Paint.NET :: DDS - Generate Mipmaps And Save Texture
Dec 27, 2011
Paint.net can open DDS files, but looses any mipmaps if they existing. Also here is no possibility to generate mipmaps and save texture with them.
I can't find any plugin with such a functionality. Are any plans for realize DDS support with mipmaps?
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Nov 5, 2012
For my 3D scene, I have to use a texture file on the floor. If I use the only file, than it looks really boring and below par. What I want is, I want to generate some (around 6-8) texture files within the original texture file - so the colors of all the texture files remain same but only the texture varies.Likewise there are more than 500 texture files and I just can't do them manually. Is there any way out to do this in Photoshop?
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Jan 2, 2014
I want to create DDS images with custom mipmaps only using Paint.net. This could be done by using layers in a similar way to how animated images can be made. For example, we have a 512x512 image, then we import an image half that size with whatever we want the next mipmap to be as a separate layer. Then we have a 256x256 texture in the top right corner of the image while still retaining the 512x512 canvas size.
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Mar 4, 2012
I have a lava texture and a ground texture. I'd like to be able to make some cracks on the ground texture that would show through the lava texture below it. Something like a cracked mud look. I would be using this for a game I'm making form some terrain textures. Are there any plugins that would aid in making these transparent cracks and perhaps even add depth to the cracks?
I guess a spider web where the spider was on crack would be something I'm looking for. Similar to the following image:
Lava Ground
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Aug 10, 2012
i wonder, if there is a way to use mipmaps in softimage? using tiled open exr files or equivalent??
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Feb 18, 2013
Can "Save for Web" generate a thumbnail instead of an icon? Or can the icon be replaced by a thumbnail?
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Jan 7, 2014
I have created master assembly that has rules to 'save as' the assembly and parts to different locations and with different names. This master assy has links to excel file to get different names
In the same way I am looking the drawings (for both assy and parts) needs to be created and 'save as' to different locations. These newly generated drawings should have links to newly created parts/assembly.
I am able to 'save as' the master drawings to different locations but these newly created drawings still has links to master assembly/parts.
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Jun 11, 2010
I have not found anything on the subject, so i ask you how can i create a normal map?
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Feb 17, 2011
A customer has given me a colour to work with but I have to come up with a darker version and several shades that are lighter as well.
I've played around with the colour wheel in PDN but can't seem to generate the right colours....
I always seem to come up with something that doesn't match the colour the original...
How can I generate several shades of a colour?
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Sep 4, 2012
We are using iPart - iAssembly workflow with Inv-2013 and Vault Basic 2013
My question is related to released state of iparts. Currently we are generating/ releasing
all the iparts when new member is added in order to manintain the parent child version relationship
Example : say i have a ipart 41020.ipt and i have members 41020- 001 ~ 008 . I check out the parent
from Vault and add 009 member to it.
Question :
Do I have to generate all and check those in to maintain the version relationship between the child and parent inside
Vault 2013 ?
Or
Only generating 009 will maintain version relationship inside Vault 2013
Config :: Intel (R) Xeon (R) CPU E31245 @ 3.30 GHz, 16.0 GB, 64bit win7
Inventor 2013 and Vault Basic 2013
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Mar 13, 2011
I've tried to use it, but how to generate the flashing light in a separate object. This is possible because while trying I did it, but now I cannot do it and it does the flashing light in the same layer of the background of the image.
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Jan 13, 2013
I just realized that brush presets won't save a brushes texture which is slightly annoying. I'm in CS6 btw and I'm familiar with photoshop which is why I'm posting here.
For example I have two brushes, a watercolor one (with texture turned on in the brushes panel to the watercolor background texture) I save it as a tool preset (I'm not making the saving as a brush preset mistake). I go make a paintbrush brush with a different background texture and save it as a tool preset. When I go use the watercolor brush it has the paintbrush background texture and NOT the watercolor.
I never touched the texture property until lately so I'm not sure if this has always been this way...
Is there some way to save that property or do I manually have to go and change it each time. I want to be able to share my brushes. Do I have to instruct people on which texture to use?
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Apr 26, 2012
I need to generate some decent grain/noise bakground for web page of size 128x128 or similar size.
