Mudbox :: 1 To 1 Pixel Values While Painting?
Jul 21, 2011I am loving the painting tools in Mudbox, however I cannot find a way to paint on a non diffused model. Any trick to see 1 to 1 pixel values while painting?
View 2 RepliesI am loving the painting tools in Mudbox, however I cannot find a way to paint on a non diffused model. Any trick to see 1 to 1 pixel values while painting?
View 2 RepliesVia VBA macro, some way of getting RGB/CMYK color values of a bitmap pixel by pixel?
View 1 Replies View RelatedI'm trying to show, using the eyedropper tool, the actual values of pixels in an 8-bit grayscale image (Mode command confirms that's what's there). In the Info panel, the eyedropper tool displays percentages for every type of color information (K, CMYK), while the "8-bit" field remains blank.
View 9 Replies View RelatedI watched a video: [URL]...... and the person paint in UV view at times. I can not figure out how to do this. How they are painting in the UV View? It would be great for fixing little oversprays like they used it for.
View 9 Replies View RelatedEvery time I export a scene from Max, and then use the paint tools, mudbox crashes, literally every single time. I can quite happily use the scuplt tools.
I can also quite happlily use the paint tools as long as mudbox is not connected to 3DS Max.
I have applied both SP1 and SP2 for Mudbox 2012, and max is SP'd aswell.
I've got a good machine, Dell M6500, 12gb RAM, 1gb ATI Gcard, Win7
All i see is maximum 4k when you creating new paint layer. Can we somehow paint & output 8k maps ... ?
View 2 Replies View Relatedit seems it's impossible to paint sharp edges in mudbox (ie when painting there is no softness to the brush)... is there a good way to do this that i'm missing?
View 4 Replies View Relatedi selected a texture to use for a wall and painted it on my model, regardless of what i do the texture comes out a LOT darker than the actual texture. How can i change this? i have trys on variouse models and its all the same comes out a lot darker.
View 1 Replies View RelatedI have painting artifacts in Mudbox 2014 even when using the default models. I tried the environment variable "MUDBOX_PAINT_CONTEXT_FLUSH" as suggested on the Service pack 2 page.
View 1 Replies View RelatedTrying to do a normal projection painting and getting darker skins. I tried to turn on and off the gigatel to see if fixes the problem but still gives me darker color. Tried using Ptex to see if this fixes the problem, problem still remains. None of the techniques I tried worked...
When I use the standard mudbox base head, no issues. It paints as it should. When I open my sculpted mesh portrait, same workflow and it gives me much darker image as the video shows.
Video: [URL] ......
My system spec:
I’m using Nvidia GTX 560 Ti, 1G ( Driver version 9.18.13.697 - 02-October-2012 )
Windows 7 Pro 64bits.
cpu i7 860, 2.8 ghz
16 GB rams.
I am trying to quantitate data on some black and white microscope pictures I took, but the images are too bright in parts and I need to darken them down.
Is there a way that I can use photoshop to darken certain pixel values within the photo?
I have tried adjusting the levels in the picture so that the greys are limited, and I have tried changing the greyscale, but to no avail.
I need to make it so that two images have the same pixel values so that they can be calculated evenly.
I need to look at the pixel intensity of a gray scale image to write some code. I have used some trivial softwares like paintshop pro earlier where you can see the pixel intensity being displayed along with the co ordinates of the pixels as you slide your mouse pointer across. In Gimp 2.8 for windows, i can see the co ordinates but not the intensity. My image is a grayscale image.
View 4 Replies View RelatedI'm using a Canon 40D, Photoshop 6 and a Mac Mini running OSX 10.8.4.
I'm loading a RAW image from my Camera into Photoshop in 16 bit mode. As I understand it, my Canon 40D has a 12-bit A/D and RAW images have a 12 bit depth out of the camera. Loading them in 8-bit depth would lose some dynamic range/resolution, so I choose to load them in 16 bit mode.
Once the RAW image is in Photoshop in 16 bits, I scroll over parts of the image with the color picker to see the pixel values. This is where I lose understanding of what's going on. The color picker shows pure white values as 32768 and pure black values as zero. Apparently Photoshop (or Camera Raw) is shifting the 12-bit camera data up to fill the top 16 bits in Photoshop. But this is not entirely true! If it truly shifted all 12 camera bits into the 12 MSBs of the 16 bit Photoshop value, wouldn't the max white value be 65535?? If the 12 bits were shifted into the 15th bit, wouldn't the max value be 32767?? Where does 32768 come from? Also, what is Photoshop putting into the LSBs after it does the shifting?
I'm trying to do some averaging of lots of low light exposures using Linear Dodge in 16 bit mode. If photoshop indeed shifts the 12-bit camera values to the MSB of the 16 bit word, I'll eventually run into clipping when I sum my images. I'd have to go to 32-bit mode and that really slows down my system, almost to the point of uselessness.
What's going on in 16-bit mode?
I am interested in setting up a plugin that is able to read the greyscale values of a defined number of pixels throughout an image, average them, and then generate shapes based on the value output.
View 3 Replies View RelatedI have an attribute blocks and this att block has two tag values , is there a simple code for to change 1st tag values automaticly according to 2nd values ?
for example :
1st tag (50x50) - 2nd tag ( 100 ) ==> 50x50-100
if i enter 201 valuse to 2nd tag then 1 st tag has to change as 100x100
if i enter 501 valuse to 2nd tag then 1 st tag has to change as 150x510
I attached a jpg file for explain much better
Is there a way to have no layer value set for the description keys. I set all the layers, and now I realize I'd rather set this to no layers (boxes are all unchecked). I'd rather see no value under the layer column, but there doesn't seem like a way to set this.
