Softimage 2012 'send to' 3dsmax options are unavailable. I only see one option and that is 'update 3dsmax current scene'. If I click that it comes up with 'no ICE TREE to return, canceling operation' and nothing is exported. Would love to be able to use this feature.
I have softimage 2012 and motionbuilder 2012 installed. Soft does not have motion builder listed in the send to applications and motion builder does not have soft listed. How do I add them to both pieces of software so I can use the send to option?
i have imported a IGES file from Catia to Softimage 2012, i am not able to export it to 3dsmax 2012, if i do this through fbx, obj or other formats mesh is tearing,
I have noticed on two machines that the SAP of Soft 2012 results on some odd offsets when trying to pick a vertex in paint weights mode. Apply a simple envelope and then go to solo and select vertex to see the offset from where your mouse arrow is and the vertex it highlights. Worked fine until the SAP update.
This has occurred on two separate machines. How/where do we submit a bug report?
I'm trying to send over a model that I'm working on to Mudbox 2012 and it sends over a mesh that is scaled way down. The original mesh in Max is not small to begin with at all. Zooming in and out is a problem as well as the standard brush size is too small to work with. Is there a setting that can be adjusted to keep the scale of the mesh close to 1:1 when sending meshes from program to program?
We're about to roll out LT 2012 now the SP1 is out, normally I would run round and change the default options by hand (template locations, support file paths etc..) Is there any way I can do this in a macro, or some other way, which means I don't have to go to 100 PC's?
How to use the "Shaded Viewport Options" in the Plot dialog box? We saw an option for Sketchy in the dropdown menu but I can't find any information about how to use it, or how to change the settings, or even what the intent is for it. When we have selected it and viewed in Preview it shows up as a mass of lines too dense to be usable.
when I trying to publish in single-sheet file. so I type publish on my command bar, then I chose publish to pdf but when i try to click on publish options to set the location where I need to put the pdf files the publish window freeze. same thing when i click on add sheet button.
NOTE: I have this problem especialy when I used AUtoCAD from home. to use AutoCAD from home I made borrow licence.
The options window will not display when typing "options" in the command line or selecting from the drop down. The options menu has to be hidden somewhere because AutoCad will not allow any other commands after typing options until I hit escape. I have tried restarting CAD and rebooting my computer with not luck.
I am unable to do anything with the Crowd FX part of ICE. I click on Actor, Crowd and Simulation and i don't get any thing.
When i click on any of the tabs i.e. Actor, i get this little box with two dashes in it and when i click on that i get an empty window. I was able to use everything in Crowd FX two days ago but for some reason i can't now. URL...
At the moment I animate the weight from 0 to 1 and vice versa over a frame, but when I reopen the damn scene its all wacky. What the heck is going on here?
I tried to install ET PickUp but its giving me an error to do so.
I'm new to soft Image,I don't know how to get the menu,where I can make lipsync,plus I can't get it out of the wireframe,when I click textured,the model disappears. It should be a blue button "Scan".
I have a problem where softimage 2011 crashes right after I double click the icon. I have tried reinstalling it and that has not fixed it. It only flashes a windows console for about .5 seconds and then does nothing afterwards.
Can I use ice to manipulate the visibility of an object? example; a particle enters an object and causes it to become visible but once the particle leaves the object the object disappears. Ive tried using test methods like test inside geometry, but I cant find the attribute to flag the view visibility as true or false. Been beating myself up for a couple days now I have drug the misc. visibility attributes from the explorer into ice but I cant flag them on or off.
I have a small problem trying a wave to deform my objects properly. I have to make a "repulsion objects" project, i use several duplicate cubes and i apply to them a wave deformer. But i would like that the deformer could move just the entire objects or polygons , not the points because i want the upper face plane and the wave deform the points like i was making a jitter.
I have tested also the displacement direction of the wave with no results. Is there an easy way to make it?
I have modeled a human character with NURBS and I have to export it to a CAD system (Autodesk Inventor) using the IGES-format. So I can't use any fileformats based on polygons.
When exporting to IGES all colors of the model get lost, but the geometry is OK. I don't use any shaders, textures or complex materials. I would like to use simple object colors / vertex colors.
how to preserve the colors in IGES? Are there any export plugins available that support colors in IGES?
My current workflow is to Clone my object, mirror the polygons on the clone and delete the original half of the clone so I have two working halves. Turn symmetry on so the center points stay on the plane. Then I model - edit and extrude and so on, the original, the clone is updated. Well partially.
