Softimage :: How To Make Sand Dunes
May 3, 2013How to make some nice sand dunes?
View 1 RepliesHow to make some nice sand dunes?
View 1 RepliesI'm creating a face rig but i need a flexible modifier for the bones to make work instead use facerobot
how i can make it?
I would like to make the pipe of the picture to grow from bottom to top in an animation of softimage.
I have created the pipe extruding a circle along a curve. I would like to know if there is any possibility in softimage to make the effect of appearing gradually from bottom to top like it is growing up and controlling in the frames that I want on the animation.
I'm trying to make a camera mapping in softimage from photoshop layers (matte painting). But I´ve a problem with the alpha channel. The layers shows a gray halo that surrounds them.
View 2 Replies View Relatedhow to make sand at someone feet ( what is the authentic color?). Are there filters out there also
View 9 Replies View Relatedhow to write a message in the sand. I found something on line with photoshop buddy but when I try to copy the text to a new layer the text disappears which is the second step out of 10 or so..
View 4 Replies View RelatedI want to take this photo of my son and create writing in the sand making it look realistic. The results I have with simple embossing doenst have the real feel.
View 9 Replies View RelatedI'm trying to create a postcard with text written on a beach near the shore and water just passing over some of it. I've created the text in the sand.
View 1 Replies View Relatedhow to make text look like it was written in the sand of a specific image however I am struggling.I've spent hours searching on Google and going through tutorials but none of em work well.The biggest issue seems to be around the build up of the sand outside the letters, I don't care if my image has this or if it doesn't.
View 6 Replies View RelatedI'm in a serious spot of bother, I'm trying to create a new background and i want to create a backdrop for the main image, the backdrop has a sand based theme, ok Im waffling.
I googled the internetz and came across this image, which is pretty much spot on for what I'm trying to create:
How to either create this from scratch, or know a texture similiar to it? I've searched but all i find is grunge textures, this has a bit more elegance in my opinion.
I'm not looking for a detailed tutorial or anything, just need pointing in the right direction, I havent really created it myself if I have used a tutorial right?. Did I mention there were cookies?
I have a vacation picture that is on a beach. I want to make it look like there are some words or designs drawn into the beach.
How can I do that? I don't work in Photo Paint to much. I do most of my work in Draw since I deal with vector images 90% of the time.
Best way I can create writing in the center of this heart in the sand?
[URL]........
Trying to get the words Ocean City in 2 lines and have it look as close as possible to look like it was written in the sand (without me having to drive an hour to the beach and make one myself and photograph it) although it is tempting to do!
Is it possible to fill a shell with sand? The end use of my design will have sand - like in a childs plasitc basketball hoop/stand assembly and I would like to try to approximate the center of gravity and other useful info.
ACAD 2010
ACADE 2008
AIS 2009
I was watching a buddy of mine clean things in his yard with one of those jet water sand blaster things. when he stands and shoots it from the hip, the jet of water almost looks like the jet of flame form a flame thrower like you see in the movies and it got me thinking, maybe I can edit a picture of this in photoshop and turn the water into flame?
I think I have some clue on how to go about doing this, but it probably won't look good, since I don't know how you could just select the water from the picture and edit it,
How do I edit sand and coarse textures, so well that even the experts can't find the edit?..
"Sand-brushes"..?
the best way I can create writing in the center of this heart in the sand?
[URL]
Trying to get the words Ocean City in 2 lines and have it look as close as possible to look like it was written in the sand (without me having to drive an hour to the beach and make one myself and photograph it) although it is tempting to do!
I am a student using Inventor 2013 Professional. I'm working on a project for school comparing levees made of different materials. I've created multiple levees from different materials. I can perform stress analysis on some of the levees, but when I try to do the simulation on levees made with dirt or sand, I get an error stating "Some materials are not defined correctly. Please assign a valid override material in the Assign Materials dialog." how I can create levees with these materials and perform the stress analysis on them like I can with metal and concrete levees?
View 4 Replies View RelatedI am making a hopper to dispense sand, but I can't figure out the process to make the shape I want. I thought it would be easy! This is pretty much the first sheet metal part I've tried to make apart from easy tutorial things. I'm OK at normal parts.