View 1 Replies View RelatedWhen I crop a picture Pixel Demensions become 6 bytes Width and Height 1 pixel each. I can no longer see the picture. How can I fix this?
View 4 Replies View RelatedI managed to remove the background, of an image,(A whit background) and put the image on top of a transparent layer. made a transparent image. When I place this image over a light color background, it looks fine, but when I place it over a dark color background, the edge of the image looks very rough and dirty, I think it's because some of the anti alias from the original image, how can I make it a clean image without going to delete pixel by pixel?
View 2 Replies View Related We are developing an application using functionality of Gimp´s channel mixer with java.
Our problem is that we don’t Know how channel mix works exactly for transforming pixel by pixel in Java.
For example,
We have an image an do on it the next mix:
Output Channel = Red
Red=200.0
Green=0.0
Blue=0.0
For simulate that, we transform all pixels with Red Component *2 and 255 (maximum) if is greater.
Our problem is:
Output Channel = Red
Red=200.0
Green=60.0
Blue=0.0
How can I simulate that?
Can AUTOCAD sum values that are entered as text values? Attached is a table text whose right final values should be all sumed up? Is this possible inside AUTOCAD?
View 9 Replies View RelatedI have two art objects on two layers. I want to match to the pixel the two objects that otherwise could be exactly the same but one layered object was imported slightly smaller.
The scale tool has good scale handling, I just want to measure the tool spots to the pixel to gain an exact scale size factor and match sizes.
It blows my mind that somthing this simple isnt all that simple. I used the eyedropper tool to slect a color from another photo, then used the brush while fully magnified to change the color of each pixel.
It was coming out a weird greyish color, and I noticed that if I clicked more than once, it got darker, but so did the pixels directly around the one i was editing. So, i copied both pictures, loaded them into paint, and went to town.
It worked, but then when i copied it back into photoshop, it had a black background (there was no background in the original pictures) around the sprite I was editing. I tried to use the magic wand tool to get rid of it, but it took parts of the sprite with it, so...
Is there any way that I can edit the color of a single pixel (or hell, even a group of pixels if they share the same exact color would be nice...preferred, even) accurately? If not, what program could I use that would keep the transparent background?
I'm using Photoshop CS5 and as you can see on the picture below, when I set my grid line to every 1 px, grid doesn't match canvas pixel size.
Now I'm not able to draw sharp shapes using pen tool because even if I hold shift key everything gets blurry.
When I drag around vector points of paths they are not constrained to the pixel grid, when the option "Snap Vector Tools and Transform to Pixel Grid" is off. This is the behavior I expect.BUT: When I drag whole paths, they snap to the pixel grid, no matter what. I even have snapping completely disabled.
This is particularly annoying when eg. creating a path for a zipper. I first make a path for the inside of the jacket or whatever, then I make one notch for the zipper and copy it over and over again for all the notches. It's very troubling when these elements snap to the pixel grid, because it's very unprecise then.
I'm trying to make the edge of this image like the colors on a soap bubble, I've looked at tutorials for doing soap bubbles. It's not usually included in it. Sort of a blurred shiny transparent coloring if that describes it at all.
View 5 Replies View RelatedI have 7.0. I scanned in a drawing, saved as jpg and now wish to use the paintbrush on it. however, as soon as I click on the picture to paint, the entire picture moves, and the brush is not active.
View 1 Replies View RelatedIn the photoshop user sept. issue magazine there is a tutorial of how to make a photograph into an oil painting by way of photoshop and painter IX, my question is, how can i complete the oil painting look from a photograph/image by just using photoshop and if I can ,
View 1 Replies View RelatedI have a project open in a 3d view to paint on a 3d mesh. Everything is fine until I save, close, and reopen. When I open the file to resume I can no longer paint on the model. I can still go to the UV (flat) view for any of the materials on the model but I can't paint on the mesh in 3d view.
I can open a new 3d layer, re-import the mesh, save and reapply all the previously painted texture to the new mesh layer and keep working but this seems not a very efficient work-flow.
I don't think many 3d pros actually use this piece of PS for texturing.This is the first time I've tried the 3d functionality of PS so I may just be overlooking something.
I was painting on top of a picture I took, with the Art History brush one day adding an oil painting look to it (I was working on a new layer and not the layer with my photo on it), at end of the day I saved my work I had done so far and quit the program. The next day, I went to continue my work. When I loaded my work, added a new layer for a new section of the painting I wanted to do. The Art History just painted in white instead of adding the oil painting effect I got the previous day. I picked the same brush presets and the colors on my palette were set to the default colors (the way they were the day before). so that I can continue on with my painting?
View 12 Replies View RelatedI am new to digital painting, and would like to get to know it better. Right now, I want to mimic the style of the attached image. My question is: how do I archive this look? (i.e. what brushes do I use, what tools? Blur? Smudge? etc.) (I am using CS5)
View 1 Replies View RelatedI am currently working on somthing that will require me to make cartoon characters and color them. So far ive drawn them on paper and put them on my computer. My plan was to scan the image to my computer and use it as a template to place vectors over and reshape them.
Any good way to make cartoon characters using photoshop.