Mudbox :: Painting With 8K Maps

Aug 14, 2011

All i see is maximum 4k when you creating new paint layer. Can we somehow paint & output 8k maps ... ?

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Mudbox :: Texture Maps Won't Align To New UVW Map

Aug 21, 2012

I encountered one problem with mudbox.I have finished sculpting and texturing my high-res model, but after extracting the texture maps, I realised there are some overlapping issues in my uvw map.

so i modified the uvw map back in 3ds max, exported the model, and import the new uvw map into mudbox. Due to the modification of the uvw map, the texture maps kind of screwed up on the model as they are not aligned to the new uvw map. I figure there might be a way to store the texture map information on the model into some place, then get it to reapply onto the model after i reimport the new uvw map.

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Mudbox :: Extract Normal Maps

Jan 23, 2013

I have a problem when I extract the normal map of mudbox. I see on the result a degraded in the normal, then when i put on 3d max i see a shadow degraded... Maybe i have bad parameters in normal maps extractor. extract the normal map on mudbox where resolve this problems.

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Mudbox :: Painting In UV View

Aug 1, 2012

I watched a video: [URL]...... and the person paint in UV view at times. I can not figure out how to do this. How they are painting in the UV View? It would be great for fixing little oversprays like they used it for.

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Mudbox :: Painting And Crashing With Max?

Jul 13, 2011

Every time I export a scene from Max, and then use the paint tools, mudbox crashes, literally every single time. I can quite happily use the scuplt tools.

I can also quite happlily use the paint tools as long as mudbox is not connected to 3DS Max.

I have applied both SP1 and SP2 for Mudbox 2012, and max is SP'd aswell.

I've got a good machine, Dell M6500, 12gb RAM, 1gb ATI Gcard, Win7

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Mudbox :: 1 To 1 Pixel Values While Painting?

Jul 21, 2011

I am loving the painting tools in Mudbox, however I cannot find a way to paint on a non diffused model. Any trick to see 1 to 1 pixel values while painting?

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Mudbox :: Painting Sharp Edges

Apr 9, 2013

it seems it's impossible to paint sharp edges in mudbox (ie when painting there is no softness to the brush)... is there a good way to do this that i'm missing?

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Mudbox :: Projection Painting Comes Out Dark?

Mar 19, 2011

i selected a texture to use for a wall and painted it on my model, regardless of what i do the texture comes out a LOT darker than the actual texture. How can i change this? i have trys on variouse models and its all the same comes out a lot darker.

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Mudbox :: Can Fix 2014 Painting Artifacts

Jan 18, 2014

I have painting artifacts in Mudbox 2014 even when using the default models. I tried the environment variable "MUDBOX_PAINT_CONTEXT_FLUSH" as suggested on the Service pack 2 page.

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Mudbox :: Seam Artifacts With Baking Displacement Maps?

Dec 2, 2011

We're experiencing some artefacts near UV seams on our baked displacement maps. We have a clean, multiple UV-tile model which is subdivided, sculpted etc. Baking uses subdivision method, smooth target mesh and UVs on (we render with prman). Edge bleed is default 2, anti aliasing to x2.

Then test the map out by bringing the target model back in, subdivide up to the corresponding level, and sculpt using maps. The artefacts are not everywhere, just on some UV boundaries in some areas, very strange. The UV boundaries are clean quads, same spacing, good use of UV space. My concern is its in sporadic regions, and not globally over all seams.

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Mudbox :: Projection Painting Turns Diffuse Darker

Oct 19, 2012

Trying to do a normal projection painting and getting darker skins. I tried to turn on and off the gigatel to see if fixes the problem but still gives me darker color. Tried using Ptex to see if this fixes the problem, problem still remains. None of the techniques I tried worked...

When I use the standard mudbox base head, no issues. It paints as it should. When I open my sculpted mesh portrait, same workflow and it gives me much darker image as the video shows.

Video: [URL] ......

My system spec:

I’m using Nvidia GTX 560 Ti, 1G ( Driver version 9.18.13.697 - 02-October-2012 )
Windows 7 Pro 64bits.
cpu i7 860, 2.8 ghz
16 GB rams.

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Mudbox :: Linux Version Freezes At 99% When Generate Maps And Shows Tangents Calculating

May 20, 2012

Mudbox 2012 SP3/2013 SP2 Linux version freezes at 99% when generate maps and shows Tangents calculating ...

Not sure about Windows version but Linux versions (2012/2013) on my computer have this issue. The actually maps can be generated even it freezes at 99% and shows Tangents calculating... However, it is very annoying because I have to force Mudbox to quit everytime at this step.I even tested with a simple tube in Maya and brought it into Mudbox for testing. It gave me the same result and froze at 99%.

