Photoshop :: Creating Image Maps In CS3 --...

Jun 28, 2008

After just reading all 146 messages in the topic, "No more ImageReady in CS3 - VERY FRUSTRATING", I am seriously bummed, but left with unanswered questions.

Specifically, has anyone found a cheap, practical alternative for creating simple image maps with polygonal click regions? I want to create an actual map, where you click on a city name and go to a web page on that city. Rectangles do not work, as the real world regions are not shaped that way -- it has to be polygons. Nor do I want the map to be physically sliced apart and reassembled with table elements. I just want to use the HTML map
and area tags.

Photoshop 7 (my last version) could do this simple, useful task. My Photoshop CS3 "upgrade" cannot.

creates simple map & area image maps -- or perhaps an add-in or standalone? Something other than a $300 piece of otherwise useless (for my purposes) bloatware.

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Basically I want to create a heightmap from a colormap (a game texture). Heightmaps are used by my shader to add additional detail to surfaces (see herefor a such a surface). This technique is called Relief Bump Mapping and produces pretty cool result if the shader gets a decent heightmap.

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I uploaded some scaled down pictures which illustrate my problem a bit better:

This is my colormap texture:

If I am using my technique (changing contrasts and brightness) I don't get good results.

The red parts show the most problematic zones of the heightmaps. Since black means no height and white means height, these regions don't contain any height informations...I already thought about using a edgre filter, but the built in one doesn't seem to be very good.

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I have created my own greyscale heightmap images and I can export red channel for alpha. Then I flood fill the red channel black and the blue channel white and export the RGB as the colour part. Creating a dds image gives me a pseudo bumpmap

BUT

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The left hand image shows the original bumpmap on the original model. The next image shows modified artwork on the same model. Then I have change to a "D-i-Y" bumpmap and the last two show that although the desired bumps are there, I now have the wireframe polygons visible.

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