I found - Grain Generator at [URL] ...... but it does not allow setup a spicle/grain size only 1pixel. I want dirrerent and random sizes from 1x1px up to 4x4px size.
Can it be simply generated in PSP X2/X4 or some good even online generator?
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May 9, 2011
I have a link [URL]
would like to save this item into the coreldraw x5 as a texture library item.
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May 3, 2013
I want to cover this picture (shape):
with the rusty metal texture that is this picture:
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Aug 2, 2011
What i would like to do is add a background texture to an image that already has color without the texture pictures color taking over, how can this be done?
I am using an apply texture plugin, but once again it applies the texture and the color of the picture , all i want is the texture.
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Mar 7, 2011
I recently ran across some nice textures on the Brusheezy site, which then led me to google whether or not I could add these textures to my PDN. What I found was a custom texture .dll listed at this site [URL]...... that says it will allow the loading of PS textures in to PDN. Does it work, and do those of you who created and run PDN recommend using it?
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May 17, 2013
I'm working on an ebook cover and it was suggested I add texture. Can I do that in paint.net?
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Jun 15, 2012
I have PSPX2 and run XP Home.
Until recently my Ulead Art Texture worked perfectly.
Now when I go to the Edit area all the pallettes are greyscale.
I've tried uninstalling and reinstalling and cannot get the colours back into the pallettes.
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Jun 12, 2004
how to use the paintbrush to paint other than a solid color; i.e., a gradient or a texture?
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Dec 4, 2012
How can I make an object "paint" the texture on another object? Examples of usage are footprints, bullet holes, scratches, skid marks, a pen drawing, etc. I couldn't find anything about this on the web.
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Oct 11, 2012
making colored texture?
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Aug 4, 2013
I'm trying to make a texture for a build in second life and the item came with a premade shadow map texture.. I want to merge it to a texture I will create in paint but I don't know how. I thought maybe there was a plug in for it but I cant find any information on the web.
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May 13, 2012
I need to create a day night texture for use in FSX (Flight Simulator X). This is as far as I can get - lack of knowledge main reason!! In picture 1, I made a 64 x 64 pixel canvas. After putting the border around it, I used the magic wand on the inside and used the Alpha mask. Then I made a duplicate layer as seen in picture 2 and made a light brown tint.
Then I used the flatten. But now I need a light to shine thru the window pane for a night effect. How would I do this? Would I use the Effect\Photo\Glow? How would I save the completed image as a _LM image?
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Dec 22, 2012
I can make textures (grass, rock, etc.) purely out of renders/effects, meaning that I can make them as big as I want. How would I go about making these textures seamless?
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Nov 6, 2013
I am very new to corel paint and accidentally added a horrible texture to an image - how to remove the texture.
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Jul 30, 2011
I recently upgraded to Paintshop Photo Pro X3. On my old computer, I have Paintshop Pro 9.
I first downloaded the trial version of Pro X3, and then purchased the full version after the trial.
I've downloaded all the patches, but it does not work.
Every single time I try to use the option:
EFFECTS
TEXTURE EFFECTS
TEXTURE
the program crashes.
I've rebooted, restarted with ONLY Paintshop open, and it still crashes. I use the texture option quite frequently.
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Jan 5, 2012
I need to texture an object and selected the parts I want to texture, but I need to copy+paste a texture into it. Meaning, I select an area, I copy+paste into the area without a giant square of texture covering everything up.
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Apr 24, 2012
I have an old photograph. The print is not in good shape, it looks like an old oil painting with cracks all over the place. It looks bit like a jigsaw. I have to zoom in quite far and when I do, I can, if I wish, select a small area that is homogeneous. The area is a coat, so it's sort of a cloth texture. Now, to my way of thinking, I wish I could select this small area and the select paintbrush which would lay down a textured area exactly like the selected textured area. That would be kind of a magical paintbrush.To my limited mind, I think I may have to paint over the whole photograph to restore it. But, anyhow how might I begin to restore this photo I have?
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Mar 3, 2013
plugin that would make reflective surface texture out of nothing? I searched in the bar but it seems I can't find one.
something like this but more flat
Attached Thumbnails
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Apr 15, 2011
I am designing a paper model airplane that has parts covered in fabric. Is there a tutorial on how to simulate a fabric effect (like you see on WWI bi-planes)?
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