Photoshop :: Need To Make A Seamless Background When Tiling
Aug 4, 2007
Many years ago I had a program called Fractal Design Painter. (I don't think the program exists anymore) Anyhow, it allowed you to make an image that would tile seamlessly - every time your brush went off the canvas, it would appear on the canvas in another place and continue to paint. When you tiled the image, the seams would not show. Does anyone know if Photoshop can do this, and if so, how?
I am trying to tile a single small background image (one small photo repeated to fill the desktop) in Photoshop 5.5 and Windows XP for use as a mail background in Outlook Express. Is it possible to do this without Image Ready?
I have tried numerous things but cannot seem to do it. I am a complete novice with little knowledge of filters and layers.
i need to produce a very high quality .jpg as a final product so that a vinyl can be printed the size of 96 in x 24 in....
(it seemed obvious that i make a custom .psd of 24 in. x 96 in., but this could be very wrong so feel free to comment if it is)
i am not a complete newbie at Photoshop but i do not have very much experience ...i no the basics (how program works, tool functions/location etc.)
i have a design in mind and have been researching tutorials etc....so here it is:
i want to background the whole image with "digi camo"....except i want the camo to be orange/purple/white, all the "digi camo" tutorials on line didn't really make a good picture but i actually found a generator website and have attached a photo of the base of the digi camo i want. Now my first task would be i guess "tiling" this pattern to stretch the whole document? I have researched tiling but have been getting awful results from following the tutorials, was hoping someone could help me out with tiling and/or creating a consistent pattern tile so as not to show breaks(visible line) on the final background.
I have just got my web page backgrounds from various sites across the net. Now I need to make my own as the background I need cannot be found.
how to make tilable images that are seamless? A very long time ago, I had a program that would paint on one side as I paited on the other (making the image tile seamlessly). However I do not remember the name of the program and was hoping that PS will do it.
how to make 45 degree angle lines that I want to embed into my background. Well thats easy enough. But I need to make them so that they are seamless so that if a browser window is 600 or 6000 wide the lines will still fill the whole page on the background colour.
I have a question to the crossover, I have drawn an image. How I can make the crossover so that it is seamless. How I can make the crossover seamless between the body and the hands and the head?
I can make textures (grass, rock, etc.) purely out of renders/effects, meaning that I can make them as big as I want. How would I go about making these textures seamless?
What I want to do is take a design and automatically filter it to divide it into four parts that are moved into the corners of the image for tiling, like the Make Seamless feature. But I don't want any image-changing effects other than that, like gradients, which can't be turned off when using Make Seamless. What can I do?
If I have to do it manually, how do I do this? I can't seem to understand how to use the grid or ruler to find the exact center or divide the image into four equal parts.
For the layout of my site, I am going to have a GUI ( a big I, header-one center column-footer) and I am trying to figure out how to tile(and code) the sliced-up image properly so that the GUI will "expand and shrink" horizontally and vertically on various screen resolutions.
I'm trying to take a big image and break it up into a lot of tiles. I know I can create horizontal and vertical guides and then make slices from those guides and then save each slice as a separate image all at once, but the thing is - that would require me to make a LOT of guides. I have a 1600x1600 image and would need 31 guides across and 31 guides down. (which makes 32 images up and down dimensions-wise) I will be dealing with bigger images. I can't do this for each one.
Is there an easy way to do this? Is there an easy way to tell Photoshop "make a horizontal guide every 50 pixels up to down, and, make a vertical guide every 50 pixels left to right"? I know there are separate programs that will do this like Split and Tile, but I don't want to have to pay for one.
I know C++ and thought about reading the data from bmp files to make my own program to do this, but the pixel data inside BMP files seems to be organized in an odd way. Like, the hexadecimal values are backwards and I don't know what the gibberish in the beginning of the BMP file is for.