I've mocked up the rough shape I want from a normal extruded part (attached). I've also attached the start of a folded version. I've had lots of attempts and none of them have really got anywhere.
How can I make this??
i wonder, if there is a way to use mipmaps in softimage? using tiled open exr files or equivalent??
View 6 Replies View RelatedI am unable to do anything with the Crowd FX part of ICE. I click on Actor, Crowd and Simulation and i don't get any thing.
When i click on any of the tabs i.e. Actor, i get this little box with two dashes in it and when i click on that i get an empty window. I was able to use everything in Crowd FX two days ago but for some reason i can't now. URL...
At the moment I animate the weight from 0 to 1 and vice versa over a frame, but when I reopen the damn scene its all wacky. What the heck is going on here?
I tried to install ET PickUp but its giving me an error to do so.
I'm new to soft Image,I don't know how to get the menu,where I can make lipsync,plus I can't get it out of the wireframe,when I click textured,the model disappears. It should be a blue button "Scan".
View 5 Replies View RelatedI have a problem where softimage 2011 crashes right after I double click the icon. I have tried reinstalling it and that has not fixed it. It only flashes a windows console for about .5 seconds and then does nothing afterwards.
View 1 Replies View RelatedCan I use ice to manipulate the visibility of an object? example; a particle enters an object and causes it to become visible but once the particle leaves the object the object disappears. Ive tried using test methods like test inside geometry, but I cant find the attribute to flag the view visibility as true or false. Been beating myself up for a couple days now I have drug the misc. visibility attributes from the explorer into ice but I cant flag them on or off.
View 4 Replies View Relatedhow to get rid of this dotted lines
View 1 Replies View RelatedII put a little bit of text like they said and now I would like to do something like this to the background.
View 1 Replies View RelatedI have a small problem trying a wave to deform my objects properly. I have to make a "repulsion objects" project, i use several duplicate cubes and i apply to them a wave deformer. But i would like that the deformer could move just the entire objects or polygons , not the points because i want the upper face plane and the wave deform the points like i was making a jitter.
I have tested also the displacement direction of the wave with no results. Is there an easy way to make it?
I have modeled a human character with NURBS and I have to export it to a CAD system (Autodesk Inventor) using the IGES-format. So I can't use any fileformats based on polygons.
When exporting to IGES all colors of the model get lost, but the geometry is OK. I don't use any shaders, textures or complex materials. I would like to use simple object colors / vertex colors.
how to preserve the colors in IGES? Are there any export plugins available that support colors in IGES?
Softimage 2012 'send to' 3dsmax options are unavailable. I only see one option and that is 'update 3dsmax current scene'. If I click that it comes up with 'no ICE TREE to return, canceling operation' and nothing is exported. Would love to be able to use this feature.
View 8 Replies View RelatedMy current workflow is to Clone my object, mirror the polygons on the clone and delete the original half of the clone so I have two working halves. Turn symmetry on so the center points stay on the plane. Then I model - edit and extrude and so on, the original, the clone is updated. Well partially.
Here are the problems I am running into:
1) There seems to be no way to add a primitive into a polymesh. Been through the manual and I did not find a way to do this.
2) This leads to the next problem. There does not seem to be a way to properly merge or join objects into the poly mesh without creating a new mesh object. This in effect cuts the relationship to the clone. And anytime I want to add a primitive into the mesh as a starting point or target for creating new geometry, this means doing the clone, mirror, delete process all over. Not exactly efficient. As note here I am talking about connected parts not just putting parts in that could be separate. Such as contours on a car body that merge to a disc where the headlight would be. Just as an example. And I am polygon modeling here.
I am aware of lofting just so you know, but the above was just an example. I'd like to know specifically about working in symmetry.
Any tips on a better workflow to model - create/add new mesh components including primitives and edit them - in symmetry.
I have a problem right now with the weight map visibility.
On PC one, everything is alright, I create a cube, add a weight map property, push ''W'' and start painting. A blue color now appear on my black cube..
On the second PC, I do all the same, but their is no blue color that is revealing under my brush. So I check in the Script Editor and their is a list of Array like it is suppose to create.
I suppose the problem is not the weight map but some visibility option that is turn off, but I can't find them.