I want to tile this as a pattern, if I follow the traditional off-set routine I will destroy the clean pattern as so commonly found on pages such as; this.
I have just got my web page backgrounds from various sites across the net. Now I need to make my own as the background I need cannot be found.
how to make tilable images that are seamless? A very long time ago, I had a program that would paint on one side as I paited on the other (making the image tile seamlessly). However I do not remember the name of the program and was hoping that PS will do it.
I have created polka dots or even more complicated pattern in previous version illustrator. They are perfect. When i migrated to the CS5, the exactly same pattern always have a fine line in between the pattern swatches. After i export the artwork to jpg in 300dpi, they are still there.
I can make textures (grass, rock, etc.) purely out of renders/effects, meaning that I can make them as big as I want. How would I go about making these textures seamless?
Does Photoshop have the ability to preview a texture that will be tiled?
For Example:
I am modifying a brick picture I took to use in SketchUp and want it to tile seamlessly. I can keep going back and modifying, then placing it in SketchUp, modify more, place it... until I get it right. However it would be nice to be able to see it in Photoshop.
For my 3D scene, I have to use a texture file on the floor. If I use the only file, than it looks really boring and below par. What I want is, I want to generate some (around 6-8) texture files within the original texture file - so the colors of all the texture files remain same but only the texture varies.Likewise there are more than 500 texture files and I just can't do them manually. Is there any way out to do this in Photoshop?
I'm trying to create a seamless pattern in CS6. Before I had CS6 I didn't have this issue.
So, I have my 1500 x 1500 pixel document.I have set up the new pattern design in the center that I created.I go to Filter/Offset - wrap around and choose 750 px for both the vertical and horizontal.I fill in the spots, not touching or going to the edges to create the rest of my patterned tile.Define pattern.Then, go to fill a new larger document with the pattern and the offset is not seamless. See attached.
I have not encountered this problem before and have made lots of patterns this way. I do realize I can do this in Illustrator, but my client needs a PS file.
I'm trying to do something very simple in PS CS6 that's proving to be, well, not so simple (for me at least). All I want to do is animate a layer in a clockwise direction and end up with a seamless looping animated gif. I discovered rotation can't even be animated unless you convert the layer to a smart object, first of all (and by accident. And the "Motion" function doesn't seem to work much at all, where there is a "Rotate" option.).
And of course simply copy-pasting the first key frame in the timeline to the end of the timeline just makes the layer rotate clockwise, then counter clockwise back to it's original position.
Many years ago I had a program called Fractal Design Painter. (I don't think the program exists anymore) Anyhow, it allowed you to make an image that would tile seamlessly - every time your brush went off the canvas, it would appear on the canvas in another place and continue to paint. When you tiled the image, the seams would not show. Does anyone know if Photoshop can do this, and if so, how?
how to make 45 degree angle lines that I want to embed into my background. Well thats easy enough. But I need to make them so that they are seamless so that if a browser window is 600 or 6000 wide the lines will still fill the whole page on the background colour.
I have been using the Artlandia Symmetry Works for AI and am very pleased with the ways it can be tweaked and set up. I am now looking for a similar plug-in for Photoshop, that would allow me to create repetitive patterns, seamless textures etc. It should allow a variety of settings, possibilities to repeat/rotate/mirror the original picture in order to create a pattern for eg. fabrics or fashion design.
I'm sure this an easy one and I've overlooked something, but I can't seem to get the solution for this problem. I have a bitmap image of a map and I would like to split this image up into many tiles which can be saved off as seperate images. if possible I would also like to be able to specify the size and resolution of these tiles.
I have a lava texture and a ground texture. I'd like to be able to make some cracks on the ground texture that would show through the lava texture below it. Something like a cracked mud look. I would be using this for a game I'm making form some terrain textures. Are there any plugins that would aid in making these transparent cracks and perhaps even add depth to the cracks?
I guess a spider web where the spider was on crack would be something I'm looking for. Similar to the following image:
I have a question to the crossover, I have drawn an image. How I can make the crossover so that it is seamless. How I can make the crossover seamless between the body and the hands and the head?
I was wondering if there was any good recommended tutorials or good readings on how to make patterns(seamless) in illustrator for use on other designs?
I have Photoshop 6.0 and all I want to learn right now is how do I take an image and make a tiled background with it? Please answer in the easiest way possible, I have trouble even finding the tools in photoshop. I can use Picture it and tile very slowly myself piece by piece, but I am sure that there is a simple way to push a button and have it done for me with photoshop.
What I want to do is take a design and automatically filter it to divide it into four parts that are moved into the corners of the image for tiling, like the Make Seamless feature. But I don't want any image-changing effects other than that, like gradients, which can't be turned off when using Make Seamless. What can I do?
If I have to do it manually, how do I do this? I can't seem to understand how to use the grid or ruler to find the exact center or divide the image into four equal parts.
I am trying to create a seamless pattern brush in CS6 .When I use the no fill/no stroke bounding box placed behind the object to define the repeat, instead of cropping the object for the brush, it overlaps it. Here is an example:
When I do this in CS5- the bounding box works fine and crops out the space outside. Was there an update in CS6?
i have used batch process to make a whole bunch of photos one size. I need to create a single 'photo wall' jpg out of them in which they're all tiled, the long way of doing this is to obv open them all and copy, paste into the psd, then flatten, but thats really, really time consuming. If photoshop had any type of auto import & tile feature? I may have to do this a 2nd time with 1000's of images.
I've noticed that this background texture is used quite a bit as html background tile. I can't for the life of me figure out how to create it. Is it a filter or a technique?
i'm trying to get a bathroom tile effect. just a wall of tiles with beveled edges, texture and lighting. is there a logical or simple way to achieve this?
I followed the directions, went to the "window" tab in the top tool bar, went down to "images" then over to the next submenu. The word "tile" appears but it is grayed out and I can't access it no matter what I do.
I'm a new user of GIMP. I have scanned a line plan that I need to modify in a series of multiple scans (plan is too large to scan in one image) and I need to recombine the multiple files back into one seamless image.
I understand how to make the brushes, but is there any way to have greater control over how uniform the patterns appear?
For example: I'm trying to create a brush that is made up of tiny beads. But I can't seem to make one perfectly, as the beads get distorted or chopped off when I attempt to create shapes with the line or pen tools.
And yes, I've tried all of the preferences in the brushes pane, but neither of them works well.
With this bead brush, I would like to write words. So you can see where I'm going with this. The letters of the words would be made up of tiny beads (there are fonts like this, except I'd like to colour the beads my own way).
I have a procedurally generated image (a bird's eye terrain map). The edges wrap-around (I can tile the image without seams) I applied the Sponge artistic filter on it, but the edges don't match anymore.
Is there any way to get a Photoshop filter to recognize the opposite edge's pixels so that it maintains my tile effect?