I use Photoshop Cs3 to tile aerial photos together. I have done up to a hundred images from an 19 mp camera and Photoshop has done them in one batch in about an hour to 90 minutes. I have a job to do that involves 200 images from a 36 mp camera and it just ain't happening.
I try to break the job up by tiling a section together and then doing another section but when I go to put the sections together (or add new photo's to a section)...the large block has been resized so I'm trying to put big images into a small hole.
I'm trying to create a pattern that has text in it. The text would be diagonal, and it should tile, serving as a web page background. Any tips on how to do so?
I have 3020 (three thousand and twenty) individual .jpg files that are 72x90 pixels each, and the images have borders. I would like to make this lot of images arranged into a hi-res wallpaper (my current resolution is 1680x1050, but I would like it a little larger for possible future larger resolutions), without gaps, placed starting horizontally in alphabetical order.
This might seem like an odd request, but I'm stumped on how to do it. I wouldn't mind if someone did this arrangement for me, but I would also like to know how to perform it myself, as I would like to do it again in the near future.
I want to tile this as a pattern, if I follow the traditional off-set routine I will destroy the clean pattern as so commonly found on pages such as; this.
I'm trying to create a seamless pattern in CS6. Before I had CS6 I didn't have this issue.
So, I have my 1500 x 1500 pixel document.I have set up the new pattern design in the center that I created.I go to Filter/Offset - wrap around and choose 750 px for both the vertical and horizontal.I fill in the spots, not touching or going to the edges to create the rest of my patterned tile.Define pattern.Then, go to fill a new larger document with the pattern and the offset is not seamless. See attached.
I have not encountered this problem before and have made lots of patterns this way. I do realize I can do this in Illustrator, but my client needs a PS file.
I'm trying to do something very simple in PS CS6 that's proving to be, well, not so simple (for me at least). All I want to do is animate a layer in a clockwise direction and end up with a seamless looping animated gif. I discovered rotation can't even be animated unless you convert the layer to a smart object, first of all (and by accident. And the "Motion" function doesn't seem to work much at all, where there is a "Rotate" option.).
And of course simply copy-pasting the first key frame in the timeline to the end of the timeline just makes the layer rotate clockwise, then counter clockwise back to it's original position.
I have been using the Artlandia Symmetry Works for AI and am very pleased with the ways it can be tweaked and set up. I am now looking for a similar plug-in for Photoshop, that would allow me to create repetitive patterns, seamless textures etc. It should allow a variety of settings, possibilities to repeat/rotate/mirror the original picture in order to create a pattern for eg. fabrics or fashion design.
I'm sure this an easy one and I've overlooked something, but I can't seem to get the solution for this problem. I have a bitmap image of a map and I would like to split this image up into many tiles which can be saved off as seperate images. if possible I would also like to be able to specify the size and resolution of these tiles.
controlling a bitmap's tiling amount with a Bezier Float node in the slate material editor.
If I link a bezier float controller to the tile size of a normal bitmap (non real-world scale) it works as expected, i.e. if I set it to 4, then the bitmap tiles 4 times.
However if I link the float controller to a bitmap set to real-world scale, then it seems to work in reverse. i.e. if I set the float controller to 5, then the UV size appears as 0.005m, and if I set the bezier float controller to 0.005, then the UV scale size is set to 5.0m.
It seams as though in the second example MAX is taking the bezier float value, using it as a tile amount, then just for display purposes it converts it to a real-world size. I can work with it now that I know what it is doing, but it is a little unintuitive.
Is it possible in Photoshop CS6, to make the tab background go away? I find the background box that you need to work in, gets in my way. I cant see the finder/desktop underneath it like I could in CS5.
How do I make a background have the gray to white fade so it looks like it was taken in a studio? I want to repeat the technique this photographer used for the outside of the windows, ect.
I have a completed artboard that I need to be tiled into nine 11"x17" sheets. How do I tile the board and how do I save the file so that when I take it to get it printed (i.e. Office Max, Fed Ex) it will print individually?