3ds Max :: How To Get To Default Maps
Sep 1, 2012
So I somehow managed to add multiple libraries to my material editor. I think I didn't realize they were added so I kept adding them. Now I want to delete them because I'm not using them, and they just get in the way for when I'm trying to get to the default maps.
Here's a screen shot....
View 1 Replies
ADVERTISEMENT
Feb 28, 2011
I would like to know if I can import my AutoCAD 3d file into 3DS MAX, with the lighting maps and material maps intact. This is because I am doing my thesis on AutoCAD 2011 but I would like to use 3DS Max to do a walk through video.
View 3 Replies
View Related
Mar 23, 2013
how to add refletion to a material. In Cinema 4d I can simply click and reflection and adjust the parameters and i have it, but 3ds max is more complicated and has more things. So i go to "maps", check the box for "reflection", than i have to choose a map. But i want a map that gives me total reflection everywhere, no falloff or things like that. What map do i have to choose?
View 2 Replies
View Related
Apr 20, 2012
I have installed LR4 X64 on a brand new Windows 7 ultimate laptop. I can't see the maps. I have updated to LR4.1 RC still can't see the maps. I have checked the firewall logs and added LR to allowed programs. Still no luck. I have turned the firewall (Windows) off. Still no luck. All other app access the internet OK. Other features in LR can access the internet OK, e.g. ftp to my website. I have searched google and this seems to be a problem for others with the X64 version.
View 4 Replies
View Related
Jan 13, 2013
In my old version of CorelDraw 7 there was a set of cliparts in the third CD with a lot of country and continent maps. I cannot find them anymore in CorelDraw X3.
View 5 Replies
View Related
Sep 20, 2002
effects from a displacement map?
i.e. what should be contained in it for good effects?
View 1 Replies
View Related
Jan 11, 2005
i've tried using image ready... is there any way that i can make the text itself into an image map? i mean... i don't want to have to draw a rectangle around the text... or make guidelines around the text.... is there any way i can make the actual text into an image map?
View 1 Replies
View Related
Oct 19, 2003
trouble with displacement mapping. I am trying to cover a very rugged cliff face with the Union jack (british flag). I am trying to get a sort of old faded spray painted on look, following the rock contours.
View 1 Replies
View Related
Feb 21, 2008
trouble applying a displacement filter to my flattened images. I think i know how to create the displacement map. I right click on any one colour channel; duplicate it; save as a new channel; and save this new b&w image as my disp. map.
But then i go back to the image that i want 'displaced', click on the appropriate layer, go to Filter>Distort>Displace, click OK on the little dialog box and then open the previously created disp. map. Then nothing happens.
i have CS3 Production Premium installed.
View 10 Replies
View Related
Aug 14, 2011
All i see is maximum 4k when you creating new paint layer. Can we somehow paint & output 8k maps ... ?
View 2 Replies
View Related
Apr 25, 2013
I tried rendering a sphere with an multipage pdf earthmap over backburner. The map is only loaded and rendered in lowres. Rendering on each workstation locally works fine and highres and as expected.
View 2 Replies
View Related
Sep 8, 2011
I've made a model I'm content with - editable poly, and have added a UVW Map modifier and Unwrap UVW and subsequently rendered the UVW, taken it into photoshop and done what I would like to it then brought it back in as a diffuse material - all worked fine.I'm going to be using the asset in a prototype game so want to decrease the number of triangles rendered. So to decrease the polygons I've added an Optimise modifier. This is great for decreasing the number of polygons, but unfortunately as it changes the underlying geometry, it appears is mucking up the UVW coordinates and my material is all over the place.
What is the correct process or technique to decrease the polygons and preserve the UVW map appearance on the object, which was set on the higher res version? I've tried changing the modifyer stack order but as the shape has a number of irregular surfaces, the unwrapped UVW in peel mode is a real mess and would be extremely difficult for me to texture with any consistency.
View 3 Replies
View Related
Apr 9, 2013
I have a model with jpg textures.
I renamed all the textures to tif textures and now 3ds Max tells me that there are still missing jpeg textures.
I followed the tutorials on the web to fix these issues : I mean by using the material/map browser but I can't find the "root Only" checkbox that is in 3ds Max 2009.
How can I display all the maps used in the scene ?
