Im trying to merge 2 maps together so that I can combine the info from the 2, unfortunately one of the maps has been adjusted to the curve of the earth while the other is flat. I've been able to get it fairly close with the perspective tool but I was wondering if theres any way to make it match points on the maps to merge them down to the same size and shape so that they flat map has the same curve as the other map.
I have city maps from various sources with color-coded information. I'd like to align these maps on top of each other (as layers) as automatically as possible. The maps might have different scales and may vary in details. I'm hoping that some "edge extraction" and "overlap matching" can automate this task.
I would like to know if I can import my AutoCAD 3d file into 3DS MAX, with the lighting maps and material maps intact. This is because I am doing my thesis on AutoCAD 2011 but I would like to use 3DS Max to do a walk through video.
what i want to be able to do is take several colors and merge them so that it kinda looks like black fading into say blue the back to black again if you look at the background of this website you'll see what i mean [URL]......
I have a day sky that has trees in it and basically what I want to do is delete the spaces where the day sky is & replace it with a picture of a starry night sky so that the end result is the night sky peeking through the trees.
I have two graphs with one curve (single line curve on a x-y axis, one is blue, one is black), and I scaled them to the same axis size. I now want to put the two lines onto the same graph (one of the two). What I do is I select the graph with the black curve (on a white background btw), and select the black curve with the free select tool, and copy it to the other graph.
Unfortunately, this proves to be problematic as when the two curves intersect, my black curves (and the small surrounding white background) "erases" the blue curve. What I would like is at least for the white background to appear "behind" the blue curve (it is ok for just the black curve to be on top of the blue one).
Is this possible to do with GIMP or do I need another software ?
Whenever I work with layers to try and achieve an effect I want, I have 2 or more layers. Then when I try to merge them to get the desired effect, "nothing happens!".
The other layers in the layers menu disappear and my picture remains unaltered, it's like whenever I draw in GIMP, all that editing is seen on my image, but when I try to merge my layers to get say, a glow effect, nothing happens to my image. It's like I didn't do anything. So frustrating!
Basically, what I do is this:
1. I create a new image. 2. I beginning stages of my image on whatever I want to do. 3. I create a new layer (or more than one, doesn't matter) to tinker around to try and achieve a certain effect (doesn't matter what effect I'm trying to achieve, always has the same results). 4. Then when I'm done tinkering around, I go to "Image--Merge Visible Layers" 5. Nothing happens. The multiple layers I had in the layers box vanish, but the effect I was trying to achieve is not merged with my image!
Layers are useless to me because I can't use them, yet I need them to achieve the things I need to have in my art. I am not looking for how to merge two images together in one, I want LAYERS not images.
One of the purposes I want to use GIMP for are in scaling the dimensions of objects like musical instruments or sculpture, to create a construction plan. If I have an undistorted photo of, say, a guitar, and I know at least one dimension in the photo, I can SHOW and CONFIGURE GRID to get a "1 square = 1 inch" reference and extrapolate the remainder of the dimensions.
What I need to be able to do is include the grid in a saved/rendered photo file, which GIMP doesn't seem to want to do. The grid appears to be virtual, and disappears when layers are flattened out and the image is exported.
Is there a way to do this, or do I need to generate a standalone grid as a transparent layer and include that in my merge? If so, how do I go about generating a grid layer without having to hand-draw one?
I've downloaded some texture maps of Earth and Mars that consist of a number of JPG images that are all 1024 pixels square. What I want to do, and I've tried and failed so far, is to combine the separate images to make one big map of the planet surfaces. I assume this will be possible by tiling the images.
I've had a google around but can't find any tutorials related to combining sections of a map together.
I'm looking for a plugin that will merge one layer with all of the individual layers below it. So this would be the equivalent of duplicating one layer multiple times and then moving each duplicate between all the layers below and then merging the duplicate layers down to each original individual layer.
It could be seen as putting an ace on top of the deck, duplicating that ace 51 times, and then putting a duplicate ace in between each of the cards below and then merging each duplicate ace card down to each of the other individual 51 cards below in the deck.
I've found allot of nice multi-layer plugins (Like "LayerGroups") on the GIMP plugin registry that have worked doing things that I need, but now I'm looking for this one on the GIMP plugin registry and I'm not having any luck.
What's the difference between merge layer and flatten image?Especially in terms of saving the image. I understend that flatten image simply takes things down to one layer but what is partucularly different about merge?
The other thing is is it possible to distort just a portion of an image rather than the whole thing. Say for example to lengthen someones neck only? The only way I've found is to cut a selection then move things around leaving a gap that has to be filled using clone etc. Is there some way of stretching and compressing just portions of the image?
