Mudbox :: Extract Texture On Different UVs
Oct 13, 2011
I am trying to create a AO and Normal map of the same model with different sub d level but with different UVs but when I do both my UVs are all mixed up. Is it possible or i need to have the same UVs on both model? what are my alternative?
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Jan 23, 2013
I have a problem when I extract the normal map of mudbox. I see on the result a degraded in the normal, then when i put on 3d max i see a shadow degraded... Maybe i have bad parameters in normal maps extractor. extract the normal map on mudbox where resolve this problems.
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Aug 21, 2012
I encountered one problem with mudbox.I have finished sculpting and texturing my high-res model, but after extracting the texture maps, I realised there are some overlapping issues in my uvw map.
so i modified the uvw map back in 3ds max, exported the model, and import the new uvw map into mudbox. Due to the modification of the uvw map, the texture maps kind of screwed up on the model as they are not aligned to the new uvw map. I figure there might be a way to store the texture map information on the model into some place, then get it to reapply onto the model after i reimport the new uvw map.
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Mar 21, 2012
I've got Mudbox 64 bit and every time I create a new mesh the texture seems flat (Image Included) I've recently upgraded my system from 32 bit to 64 bit, and I never had this happen with the 32 Bit.
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Nov 7, 2013
I'm working with Maya 2013 and Mudbox 2013, and try to use PTEX painting in order to paint my character.
Anyway, for some reason, I'm getting visible coloring seams and distortion along them when trying to color with a stencil/stamp over some regions on the model.
Usually, texture gets distorted around extruded regions on my model, and if that's the case - the whole benefit of painting seamless texture goes out of the window.
I tried increasing/decreasing PTEX resolution, also searched in this forum and tried also edge bleed reduction/increase - unsuccessfully in all. Seams are very visible and texture is distorted.
Now, maybe it's something that is related to the natural bounds of the PTEX technology, but maybe it's just some obvious solution I'm just completely missing.
My work process is importing models from Maya by using Send To Mudbox option, then setting up PTEX with the proper resolution and starting to work.
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Jul 14, 2012
I have a problem with loading the paint layers on my object.
I created an object in another software and then imported it into Mudbox. Here I started painting the object, but when I close and re-open Mudbox I get the error: "Failed to load texture files both ... and ..." (my two paint layers). I had this same error two days ago on a similar object, when I moved only the ".mud" file to a different location, but then I realized I need to move also the ".bak" file and the folder containing the layers into that new location and the error was solved. This time, the .mud, .bak and the folder are all in the same location, they all have the same name but I still get the error. When I open Mudbox I just get my object as it was when I imported it, with no painting on it (even though the two paint layers appear in the "Layers" tab), and with the error mentioned above.
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Jul 7, 2011
Can you texture a low poly model in Mudbox without having to subdivide? I've been using 3ds Max's viewport canvas tools, but I saw a video of Mudbox's cool painting tools, but the demo was done on a high poly model.
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Apr 4, 2013
Sent to Mudbox working fine and i can see all uvs and so on, however sent back to maya with UVS and textures giving me hard time, whatever i do it always send it to maya with black textures. I have 3 layers on normal,spec and diffue...
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Apr 28, 2011
Is it possible to selectively extract(apply disp to a mesh) tiles ala cyslice? If not...it would be very useful to have.
In my new little experience with other use of mudbox other that sculpting I still find it somewhat limited compared to cyslice. Also the extraction progress UI is quite buggy to me (at least it looks like it on my machine) as it doesnt update the status...and therefore you would think that the extraction process isnt working, but then, checking the directiory where the files are supposed to be saved, MB is actually doing the job.
And about the transfer detail to a new topology, is it possible to do it selectively? I ve tried to freeze, hide, areas that I dont want to transfer the detail to but nothing..still the whole thing gets transferred.
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Apr 17, 2007
How does one create a texture similar to this?
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Nov 5, 2012
For my 3D scene, I have to use a texture file on the floor. If I use the only file, than it looks really boring and below par. What I want is, I want to generate some (around 6-8) texture files within the original texture file - so the colors of all the texture files remain same but only the texture varies.Likewise there are more than 500 texture files and I just can't do them manually. Is there any way out to do this in Photoshop?
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Mar 4, 2012
I have a lava texture and a ground texture. I'd like to be able to make some cracks on the ground texture that would show through the lava texture below it. Something like a cracked mud look. I would be using this for a game I'm making form some terrain textures. Are there any plugins that would aid in making these transparent cracks and perhaps even add depth to the cracks?
I guess a spider web where the spider was on crack would be something I'm looking for. Similar to the following image:
Lava Ground
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Apr 27, 2012
It's possible to change 96 dpi to 72 in mudbox ?I don't have seen this properties in mudbox.
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Apr 29, 2013
it is windows8 64 bits.i can't send anything to mudbox.The button is available,but when open mudbox ,there is nothing.
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Feb 24, 2011
Can I set up camera focal length in mudbox, like maya?I am having hard time to sculpt my model due to the different focal length view in perspective view.
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Aug 1, 2012
I watched a video: [URL]...... and the person paint in UV view at times. I can not figure out how to do this. How they are painting in the UV View? It would be great for fixing little oversprays like they used it for.
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Mar 8, 2011
I am working with a human body mesh that I made in maya. The model is all quads, and has been sent to maya and exported back to Mudbox using .fbx many times.
The problem is: On my most recent trip from maya 2011 to mudbox 2011 the smooth tool no longer works the same. The tool still smooths but it tries to arrange the quads from my mesh from rectangles to a more diamond & star pattern. When I open a different file everything works like normal.
