even tough I have projected UVs in maya before exporting.
View 1 Replies View RelatedAll i see is maximum 4k when you creating new paint layer. Can we somehow paint & output 8k maps ... ?
View 2 Replies View RelatedI use a stencil just with straigh tlines. When using that stencil on a cube or plane it works like a charme. The edges look smooth and like a perfect cut.
The cube below has about 98.000 polys.
when I do the same thing on a base shoe model, the edges do not look good anymore.
even by increasing the poly count to 4 millions.. the edges are not smooth anymore.
I double checked the base geometry of the shoe. it's all in qauds, and the edge flow is very nice done.
- how can I make sure that the lines will appear as smooth and nice like shown on the cube ?
I am trying to create a AO and Normal map of the same model with different sub d level but with different UVs but when I do both my UVs are all mixed up. Is it possible or i need to have the same UVs on both model? what are my alternative?
View 3 Replies View Relatedwhen using the send to feature of 3ds max it take forever to get files to and from mudbox, is there any issues with how it works?
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I want to understand the theory behind the workflow between 3dsmax and mudbox.I know that exist 2 workflows:
1- send your low poly obj model from 3dsmax to mudbox, then subdiv the mesh in mudbox and generate the textures and normal map. Finally return to 3dsmax but ONLY use the maps to recreate a high detail model. This is useful when you make video games character or when you animate the model
2- send your low poly obj model from 3dsmax to mudbox, subdiv the mesh, sculpt paint, generate maps and return the HIGH resolution MESH to 3dsmax(return with textures). It works only if you generate still images, not animation.
I've got a model with uv tiles that I painted on, all good so far, exported out the maps.
now I need to move some of the uv tiles and my question is, how do I reassign the textures in Mudbox so that they appear in the new position of the corresponding tile? Is this possible?
I installed Mudbox 2012 just a few minutes ago. And almost immediately I ran into this problem. All images of objects in the official Mudbox documentation have a shiny brownish appearance by default. E.g. :
[URL]........
However, whenever I am loading a pre-installed mesh (Create > Mesh > Sphere), I am getting a solid black object. E.g.:
[URL].........
So how do I change the view? My display options are set as follows:
[URL]........
My laptop specs are as follows:
Core i5 2.3GHz
4GB DDR3 RAM
1GB graphics solution (AMD Radeon HD 6490M)
OS: Windows 7 Ultimate 64bit
When extracting texture maps in Mudbox, there are automatic options for Ambient Occlusion, displacement and Normal maps. How do I go on about creating a color map?
View 2 Replies View RelatedI modeled a female body and imported from 3DSMAX to mudbox to texture but now i'm having trouble on baking the displacement map in MUDBOX. I'm using tiff 32 bit floating,7 x 7k, with search distance of 4 (i believe it's a relative good number). My source model is step 0(with about 2 million faces) and the other is step 2(with aprox. 6 million faces). I'm using target to closest model, smoothing only the source and wht i get is this: a big black image with one or another gray dot.
I saw several tutorials about wht might be. I changed several times the search distance, and also tried to bake in max. Nothing seems to work. Mudbox keeps leving me with a blck image and max gives me something strange that works a little as a displacement map but it is totaly untileble.The two images attached are from mudbox. One as i get, and in the other i tried messing with levels in photoshop but it didn't work too.
I just update Mudbox 2012 to SP1 and now I get 2~3 seconds delay at end of the every brush stroke.
- I can fix it by uninstalling SP1 (so problem is SP1, please do not blame my hardware or setting)
- No problem with Painting brushes, only Sculpting brushes lag
- Problem is not Pen or Tablet, same happened when I use Mouse
- Problem have nothing to do with mesh density (64.000 poly is nothing!!)
- I remove all settings and setup fresh Mudbox 2012 with SP1, no chance
I've been using mudbox 2013 on my machine for the past year. Mostly for texture painting. I tried installing 2014 but it doesn't work on opensuse 12.3. Is there any reason to go to mudbox 2014? I mostly just use it for texture painting, tried sculpting with it but I felt I was better off using playdough.
Intel xeon 1230v2
16gb ram
nvidia gtx650 2gb