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3ds Max :: Lighting Maps And Material Maps Intact

Feb 28, 2011

I would like to know if I can import my AutoCAD 3d file into 3DS MAX, with the lighting maps and material maps intact. This is because I am doing my thesis on AutoCAD 2011 but I would like to use 3DS Max to do a walk through video.

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3ds Max :: How To Use Material Maps

Mar 23, 2013

how to add refletion to a material. In Cinema 4d I can simply click and reflection and adjust the parameters and i have it, but 3ds max is more complicated and has more things. So i go to "maps", check the box for "reflection", than i have to choose a map. But i want a map that gives me total reflection everywhere, no falloff or things like that. What map do i have to choose?

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3ds Max :: How To Get To Default Maps

Sep 1, 2012

So I somehow managed to add multiple libraries to my material editor. I think I didn't realize they were added so I kept adding them. Now I want to delete them because I'm not using them, and they just get in the way for when I'm trying to get to the default maps.

Here's a screen shot....

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Lightroom :: 4 Can't See The Maps

Apr 20, 2012

I have installed LR4 X64 on a brand new Windows 7 ultimate laptop. I can't see the maps. I have updated to LR4.1 RC still can't see the maps. I have checked the firewall logs and added LR to allowed programs. Still no luck. I have turned the firewall (Windows) off. Still no luck. All other app access the internet OK. Other features in LR can access the internet OK, e.g. ftp to my website. I have searched google and this seems to be a problem for others with the X64 version.

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CorelDRAW X3 :: Clipart With Maps

Jan 13, 2013

In my old version of CorelDraw 7 there was a set of cliparts in the third CD with a lot of country and continent maps. I cannot find them anymore in CorelDraw X3.

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Photoshop :: Displacement Maps

Sep 20, 2002

effects from a displacement map?

i.e. what should be contained in it for good effects?

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Photoshop :: Image Maps

Jan 11, 2005

i've tried using image ready... is there any way that i can make the text itself into an image map? i mean... i don't want to have to draw a rectangle around the text... or make guidelines around the text.... is there any way i can make the actual text into an image map?

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Photoshop :: Displacement Maps

Oct 19, 2003

trouble with displacement mapping. I am trying to cover a very rugged cliff face with the Union jack (british flag). I am trying to get a sort of old faded spray painted on look, following the rock contours.

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Photoshop :: Displacement Maps

Feb 21, 2008

trouble applying a displacement filter to my flattened images. I think i know how to create the displacement map. I right click on any one colour channel; duplicate it; save as a new channel; and save this new b&w image as my disp. map.

But then i go back to the image that i want 'displaced', click on the appropriate layer, go to Filter>Distort>Displace, click OK on the little dialog box and then open the previously created disp. map. Then nothing happens.

i have CS3 Production Premium installed.

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3ds Max :: Vector Maps And Backburner

Apr 25, 2013

I tried rendering a sphere with an multipage pdf earthmap over backburner. The map is only loaded and rendered in lowres. Rendering on each workstation locally works fine and highres and as expected.

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3ds Max :: Preserve UVW Maps After Optimize?

Sep 8, 2011

I've made a model I'm content with - editable poly, and have added a UVW Map modifier and Unwrap UVW and subsequently rendered the UVW, taken it into photoshop and done what I would like to it then brought it back in as a diffuse material - all worked fine.I'm going to be using the asset in a prototype game so want to decrease the number of triangles rendered. So to decrease the polygons I've added an Optimise modifier. This is great for decreasing the number of polygons, but unfortunately as it changes the underlying geometry, it appears is mucking up the UVW coordinates and my material is all over the place.

What is the correct process or technique to decrease the polygons and preserve the UVW map appearance on the object, which was set on the higher res version? I've tried changing the modifyer stack order but as the shape has a number of irregular surfaces, the unwrapped UVW in peel mode is a real mess and would be extremely difficult for me to texture with any consistency.

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3ds Max :: How To Display All The Maps Used In The Scene

Apr 9, 2013

I have a model with jpg textures.

I renamed all the textures to tif textures and now 3ds Max tells me that there are still missing jpeg textures.

I followed the tutorials on the web to fix these issues : I mean by using the material/map browser but I can't find the "root Only" checkbox that is in 3ds Max 2009.

How can I display all the maps used in the scene ?