There are no errors when importing the FBX file, and every other tool works as it should.
I am relatively new to maya, and just self-taught with mudbox, so there is a very good chance that I may have caused the problem, but I cant find any settings that I would have accidentally adjusted and the problem stays with this mesh even if I import it into a different mudbox file.
For all I know it wont effect my final rigging and animation, but Ive never had it happen before on any other model and from how nasty it makes the mesh look I cant imagine it would be good.
I attached a before and after image of what happens when I use the smooth brush.
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Jul 13, 2011
Every time I export a scene from Max, and then use the paint tools, mudbox crashes, literally every single time. I can quite happily use the scuplt tools.
I can also quite happlily use the paint tools as long as mudbox is not connected to 3DS Max.
I have applied both SP1 and SP2 for Mudbox 2012, and max is SP'd aswell.
I've got a good machine, Dell M6500, 12gb RAM, 1gb ATI Gcard, Win7
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Sep 26, 2012
I am working on a personal project and any time I try to detail and texture my character in mudbox, I get no UVs showing in mudbox even tough I have projected UVs in maya before exporting.
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Aug 14, 2011
All i see is maximum 4k when you creating new paint layer. Can we somehow paint & output 8k maps ... ?
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Jan 15, 2014
I use a stencil just with straigh tlines. When using that stencil on a cube or plane it works like a charme. The edges look smooth and like a perfect cut.
The cube below has about 98.000 polys.
when I do the same thing on a base shoe model, the edges do not look good anymore.
even by increasing the poly count to 4 millions.. the edges are not smooth anymore.
I double checked the base geometry of the shoe. it's all in qauds, and the edge flow is very nice done.
- how can I make sure that the lines will appear as smooth and nice like shown on the cube ?
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Jun 11, 2013
when using the send to feature of 3ds max it take forever to get files to and from mudbox, is there any issues with how it works?
[URL]
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Oct 16, 2012
I want to understand the theory behind the workflow between 3dsmax and mudbox.I know that exist 2 workflows:
1- send your low poly obj model from 3dsmax to mudbox, then subdiv the mesh in mudbox and generate the textures and normal map. Finally return to 3dsmax but ONLY use the maps to recreate a high detail model. This is useful when you make video games character or when you animate the model
2- send your low poly obj model from 3dsmax to mudbox, subdiv the mesh, sculpt paint, generate maps and return the HIGH resolution MESH to 3dsmax(return with textures). It works only if you generate still images, not animation.
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Jun 11, 2012
I've got a model with uv tiles that I painted on, all good so far, exported out the maps.
now I need to move some of the uv tiles and my question is, how do I reassign the textures in Mudbox so that they appear in the new position of the corresponding tile? Is this possible?
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Nov 23, 2011
I installed Mudbox 2012 just a few minutes ago. And almost immediately I ran into this problem. All images of objects in the official Mudbox documentation have a shiny brownish appearance by default. E.g. :
[URL]........
However, whenever I am loading a pre-installed mesh (Create > Mesh > Sphere), I am getting a solid black object. E.g.:
[URL].........
So how do I change the view? My display options are set as follows:
[URL]........
My laptop specs are as follows:
Core i5 2.3GHz
4GB DDR3 RAM
1GB graphics solution (AMD Radeon HD 6490M)
OS: Windows 7 Ultimate 64bit
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Jul 28, 2011
When extracting texture maps in Mudbox, there are automatic options for Ambient Occlusion, displacement and Normal maps. How do I go on about creating a color map?
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May 7, 2012
I modeled a female body and imported from 3DSMAX to mudbox to texture but now i'm having trouble on baking the displacement map in MUDBOX. I'm using tiff 32 bit floating,7 x 7k, with search distance of 4 (i believe it's a relative good number). My source model is step 0(with about 2 million faces) and the other is step 2(with aprox. 6 million faces). I'm using target to closest model, smoothing only the source and wht i get is this: a big black image with one or another gray dot.
I saw several tutorials about wht might be. I changed several times the search distance, and also tried to bake in max. Nothing seems to work. Mudbox keeps leving me with a blck image and max gives me something strange that works a little as a displacement map but it is totaly untileble.The two images attached are from mudbox. One as i get, and in the other i tried messing with levels in photoshop but it didn't work too.
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Jun 13, 2011
I just update Mudbox 2012 to SP1 and now I get 2~3 seconds delay at end of the every brush stroke.
- I can fix it by uninstalling SP1 (so problem is SP1, please do not blame my hardware or setting)
- No problem with Painting brushes, only Sculpting brushes lag
- Problem is not Pen or Tablet, same happened when I use Mouse
- Problem have nothing to do with mesh density (64.000 poly is nothing!!)
- I remove all settings and setup fresh Mudbox 2012 with SP1, no chance
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Jun 17, 2013
I've been using mudbox 2013 on my machine for the past year. Mostly for texture painting. I tried installing 2014 but it doesn't work on opensuse 12.3. Is there any reason to go to mudbox 2014? I mostly just use it for texture painting, tried sculpting with it but I felt I was better off using playdough.
Intel xeon 1230v2
16gb ram
nvidia gtx650 2gb
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Oct 26, 2011
I used the automatic UVs in Mudbox for my model and tried extracting an AO map.The quality is set to good though I tried all quality types and for some reason after I extract it and it shows as diffuse on my model the seams are showing.. Edge bleeding is set to 4 and also tried with 5.
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Sep 1, 2013
i want export the Selection Sets from any Mesh and i dont know how make this.
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