Paint.NET :: How To Make A Seamless Texture
Dec 22, 2012I can make textures (grass, rock, etc.) purely out of renders/effects, meaning that I can make them as big as I want. How would I go about making these textures seamless?
View 3 RepliesI can make textures (grass, rock, etc.) purely out of renders/effects, meaning that I can make them as big as I want. How would I go about making these textures seamless?
View 3 RepliesI have a question to the crossover, I have drawn an image. How I can make the crossover so that it is seamless. How I can make the crossover seamless between the body and the hands and the head?
View 3 Replies View RelatedI have this runway texture
I want to make it repeatable only in the y axis like the map/make seamless but just in one direction.
Just need to create this as a background tile for a web page for a site that is for a rock climbing photographer friend of mine.
Should be easy enough but I just cannot get a really good looking effect.
To be honest any kind of 'stone' effect will do, it just has to look good and not like sandpaper.
making colored texture?
View 5 Replies View RelatedI am designing a paper model airplane that has parts covered in fabric. Is there a tutorial on how to simulate a fabric effect (like you see on WWI bi-planes)?
View 6 Replies View RelatedMake a tutorial showing how to make a gold foil texture?
View 16 Replies View RelatedI am trying to use paint.net to make a texture pack for Minecraft. I want the inventory screen to be transparent. So I tried to use the color replacer with a tolerance of 0 to replace a color with a transparent black. So original color -> transparent color. But what happens is that the color that is partially transparent just layers on top of the other, just making it black. Since I need to get the shape and outline exactly right of all the boxes in this inventory screen, erasing and recoloring each pixel isn't really an option.
View 3 Replies View RelatedHow to make the tire tread texture in the photo link below ? I need a square texture of this type of tire tread to use in a 3D modeling program. I need to map the texture to the mesh of a 3D tire.
Attached Thumbnails
where I might get a free or cheap plugin for making seamless textures?
I need this plugin for the PS CS2 for Mac.
Many years ago I had a program called Fractal Design Painter. (I don't think the program exists anymore) Anyhow, it allowed you to make an image that would tile seamlessly - every time your brush went off the canvas, it would appear on the canvas in another place and continue to paint. When you tiled the image, the seams would not show. Does anyone know if Photoshop can do this, and if so, how?
View 1 Replies View RelatedWhat I want to do is take a design and automatically filter it to divide it into four parts that are moved into the corners of the image for tiling, like the Make Seamless feature. But I don't want any image-changing effects other than that, like gradients, which can't be turned off when using Make Seamless. What can I do?
If I have to do it manually, how do I do this? I can't seem to understand how to use the grid or ruler to find the exact center or divide the image into four equal parts.
I have a lava texture and a ground texture. I'd like to be able to make some cracks on the ground texture that would show through the lava texture below it. Something like a cracked mud look. I would be using this for a game I'm making form some terrain textures. Are there any plugins that would aid in making these transparent cracks and perhaps even add depth to the cracks?
I guess a spider web where the spider was on crack would be something I'm looking for. Similar to the following image:
Lava Ground
I was wondering how I could duplicate the texture of this gear/star thing? I want to use the same texture for a square shaped frame. I already tryed messing with the bevel and emboss layer style but I didnt get a the matching result that I desired.
My next question is how do I make my own custom bevel and emboss layer style textures?
In Max, you used to be able to void out a texture by choosing None to replace Noise or a bitmap in a texture slot.
I don't see a NONE option in the latest material/map browser. How do I do this?
I 'm trying to make a can of coca-cola in autocad 2013 but i can't. The texture never fit right on the model. How can i apply the texture correctly to make the can.
View 9 Replies View RelatedI've seen a fair number of graphics with cool fabric-like textures lately, where the design looks like it was printed on material, like this: URL...I looked up a few tutorials, but didn't have much luck with the results. How to accomplish this effect well?
View 3 Replies View Relatedhow to make a good metal texture...i have one that looks okay but many people wont even be able too tell its metal, it looks more like clouds...
View 3 Replies View RelatedThere is a texture in the texturizer(sandstone) that i would like to use as a pattern on a webpage background.
View 1 Replies View RelatedHow to make velvet cloth texture in max. i mean render setups in vray
View 9 Replies View RelatedI'm trying to make an eye texture and I have a rectangle texture that i would like to paint in a clockwise fashion, I know that I could just copy and paste + rotate each time but I was wondering if there was a faster way.
View 4 Replies View RelatedSo i would like to get a cartoon effect..
Here is the texture: [URL] .....
expected effect: [URL] ......
What effects should i apply?
I am using Coreldraw X5 for printing and sublimation. If I use Pattern or Texture fills for a background, is there any way to make them less intense so the text can more easily be read? I am not sure of the correct terminology, whether it is "fade", "intensity" "transparency" etc. I would just like the fill to be fainter.
View 7 Replies View RelatedI am currently trying to make a symmetrical texture map for my character.
For example, I want the arms of a character to share the same texture pattern.
But I can't place the UV shell corresponding to one arm on top of the piece corresponding to the other arm because it doesn't match without flip.
If I'm trying to flip this shell it becomes shaded with a semi-transparent red color. But all UV shells must be shaded with blue and have a clockwise winding order. Am I right ?
Is there a way to reverse the winding order so the UVs match the original half's without physically flipping the UV shell on the U or V.
I want to cover this picture (shape):
with the rusty metal texture that is this picture:
What i would like to do is add a background texture to an image that already has color without the texture pictures color taking over, how can this be done?
I am using an apply texture plugin, but once again it applies the texture and the color of the picture , all i want is the texture.
I recently ran across some nice textures on the Brusheezy site, which then led me to google whether or not I could add these textures to my PDN. What I found was a custom texture .dll listed at this site [URL]...... that says it will allow the loading of PS textures in to PDN. Does it work, and do those of you who created and run PDN recommend using it?
View 2 Replies View RelatedI'm working on an ebook cover and it was suggested I add texture. Can I do that in paint.net?
View 2 Replies View Related1 - how do I put this texture on the wing, without copying and pasting?
2 - how to make the gradient smooth face?
What parameters use?
I have PSPX2 and run XP Home.
Until recently my Ulead Art Texture worked perfectly.
Now when I go to the Edit area all the pallettes are greyscale.
I've tried uninstalling and reinstalling and cannot get the colours back into the pallettes.
how to use the paintbrush to paint other than a solid color; i.e., a gradient or a texture?
View 9 Replies View Related