View 2 Replies
View Related
Oct 18, 2012
Im trying to merge 2 maps together so that I can combine the info from the 2, unfortunately one of the maps has been adjusted to the curve of the earth while the other is flat. I've been able to get it fairly close with the perspective tool but I was wondering if theres any way to make it match points on the maps to merge them down to the same size and shape so that they flat map has the same curve as the other map.
View 1 Replies
View Related
Nov 26, 2013
I'm new to AutoCAD, and especially new to AutoCAD Map 3D. I need to make a plat showing a well location. When using Petra or DrillingInfo, a map can be printed to a DXF. DrillingInfo puts out a DXF with just the 0 layer, and the well spots come in as polyline circles. The DXF Petra puts out opens with different layers and symbology, which I like. It's just that the well spots are blocks, which I do not understand. When I open the Petra map with AutoCAD Map 3D, my well spots are unitless block references, and are tiny specks. I need to resize them so they can be seen.
View 9 Replies
View Related
Jun 11, 2012
Could AutoCAD Map displays USGS maps as black and white?
View 3 Replies
View Related
Jun 28, 2008
After just reading all 146 messages in the topic, "No more ImageReady in CS3 - VERY FRUSTRATING", I am seriously bummed, but left with unanswered questions.
Specifically, has anyone found a cheap, practical alternative for creating simple image maps with polygonal click regions? I want to create an actual map, where you click on a city name and go to a web page on that city. Rectangles do not work, as the real world regions are not shaped that way -- it has to be polygons. Nor do I want the map to be physically sliced apart and reassembled with table elements. I just want to use the HTML map
and area tags.
Photoshop 7 (my last version) could do this simple, useful task. My Photoshop CS3 "upgrade" cannot.
creates simple map & area image maps -- or perhaps an add-in or standalone? Something other than a $300 piece of otherwise useless (for my purposes) bloatware.
View 1 Replies
View Related
Jul 28, 2004
way to create a good bump map from a picture?
View 2 Replies
View Related
Nov 9, 2005
What I am looking for is some sort of plugin that takes the tediousness out of it and lets you preview it in realtime.
An ideal plugin would be able to do the following:
-view the source image - image to be displaced.
- View composite image preview(what you see in photoshop when the disp map is applied)
- View Displacement Map preview - hopefully these would be side-by side
I have an image of a face, and an image of text and I want that text to look like it is wrapped onto the face.
Select the face image (ctrl-A) & open the plugin. THis becomes the composite (preview) image
Next to that is the Disp. map. In this case I would check a box that says "use composite as displacement map" It would greyscale the image of the face, and that would be the height/depth disp. map whihc I could then fine tune.
Next to that would be where the image to be displaced is. I open up the image file of the text.
Now I see in the "Composite image" the text wrapped around the face, following the contours of the face. I can adjust the levels of the disp map to create a more dramatic or more subtle effect. WHen I'm finished I click OK.
The "file to be displaced" (in this case, the text image) can also be "same as composite"
If you have ever seen this image where it looks like a photo of a crowd taken from above, but it almost looks liek the height of the people forms Bill Clintons face, this is what this would be used for.
The composite would be the photo of the crowd. The disp map is the photo of clinton's face. SInce the displaced image and the Composite image are the same (via checkbox), you just hit apply after adjusting your disp map. It applies the disp map to the selected original image, and the lights & darks displace the original and give it that look that I just described.
- click to open a source file for the disp. map. - ideally I would be able to open even a color jpg, and it would convert it to greyscale upon opening in the plugin window.
- ability to use the selection (preview composite image) as a displacement map rather than saving & opening it up
- invert the greyscale disp map.
- ability to adjust levels of the alpha/disp map in the preview window in order to darken the darks, etc.
- ability to resize/rescale the dispmap in the preview window. THen in realtime or close to realtime I would see the results in the Source Image preivew window. This way I can shrink or grow the disp map to fit my selection if need be
- Ability to grab the disp map and move it around in order to precisely line it up against the preview image
View 9 Replies
View Related
Oct 25, 2013
I've been using Blender a lot recently, and, not wanting to front the money to buy a Normal Map generation program or (oh dear) use GIMP of all things, I decided to try creating a Normal Map in Paint.NET.