Here are the problems I am running into:
1) There seems to be no way to add a primitive into a polymesh. Been through the manual and I did not find a way to do this.
2) This leads to the next problem. There does not seem to be a way to properly merge or join objects into the poly mesh without creating a new mesh object. This in effect cuts the relationship to the clone. And anytime I want to add a primitive into the mesh as a starting point or target for creating new geometry, this means doing the clone, mirror, delete process all over. Not exactly efficient. As note here I am talking about connected parts not just putting parts in that could be separate. Such as contours on a car body that merge to a disc where the headlight would be. Just as an example. And I am polygon modeling here.
I am aware of lofting just so you know, but the above was just an example. I'd like to know specifically about working in symmetry.
Any tips on a better workflow to model - create/add new mesh components including primitives and edit them - in symmetry.
I have a problem right now with the weight map visibility.
On PC one, everything is alright, I create a cube, add a weight map property, push ''W'' and start painting. A blue color now appear on my black cube..
On the second PC, I do all the same, but their is no blue color that is revealing under my brush. So I check in the Script Editor and their is a list of Array like it is suppose to create.
I suppose the problem is not the weight map but some visibility option that is turn off, but I can't find them.
I am running Softimage XSI 7.5 Mod Tool on a Windows Vista 32 bit. I cannot open any of my saved scenes, when I do I get an error.
I have done some research and found two things, one, that using a registry fix for windows is the cause of this problem, and two, that the fix to this error is to run the "runonce.bat" file from the "bin" directory. I used a registry fix recently that not only didn't seem to improve my computers performance, but it also stopped XSI from working properly. Apparently lot's of people have had this problem and the fix is fairly simple.
However, when I ran the runonce.bat file, it failed to work, I ran it again this time with a command to produce an error log, and this error came up on about the 25th line: "oleaut32.dll: Registration failed; Result == E_ACCESSDENIED".
Here's where it get's confusing. I created a second windows user, this one not an administrator, logged onto it, and ran runonce.bat. It did not produce the error seen above and instead, when I run XSI from the second user, I can load scenes just fine. But I log back onto the admin account, and the problem persists.
Obviously I'd like to be able to use XSI from my admin account like normal, instead of having to use an "XSI" account. I am fairly certain that runonce.bat's error "oleaut32.dll: Registration failed; Result == E_ACCESSDENIED" is the reason that runonce.bat seems to have no effect.
I tried to render with FG and GI in Softimage 2014 , But I can not render ,Now what should I do to active the essential part of Mental Ray ? Final Gather and Global Illumination ?
Create an emission and a surface for collision, create 'Spawn on Collision'. So far it works.
Create a second pointcloud with animated ICEtree and enter the pointclouds name in the 'Spawn on Collision' node. The network turns red.
Not only that, the damage can not be undone by reentering 'self' in the 'Spawn on Collision' node. After this, if one unplugs the Bounce off Surface node for example, and tries to plug it back in one gets a Context Mismatch warning.
Is this a bug?Also tried it with 2012.5 Same thing.
I have a weird texture issue in Softimage.When viewing my model in softimage, everything looks fine. However, when I export to FBX and re-import, half the model texture looks messed up; while the UVs look fine in the viewport:
image1
When I look closely, I notice that the UVs have somehow been rotated in such a way that they look fine, but the edges are all rotated wrongly (the seams don't match up anymore and I can't island select areas)
image2
Exporting to .obj doesn't seem to give this issue, but this is not a good solution as I may need to animate the robot in the very near future...
I have a license for 2013 Ultimate Entertainment Suite. I'm wanting to set up batch rendering on a second workstation. Does this license allow for batch rendering on 2nd workstation while you still design on 1st workstation?
All of the sudden when I launch 2012 SAP i receive a App.OneClickGetState error. I have tried yes and no on running scripts on page and it just crashes Softimage. I re-insalled it in a new location but still receive the error. How can I turn off Netview on launch or get rid of this error? See attached for error.
How can I delete the "preferences" as it appears to be trying to search for something. Or restart softimage in default mode not addons etc.?
Currently practicing with primitive figures,vertices and edges. After a number of steps, I see no way to reverse steps one at a time. The edit option apparently allows one to 'undo' the last step. Additionally, I would like the option of going back to an original shape e.g. cube without having to close the app without saving.