3ds Max :: How To Display All The Maps Used In The Scene

Apr 9, 2013

I have a model with jpg textures.

I renamed all the textures to tif textures and now 3ds Max tells me that there are still missing jpeg textures.

I followed the tutorials on the web to fix these issues : I mean by using the material/map browser but I can't find the "root Only" checkbox that is in 3ds Max 2009.

How can I display all the maps used in the scene ?

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It appears various people are posting things that are posted in the Readme. For Nitrous these are:

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You need to restart 3ds Max after making these changes.-Eric

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What I am looking for is some sort of plugin that takes the tediousness out of it and lets you preview it in realtime.

An ideal plugin would be able to do the following:

-view the source image - image to be displaced.

- View composite image preview(what you see in photoshop when the disp map is applied)

- View Displacement Map preview - hopefully these would be side-by side

I have an image of a face, and an image of text and I want that text to look like it is wrapped onto the face.

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Next to that would be where the image to be displaced is. I open up the image file of the text.

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The "file to be displaced" (in this case, the text image) can also be "same as composite"

If you have ever seen this image where it looks like a photo of a crowd taken from above, but it almost looks liek the height of the people forms Bill Clintons face, this is what this would be used for.

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- click to open a source file for the disp. map. - ideally I would be able to open even a color jpg, and it would convert it to greyscale upon opening in the plugin window.

- ability to use the selection (preview composite image) as a displacement map rather than saving & opening it up

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- Ability to grab the disp map and move it around in order to precisely line it up against the preview image

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