What is a Normal Map, you ask? Normal Maps are images that are used in conjunction with a texture to give the texture false 'depth', allowing, say, light to shine onto the bricks in a texture while not getting into the cracks between, or making light come from a specific side.
The original texture:
The normal map:
The result:
Not the best, as you can clearly see.
How could I make improvements? Is this even practical?
View 3 Replies
View Related
Sep 9, 2010
I've recently started using Map 2011 and am not happy with the new ribbon. Most of the commands that I use for setting up my maps seem to have been removed from the ribbon. Is there a way so that the ribbon set up from Map 2010 can be used in 2011? I just got used to the layout in 2010 and then everything changes.
View 3 Replies
View Related
Jan 17, 2014
I want to know how I can get exact distances on my UV maps.
I unwrapped my 3D DSLR camera model and I want to manage that the texts and signs on the texture have exactly the same distance like in reality. So how can I get those exact distances?
View 2 Replies
View Related
Sep 7, 2012
Im having a bit of an issue combining normal maps. Basically I am taking 3 normal maps that were rendered from a normal bake from three separate portions of the model... Using Photoshop i duplicate the layers over into a single file to avoid any overlapping or offsetting the maps, when previewing it inside MAX it does something crazy instead.
The maps display completely wrong even through the resolution and ratios are exactly the same. I have lined them up int the UV editor to verify. Do alpha maps in fact play a role im properly displaying combined maps (separating them from each other in a single file)? If this is the case, then how to i properly copy the alphas over into a single file using Photoshop?
View 1 Replies
View Related
Mar 21, 2013
I used to know how to put transparency maps on the same object as a texture map. the biggest problem I am running into is the file format, I have been looking on line through forums and tutorials but I get conflicting results. I got one to work at one point but then it reverted to showing the alpha bmp instead of the texture. gah getting frustrated. also when I was making the alpha channel some how it gave the black/white boarder area fuzzy division. maybe I didnt make it right some how.
what file formats to use and the proper way to make an alpha map for transparency?
View 9 Replies
View Related
Aug 21, 2012
I encountered one problem with mudbox.I have finished sculpting and texturing my high-res model, but after extracting the texture maps, I realised there are some overlapping issues in my uvw map.
so i modified the uvw map back in 3ds max, exported the model, and import the new uvw map into mudbox. Due to the modification of the uvw map, the texture maps kind of screwed up on the model as they are not aligned to the new uvw map. I figure there might be a way to store the texture map information on the model into some place, then get it to reapply onto the model after i reimport the new uvw map.
View 1 Replies
View Related
Apr 9, 2012
I am trying to create a normal map from a model..when i goto "Render to Texture" and press render, i get an image with red color..In projection mapping, when i click on pick , i don't find anything to pick...create a normal map..
View 2 Replies
View Related
Mar 22, 2013
No matter what I do to my maps and alpha channels, I always have a whitish border. It isn't necessarily noticeable, but it is especially noticeable with darker backgrounds. I want it gone completely. I have tried diluting the pixels around the map edges. Doesn't work.
View 2 Replies
View Related
Jan 23, 2013
I have a problem when I extract the normal map of mudbox. I see on the result a degraded in the normal, then when i put on 3d max i see a shadow degraded... Maybe i have bad parameters in normal maps extractor. extract the normal map on mudbox where resolve this problems.
View 1 Replies
View Related
Feb 5, 2014
I can't quite get the effect I am looking for. I have a flat plane mapped with a standard reflective material that has a transparency map. I'd like the transparent areas of the map to disappear and not have reflections. I'd also like my lights to be excluded from the reflections. I tried to exclude my light group using the "local exclude" button in the reflection map, but nothing changed. I've also done tests unchecking each box withing the material editor to see where this can be controlled.
View 4 Replies
View Related
May 24, 2011
characteristics of each of the maps in the editor material?
View 2 Replies
View Related
May 17, 2012
The Substance Maps are not rendering with the NVIDIA Mental Ray renderer in MAX 2013.
The maps display nicely in the view port and render with the Default Scanline renderer and the Quicksilver renderer. It also doesn't render with the NVIDIA iray renderer. The same Substance material setup renders fine with the Mental Ray renderer in MAX 2012. What's UP!!
View 6 Replies
View Related