Softimage :: How To Use Mipmaps

Aug 10, 2012

i wonder, if there is a way to use mipmaps in softimage? using tiled open exr files or equivalent??

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Paint.NET :: DDS - Generate Mipmaps And Save Texture

Dec 27, 2011

Paint.net can open DDS files, but looses any mipmaps if they existing. Also here is no possibility to generate mipmaps and save texture with them.

I can't find any plugin with such a functionality. Are any plans for realize DDS support with mipmaps?

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Paint.NET :: How To Create DDS Images With Custom Mipmaps

Jan 2, 2014

I want to create DDS images with custom mipmaps only using Paint.net. This could be done by using layers in a similar way to how animated images can be made. For example, we have a 512x512 image, then we import an image half that size with whatever we want the next mipmap to be as a separate layer. Then we have a 256x256 texture in the top right corner of the image while still retaining the 512x512 canvas size.

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Softimage :: Crowd FX In ICE

Dec 24, 2012

I am unable to do anything with the Crowd FX part of ICE. I click on Actor, Crowd and Simulation and i don't get any thing.

When i click on any of the tabs i.e. Actor, i get this little box with two dashes in it and when i click on that i get an empty window. I was able to use everything in Crowd FX two days ago but for some reason i can't now. URL...

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Softimage :: Animating With Constraints

Oct 7, 2012

At the moment I animate the weight from 0 to 1 and vice versa over a frame, but when I reopen the damn scene its all wacky. What the heck is going on here?

I tried to install ET PickUp but its giving me an error to do so.

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Softimage :: How To Get Menu For Lipsync

Aug 17, 2011

I'm new to soft Image,I don't know how to get the menu,where I can make lipsync,plus I can't get it out of the wireframe,when I click textured,the model disappears. It should be a blue button "Scan".

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Softimage :: Crash Before It Opens?

Mar 6, 2012

I have a problem where softimage 2011 crashes right after I double click the icon. I have tried reinstalling it and that has not fixed it. It only flashes a windows console for about .5 seconds and then does nothing afterwards.

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Softimage :: Ice Object Visibility

Mar 19, 2013

Can I use ice to manipulate the visibility of an object? example; a particle enters an object and causes it to become visible but once the particle leaves the object the object disappears. Ive tried using test methods like test inside geometry, but I cant find the attribute to flag the view visibility as true or false. Been beating myself up for a couple days now I have drug the misc. visibility attributes from the explorer into ice but I cant flag them on or off.

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Softimage :: How To Get Rid Of This Dotted Lines

Nov 23, 2013

how to get rid of this dotted lines

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Softimage :: Wave To Deform Objects

Oct 26, 2012

I have a small problem trying a wave to deform my objects properly. I have to make a "repulsion objects" project, i use several duplicate cubes and i apply to them a wave deformer. But i would like that the deformer could move just the entire objects or polygons , not the points because i want the upper face plane and the wave deform the points like i was making a jitter.

I have tested also the displacement direction of the wave with no results. Is there an easy way to make it?

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Softimage :: Export IGES From It With Colors?

Jul 13, 2011

I have modeled a human character with NURBS and I have to export it to a CAD system (Autodesk Inventor) using the IGES-format. So I can't use any fileformats based on polygons.

When exporting to IGES all colors of the model get lost, but the geometry is OK. I don't use any shaders, textures or complex materials. I would like to use simple object colors / vertex colors.

how to preserve the colors in IGES? Are there any export plugins available that support colors in IGES?

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Softimage :: 2012 Send To 3ds Max Options?

Jul 26, 2011

Softimage 2012 'send to' 3dsmax options are unavailable. I only see one option and that is 'update 3dsmax current scene'. If I click that it comes up with 'no ICE TREE to return, canceling operation' and nothing is exported. Would love to be able to use this feature.

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Softimage :: How To Make Sand Dunes

May 3, 2013

How to make some nice sand dunes?

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Softimage :: Modeling In Symmetry Limitations?

Oct 29, 2011

My current workflow is to Clone my object, mirror the polygons on the clone and delete the original half of the clone so I have two working halves. Turn symmetry on so the center points stay on the plane. Then I model - edit and extrude and so on, the original, the clone is updated. Well partially.

Here are the problems I am running into:

1) There seems to be no way to add a primitive into a polymesh. Been through the manual and I did not find a way to do this.

