GIMP :: Difference Between Merge Layer And Flatten Image
Feb 19, 2012
What's the difference between merge layer and flatten image?Especially in terms of saving the image. I understend that flatten image simply takes things down to one layer but what is partucularly different about merge?
The other thing is is it possible to distort just a portion of an image rather than the whole thing. Say for example to lengthen someones neck only? The only way I've found is to cut a selection then move things around leaving a gap that has to be filled using clone etc. Is there some way of stretching and compressing just portions of the image?
I have a GIF image that I need to add something to, but I don't want to add it to every single individual layer. Is there a way to add it over or behind the entire GIF so that it remains static while the GIF's frames cycle - like a watermark or something?
Or if not, is there maybe a script-fu that copies and merges a selected layer over every other individual layer automatically, without messing them up?
I know I'll probably have to just end up manually adding it to each layer, (so many layers...).
I've been using Ps for a while, but i don't really know an efficient way to flatten just 1 layer. 1 way is to put the layer by itself, but this takes time. Is there another way to do this? The effect would be changing an effect (fx tabs, strokes etc) into part of the image, so that part of the effect could be removed.
I opened a jpg that need more width of any color on each side. Set background to black and changed canvas to new width. However the original center image remains selected and Select>None is grayed out, so I can't flatten and save as new jpg. Merge Down command also grayed out. Looked through online docs but didn't find what step I'm missing?
Been working on my bands logo that has 2 layers on it. One has layer effects on it (inner and outer glow). When I flatten the image, it changed the way that it looked. Found out that it just "looks" like it changes because my canvas wasn't at 100%. I have to zoom out to about 25% to be able to see the whole image and work on it.
Is there any way to accurately see my whole image on the canvas and what the layer effects will actually look like? The way it works now, how the image will change once I flatten it. Being zoomed out makes what I'm actually viewing on the screen to be wrong it seems.
I attached 2 images, (Both are at 25%) the first one is what I'm looking at on screen BEFORE I flatten the image. This is what I want my actual image to look like. The second is AFTER I flatten the image. Notice the inner/outer glow gets smaller. I tried to just increase the size of the glows to compensate once I flatten it since I noticed that they were basically just shrinking. This doesn't really work though and I lose the noise effect on the white outer glow.
How am I supposed to work on the image and see what it looks like as a whole if zooming out doesn't show what the image will ACTUALLY look like?
I am having an issue with Gimp after taking a heart shaped transparent bg image and filling the transparent parts with a flame pattern, and adding new image objects as layers, every time I flatten the image or export the image to jpg, there is a noticeable white border around the heart! I DON'T want that!!! how can I export or flatten the image without?
I have this image, which came in the form of a jpeg or similar pixelated format, and I opened it in AI CS5 and did a live trace to vectorize it. it came out with a billion points. I had to add some "shading"--the black facets of the diamond--so I direct selected the facets I needed and then filled them black. Since then I've been trying to make the whole damn thing one shape so that I can put a stroke around only the outside of the diamond, but haven't been able to figure out how to do it. While I definitely started out with a diamond that was mostly white, with the outline in black, it is acting as if there is a black outline base layer with some white layered on top. I also don't know how that happened. I understand that I could use the pen tool and redraw this easily--that's not the point..
I'm looking for a plugin that will merge one layer with all of the individual layers below it. So this would be the equivalent of duplicating one layer multiple times and then moving each duplicate between all the layers below and then merging the duplicate layers down to each original individual layer.
It could be seen as putting an ace on top of the deck, duplicating that ace 51 times, and then putting a duplicate ace in between each of the cards below and then merging each duplicate ace card down to each of the other individual 51 cards below in the deck.
I've found allot of nice multi-layer plugins (Like "LayerGroups") on the GIMP plugin registry that have worked doing things that I need, but now I'm looking for this one on the GIMP plugin registry and I'm not having any luck.
I came across this site a few weeks ago and was happy to see that a community like this existed. I am new to CorelDraw and have been playing around with it because my friend just bought a Roland GX-24 vinyl cutter and I wanted to make some designs for it. I, however, am overly experienced with Photoshop and not enough with CorelDraw, but would like to balance that out.
I came across my recent predicament when I exported my CorelDraw image into Roland CutStudio and it wanted to cut all the underlying curves from each layer, instead of the black and white image as it appeared. I wasn't surprised this happened because I couldn't figure a way to join/ merge the curves before I exported, but I was still hopeful that it might cut the image as it appeared.
This first object is a blade layer and as you can see from the picture, when selected, its curve goes right through the other spiral object. How can I merge these curves? As it stands right now, I can't even figure out a way to select the two of them at the same time, let alone join the curves.
....and vice versa in this picture, the spiral object when selected goes right through the blade
....and in the foremost layer of the image when selected, the curves also continue through the spiral
Here is a picture of the current layers for this whole image. The front layer I paint bucket filled numerous portions of it with white so it stuck out above the bottom two other layers, so all the fills make it a group of 161 objects, and the next layer is a group of 2 objects which are the spiral and the blade from the first 2 pictures.
My question is how can I merge or join all the curves in the entire image, essentially flattening the whole image as it appears?