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GIMP :: How To Merge 2 Maps Together

Oct 18, 2012

Im trying to merge 2 maps together so that I can combine the info from the 2, unfortunately one of the maps has been adjusted to the curve of the earth while the other is flat. I've been able to get it fairly close with the perspective tool but I was wondering if theres any way to make it match points on the maps to merge them down to the same size and shape so that they flat map has the same curve as the other map.

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AutoCAD Map 3D :: 2013 - Editing DXF Maps

Nov 26, 2013

I'm new to AutoCAD, and especially new to AutoCAD Map 3D. I need to make a plat showing a well location. When using Petra or DrillingInfo, a map can be printed to a DXF. DrillingInfo puts out a DXF with just the 0 layer, and the well spots come in as polyline circles. The DXF Petra puts out opens with different layers and symbology, which I like. It's just that the well spots are blocks, which I do not understand. When I open the Petra map with AutoCAD Map 3D, my well spots are unitless block references, and are tiny specks. I need to resize them so they can be seen.

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AutoCAD Map 3D :: Display USGS Maps

Jun 11, 2012

Could AutoCAD Map displays USGS maps as black and white?

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Photoshop :: Creating Image Maps In CS3 --...

Jun 28, 2008

After just reading all 146 messages in the topic, "No more ImageReady in CS3 - VERY FRUSTRATING", I am seriously bummed, but left with unanswered questions.

Specifically, has anyone found a cheap, practical alternative for creating simple image maps with polygonal click regions? I want to create an actual map, where you click on a city name and go to a web page on that city. Rectangles do not work, as the real world regions are not shaped that way -- it has to be polygons. Nor do I want the map to be physically sliced apart and reassembled with table elements. I just want to use the HTML map
and area tags.

Photoshop 7 (my last version) could do this simple, useful task. My Photoshop CS3 "upgrade" cannot.

creates simple map & area image maps -- or perhaps an add-in or standalone? Something other than a $300 piece of otherwise useless (for my purposes) bloatware.

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Photoshop :: Create Bump Maps?

Jul 28, 2004

way to create a good bump map from a picture?

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Photoshop :: Displacement Maps Plugins

Nov 9, 2005

What I am looking for is some sort of plugin that takes the tediousness out of it and lets you preview it in realtime.

An ideal plugin would be able to do the following:

-view the source image - image to be displaced.

- View composite image preview(what you see in photoshop when the disp map is applied)

- View Displacement Map preview - hopefully these would be side-by side

I have an image of a face, and an image of text and I want that text to look like it is wrapped onto the face.

Select the face image (ctrl-A) & open the plugin. THis becomes the composite (preview) image

Next to that is the Disp. map. In this case I would check a box that says "use composite as displacement map" It would greyscale the image of the face, and that would be the height/depth disp. map whihc I could then fine tune.

Next to that would be where the image to be displaced is. I open up the image file of the text.

Now I see in the "Composite image" the text wrapped around the face, following the contours of the face. I can adjust the levels of the disp map to create a more dramatic or more subtle effect. WHen I'm finished I click OK.

The "file to be displaced" (in this case, the text image) can also be "same as composite"

If you have ever seen this image where it looks like a photo of a crowd taken from above, but it almost looks liek the height of the people forms Bill Clintons face, this is what this would be used for.

The composite would be the photo of the crowd. The disp map is the photo of clinton's face. SInce the displaced image and the Composite image are the same (via checkbox), you just hit apply after adjusting your disp map. It applies the disp map to the selected original image, and the lights & darks displace the original and give it that look that I just described.

- click to open a source file for the disp. map. - ideally I would be able to open even a color jpg, and it would convert it to greyscale upon opening in the plugin window.

- ability to use the selection (preview composite image) as a displacement map rather than saving & opening it up

- invert the greyscale disp map.

- ability to adjust levels of the alpha/disp map in the preview window in order to darken the darks, etc.

- ability to resize/rescale the dispmap in the preview window. THen in realtime or close to realtime I would see the results in the Source Image preivew window. This way I can shrink or grow the disp map to fit my selection if need be

- Ability to grab the disp map and move it around in order to precisely line it up against the preview image

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Paint.NET :: Create Normal Maps?

Oct 25, 2013

I've been using Blender a lot recently, and, not wanting to front the money to buy a Normal Map generation program or (oh dear) use GIMP of all things, I decided to try creating a Normal Map in Paint.NET.
 
What is a Normal Map, you ask? Normal Maps are images that are used in conjunction with a texture to give the texture false 'depth', allowing, say, light to shine onto the bricks in a texture while not getting into the cracks between, or making light come from a specific side.
 
The original texture:
 
The normal map:

The result:
 
Not the best, as you can clearly see.
 
How could I make improvements? Is this even practical?

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