2) This leads to the next problem. There does not seem to be a way to properly merge or join objects into the poly mesh without creating a new mesh object. This in effect cuts the relationship to the clone. And anytime I want to add a primitive into the mesh as a starting point or target for creating new geometry, this means doing the clone, mirror, delete process all over. Not exactly efficient. As note here I am talking about connected parts not just putting parts in that could be separate. Such as contours on a car body that merge to a disc where the headlight would be. Just as an example. And I am polygon modeling here.

I am aware of lofting just so you know, but the above was just an example. I'd like to know specifically about working in symmetry.

Any tips on a better workflow to model - create/add new mesh components including primitives and edit them - in symmetry.

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Softimage :: Weight Map Is Created But Not Showed

Jul 29, 2011

I have a problem right now with the weight map visibility.

On PC one, everything is alright, I create a cube, add a weight map property, push ''W'' and start painting. A blue color now appear on my black cube..

On the second PC, I do all the same, but their is no blue color that is revealing under my brush. So I check in the Script Editor and their is a list of Array like it is suppose to create.

I suppose the problem is not the weight map but some visibility option that is turn off, but I can't find them.

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Softimage :: How To Hide The Face Bones

Sep 30, 2011

I want to record the facial animation I did in softimage,but the face bones/objects are bugging me out.So how can I hide them for a sec?

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Softimage :: Not Able To Open Saved Scenes

Sep 3, 2012

I am running Softimage XSI 7.5 Mod Tool on a Windows Vista 32 bit. I cannot open any of my saved scenes, when I do I get an error.

I have done some research and found two things, one, that using a registry fix for windows is the cause of this problem, and two, that the fix to this error is to run the "runonce.bat" file from the "bin" directory. I used a registry fix recently that not only didn't seem to improve my computers performance, but it also stopped XSI from working properly. Apparently lot's of people have had this problem and the fix is fairly simple.

However, when I ran the runonce.bat file, it failed to work, I ran it again this time with a command to produce an error log, and this error came up on about the 25th line: "oleaut32.dll: Registration failed; Result == E_ACCESSDENIED".

Here's where it get's confusing. I created a second windows user, this one not an administrator, logged onto it, and ran runonce.bat. It did not produce the error seen above and instead, when I run XSI from the second user, I can load scenes just fine. But I log back onto the admin account, and the problem persists.

Obviously I'd like to be able to use XSI from my admin account like normal, instead of having to use an "XSI" account. I am fairly certain that runonce.bat's error "oleaut32.dll: Registration failed; Result == E_ACCESSDENIED" is the reason that runonce.bat seems to have no effect.

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Softimage :: Can't Render FG And GI With Version 2014

May 31, 2013

I tried to render with FG and GI in Softimage 2014 , But I can not render ,Now what should I do to active the essential part of Mental Ray ? Final Gather and Global Illumination ?

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Softimage :: Spawn Into New Point-cloud?

Apr 20, 2012

Create an emission and a surface for collision, create 'Spawn on Collision'. So far it works.

Create a second pointcloud with animated ICEtree and enter the pointclouds name in the 'Spawn on Collision' node. The network turns red.

Not only that, the damage can not be undone by reentering 'self' in the 'Spawn on Collision' node. After this, if one unplugs the Bounce off Surface node for example, and tries to plug it back in one gets a Context Mismatch warning.

Is this a bug?Also tried it with 2012.5 Same thing.

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Softimage :: Export To FBX Half Of UVs Messed Up

Feb 24, 2012

I have a weird texture issue in Softimage.When viewing my model in softimage, everything looks fine. However, when I export to FBX and re-import, half the model texture looks messed up; while the UVs look fine in the viewport:

image1

When I look closely, I notice that the UVs have somehow been rotated in such a way that they look fine, but the edges are all rotated wrongly (the seams don't match up anymore and I can't island select areas)

image2

Exporting to .obj doesn't seem to give this issue, but this is not a good solution as I may need to animate the robot in the very near future...

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Softimage :: Batch Rendering On Second Workstation

Aug 12, 2012

I have a license for 2013 Ultimate Entertainment Suite. I'm wanting to set up batch rendering on a second workstation. Does this license allow for batch rendering on 2nd workstation while you still design on 1st workstation?

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Softimage :: Script Error On Page

Feb 14, 2012

All of the sudden when I launch 2012 SAP i receive a App.OneClickGetState error. I have tried yes and no on running scripts on page and it just crashes Softimage. I re-insalled it in a new location but still receive the error. How can I turn off Netview on launch or get rid of this error? See attached for error.

How can I delete the "preferences" as it appears to be trying to search for something. Or restart softimage in default mode not addons etc.?