One of the purposes I want to use GIMP for are in scaling the dimensions of objects like musical instruments or sculpture, to create a construction plan. If I have an undistorted photo of, say, a guitar, and I know at least one dimension in the photo, I can SHOW and CONFIGURE GRID to get a "1 square = 1 inch" reference and extrapolate the remainder of the dimensions.
What I need to be able to do is include the grid in a saved/rendered photo file, which GIMP doesn't seem to want to do. The grid appears to be virtual, and disappears when layers are flattened out and the image is exported.
Is there a way to do this, or do I need to generate a standalone grid as a transparent layer and include that in my merge? If so, how do I go about generating a grid layer without having to hand-draw one?
I have a large psd. The bottom most Layer can be a background layer is it possible to flatten just this layer to make is a background layer as this may make the file size smaller. Im working in PH5 on a Mac.
Is there a difference between selecting your layer and clicking Add Layer Mask Icon versus having that layer selected, hold down ctrl and select Add Layer Mask Icon?
Also regarding working in Lightroom, if I modify a jpeg, select another image from filmstrip to work on and then go back to the first image for more work, are those actions degrading image even though I never physically save and close.
I'm putting some images together and when I put one layer on top of the other, the bottom image bleeds thru. The top layer shows 100% opacity but still see thru it.
I've been working at removing the white background from the image and replacing it with an alpha channel. What can I do to make the top image solid?
I am making a video in Nero Vision 10 and need to cut out the screen of a tv so that I can layer the TV over an image/video so it looks as though it is on the screen. I enclose a screenshot of the project. 'Transform-tools-crop' only cuts in straight lines so I wonder which device I should use which can cut out an odd bespoke shape? You can see in the uploaded image from the project how the image currently cannot fill the frame without covering it.
I'm running Gimp 2.8.4 on Ubuntu 13.04 Linux (64-bit) and I'm trying touse the "Bevel and Emboss" layer effect on an image which I copied fromanother image. Here is what I've done:
1. Loaded image 'A' into Gimp 2. Selected a portion of it 3. Used "/Edit/Copy" to copy the selection 4. Used "/Edit/Paste As/New image" to create a new image from the selection 5. In the new window for the new image, "/FX-Foundry/Layer effects/Bevel and Emboss" 6. When the "Bevel and Emboss" window opens, I accept the defaults and click "Ok"
The filter starts to run and then stops with an error message. Here is the message I get:
------------ START ------------------
Bevel and Emboss Message
Error while executing script-fu-layer-effects-bevel-and-emboss:
Error: ( : 1) Procedure execution of gimp-selection-layer-alpha failed on invalid input arguments: Item 'Pasted Layer copy' (87) cannot be used because it has not been added to an image
I'm trying to write a script to batch process a number of files. I want the script to open file a*.png, convert black color to alpha and paste image b*.png on top of a*.png (both are the same size). The script converts black to alpha, but it doesn't paste image.
i am trying to use it to design button badges on my new laptop. I have photoshop on my old laptop and have lots of psd files that I have been trying to use with GIMP.
I am finding that GIMP is shrinking my images when I import them to different images and when I come to print them on A4 they are smaller than they should be, and so useless to me in making my badges...
Printing the original image from GIMP gives me it in it's intended size though. How can I stop this from happening?
It happend when I import into an A4 - as I need to fit approximately 40 badge images per sheet.
I have a texture layer in my bevel emboss layer effects applied to a layer. Im trying to flatten the file to get it ready to go to printer and each time I go to flatten, the effect changes and darkens the entire image. I've tried merging the layers, flattening, adding a blank layer and merging down, etc.
Out of options and frustrated. Can someone please tell me how to flatten without losing the texture effect and destroying the integrity of the art?
I have a PSD from a designer where they created icons using "darken" or "multiply" modes over a background, such as this:
However, since it will get on a CSS gradient, I need to extract the icons as a transparent PNG file, which of course gets me this in the web browser:
I can't just flatten it with the background, since the background is a gradient AND I need to be able to adjust the image's position in HTML. Also there, are several instances of this situation in the design. The best way to do this is to have a transparent PNG of each icon. But, how can I first get the artwork at least close to the way it appears in Photoshop (in darken mode over red)?
I'm following instructions for creating a 3D Earth and Moon in CS4. Everything works until I Merge the two 3D Layers. No matter what the layer order, the smaller 3D object (moon) always disappears. Before merging layers, the moon is a few inches left of the earth on the top layer (also tried it with earth on the top layer).
 What the heck am I doing wrong? On the merged layer texture, I can see both textures, but only the earth is visibile. I've even used the 3D tools to rotate the earth and see if the moon was placed behind the earth. It is not. Any suggestions?
When I add a gif layer to another one the image becomes distorted and really bad. I did this the first time and I was able to make 8 gifs play in a row without any problems.
If I wanted to have a picture of a book laying open::
[URL]
And I wanted to put a picture on the right hand side of the book, to look as though it was part of the book, how would I make the curve of the layer(or picture) to mimic that of the book?
My task is to do a batch processing over an folder with images. I want to add an alpha layer to every image (png). The alpha layer is from a static second image (bmp).
I can accomplish the task in the GIMP front end manually, but the exactly same steps in my script aren't working.