Why cant I save a cdr job with all the merge fields setup so that next time I open the file I can go straight to 'merge to new document'.
So Ive set up a 10 to view raffle tickets job. Inserted 20 numerical merge fields, positioned, resized, applied font size color alignment etc etc etc.. Takes ages..... So then merge to a new document, works nice and I can save it fine.
There are a hundred reasons why i may have to close the 'master' merge file before the job has been successfully printed. It may be a repeat print job.
Any which way I really dont get why the live merge data fields are lost on closing the file.
I have a GIF image that I need to add something to, but I don't want to add it to every single individual layer. Is there a way to add it over or behind the entire GIF so that it remains static while the GIF's frames cycle - like a watermark or something?
Or if not, is there maybe a script-fu that copies and merges a selected layer over every other individual layer automatically, without messing them up?
I know I'll probably have to just end up manually adding it to each layer, (so many layers...).
For what I need Photoshop for, I use CMD-E all the time to create raster graphics from vector shapes. I often use this feature to combine shape layers to create buttons. So, this completely destroys my work flow. The only work around I've found is to create an additional raster layer to merge with the vector layers.
how to add refletion to a material. In Cinema 4d I can simply click and reflection and adjust the parameters and i have it, but 3ds max is more complicated and has more things. So i go to "maps", check the box for "reflection", than i have to choose a map. But i want a map that gives me total reflection everywhere, no falloff or things like that. What map do i have to choose?
So I somehow managed to add multiple libraries to my material editor. I think I didn't realize they were added so I kept adding them. Now I want to delete them because I'm not using them, and they just get in the way for when I'm trying to get to the default maps.
I have installed LR4 X64 on a brand new Windows 7 ultimate laptop. I can't see the maps. I have updated to LR4.1 RC still can't see the maps. I have checked the firewall logs and added LR to allowed programs. Still no luck. I have turned the firewall (Windows) off. Still no luck. All other app access the internet OK. Other features in LR can access the internet OK, e.g. ftp to my website. I have searched google and this seems to be a problem for others with the X64 version.
In my old version of CorelDraw 7 there was a set of cliparts in the third CD with a lot of country and continent maps. I cannot find them anymore in CorelDraw X3.
i've tried using image ready... is there any way that i can make the text itself into an image map? i mean... i don't want to have to draw a rectangle around the text... or make guidelines around the text.... is there any way i can make the actual text into an image map?
trouble with displacement mapping. I am trying to cover a very rugged cliff face with the Union jack (british flag). I am trying to get a sort of old faded spray painted on look, following the rock contours.
trouble applying a displacement filter to my flattened images. I think i know how to create the displacement map. I right click on any one colour channel; duplicate it; save as a new channel; and save this new b&w image as my disp. map.
But then i go back to the image that i want 'displaced', click on the appropriate layer, go to Filter>Distort>Displace, click OK on the little dialog box and then open the previously created disp. map. Then nothing happens.
I tried rendering a sphere with an multipage pdf earthmap over backburner. The map is only loaded and rendered in lowres. Rendering on each workstation locally works fine and highres and as expected.
I've made a model I'm content with - editable poly, and have added a UVW Map modifier and Unwrap UVW and subsequently rendered the UVW, taken it into photoshop and done what I would like to it then brought it back in as a diffuse material - all worked fine.I'm going to be using the asset in a prototype game so want to decrease the number of triangles rendered. So to decrease the polygons I've added an Optimise modifier. This is great for decreasing the number of polygons, but unfortunately as it changes the underlying geometry, it appears is mucking up the UVW coordinates and my material is all over the place.
What is the correct process or technique to decrease the polygons and preserve the UVW map appearance on the object, which was set on the higher res version? I've tried changing the modifyer stack order but as the shape has a number of irregular surfaces, the unwrapped UVW in peel mode is a real mess and would be extremely difficult for me to texture with any consistency.
I renamed all the textures to tif textures and now 3ds Max tells me that there are still missing jpeg textures.
I followed the tutorials on the web to fix these issues : I mean by using the material/map browser but I can't find the "root Only" checkbox that is in 3ds Max 2009.
How can I display all the maps used in the scene ?
I'm new to AutoCAD, and especially new to AutoCAD Map 3D. I need to make a plat showing a well location. When using Petra or DrillingInfo, a map can be printed to a DXF. DrillingInfo puts out a DXF with just the 0 layer, and the well spots come in as polyline circles. The DXF Petra puts out opens with different layers and symbology, which I like. It's just that the well spots are blocks, which I do not understand. When I open the Petra map with AutoCAD Map 3D, my well spots are unitless block references, and are tiny specks. I need to resize them so they can be seen.