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Softimage :: Modeling Project Query

Oct 1, 2011

Currently practicing with primitive figures,vertices and edges. After a number of steps, I see no way to reverse steps one at a time. The edit option apparently allows one to 'undo' the last step. Additionally, I would like the option of going back to an original shape e.g. cube without having to close the app without saving.

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Softimage :: Unable To Paste Key Frames In Timeline

Jun 18, 2013

I'm using Softimage 2013.
 
When I shiftclick a keyframe, then select "copy" from the right click menu everything is all good.
 
Then i shiftselect an empty frame and want to paste the key frame, but the option "paste" is all grayed out and have ALWAYS been like this for me.

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Softimage :: How To Make Flexible Bones Modifier

Oct 12, 2011

I'm creating a face rig but i need a flexible modifier for the bones to make work instead use facerobot

how i can make it?

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Softimage :: Face Robot Layout Edit?

Feb 24, 2014

I want to know if there is a way to edit the Face Robot layout? The buttons in the Face Robot panel to the right of the screen are too large. They don't all fit on screen. Is there a way to shrink the buttons so they all fit?

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Softimage :: Exporting Animation Rig From Face Robot?

Jun 22, 2012

I just exported the animation rig option from Face Robot to dotxsi. When I try to import the dotxsi to a new Softimage scene there is no animation. What am I missing?

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Softimage :: Multiple UV Selected In Texture Editor

Jan 27, 2012

Uploaded with ImageShack.us

As my screenshot. if i have 2 objects. 2 UVs, when I selected both and go into texture editor and just try to select one object's UV. I can't translate,rotate or scale. If I select both object's UV , it will move both together. Or individually will work. But it wasn't like that before. I tried restoring preference default still won't work.

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Softimage :: How To Find Workflow Between Face Robot And 3Ds Max

Jun 14, 2012

I am trying to find a workflow between face robot and 3ds max and so far I haven't been able to find one.

My investigation has led me here;

[URL]....

I am looking at purchasing point oven but in the meantime thought I'd try other options.

I looked into the "send to max" in the file menu but this doesn't seem to be setup for transfer of meshes more to do with particles?

[URL]...

I have used crosswalk and it will transfer a mesh but no textures and it will only transfer simple animations such as scale keyframes but nothing with regards to facerobot. The best result I've seen so far with crosswalk is that the face will be exported along with a morph target set but the morphs do nothing and all bones come in as dummy object with simple skinning. Not ideal as it negates the benefits of using face robot for implementing face capture into the pipeline.

I have seen the youtube video from Blur Studios explaining their workflow with facerobot on dantes inferno but they don't go into any detail.

UPDATE : Found out that crosswalk does not support facerobot transfer with any version of max.

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Softimage :: How To Cloth Simulate Window Blind

Nov 2, 2012

I am trying to cloth simulate a window blind. My problem is as follows : The model is made up of several pieces.

1. the curtain / blind
2. a hard button near the bottom
3. a cord attached to the button
4. a wooden know at the bottom of the cord
5 then finally tassled material

So i want the blind to move like cloth blowing in the wind ( fine no problem i can do that ! ) but the hard button must be hard surface and follow the mesh position of the blind - PROBLEM

Then the cord attached to the button must be cloth dynamic to flap about and then the knob on the bottom hard surface attached to this cord and then the tassels must be cloth.

The only way i can think of to do this without merging the seperate geometry is to simulate the curtain then cash this, the attach the button to a cluster on the curtain, then do the sim on the cord, then cluster attach the knob the cloth the tassels.

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Softimage :: C3D Mocap Import Into Face Robot

Oct 21, 2012

Most of my experience is with Maya, but I am using Face Robot for the lipsync feature. I've now imported a c3d mocap file into Face Robot to animate the eyebrows and head motion.

This works very well, I use the adjust feature to tune out the motion I don't want (jaws, lips etc) just leaving the rest.

Great, except if I enable head rotation in the Face Robot c3d options, the neck rotates 90 in the X and 90 in the Z axes, effectively twisting the neck and contorting the head into this position. The rest of the animation (including slight head rotations) works well.

I noticed that the c3d file is not facing down the +ve Z axis in Face Robot or MotionBuilder. Is there a way to change this? I've tried manual rotation of the c3d markers, changing in MotionBuilder and re-saving the c3d data. Nothing works.

The c3d mocap comes from the new Face Shift Studio program which captures data with a kinect sensor, but it is the same with other c3d files I have downloaded.

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