Photoshop :: Flipped Tile Effect --
Mar 8, 2007the final image is in flash, but this effect was pasted from 19 different images rendered by some kind of "tile flip" effect in Photoshop.
View 4 Repliesthe final image is in flash, but this effect was pasted from 19 different images rendered by some kind of "tile flip" effect in Photoshop.
View 4 Repliesi'm trying to get a bathroom tile effect. just a wall of tiles with beveled edges, texture and lighting. is there a logical or simple way to achieve this?
View 1 Replies View Relatedhow I can turn just one word in a sentence upside down, as opposed to all flipped. Im trying to make one word stand out whilst designing in a text sentence window.
View 1 Replies View RelatedI just downloaded the 3ds Max trial, after useing blender and gmax for a few years, and I have been watching youtube videos on how to make maps halo custom edition, and to create the level I have to flip a box before I start working on it, and when I flip it, the box is flipped, but the Outside part I thought is suppost to be transparrent. How am I suppost to work on the inside if I can't get to it. I was thinking it could be the view, but that never worked.
View 2 Replies View RelatedIn the viewport, it appears that all my faces are flipped. When I apply an edit mesh modifier and show the normals, all looks fine.
View 8 Replies View RelatedThe Google earth map image I insert into my drawing is flipped (north to south) when view in isometric. The surface I download at the same time is OK. I do modify the original surface by pasting another surface into it.
View 9 Replies View RelatedI'm having a bit of a frustrating issue with flipped faces. Basically I have an object that i am trying to mirror over as an instance. Just like dozens of other object within the same scene, MAX decides to flip the faces on the mirrored object. Simple fix would be to highlight the affected object and flip the faces back. This only causes the "unique" object to flip backwards instead. So, because the objects are instanced, the objects are essentially "swapping" flipped face orientation between the two always leaving one of them with flipped faces. Iv'e tried adding a normal modifier to one, but still resulting in the same issue. I have also tried messing around with resetting x form.
View 4 Replies View RelatedI'm trying to get a drawing flipped round in model space so it fits more neatly in a viewport. I need to rotate the model space by about 45 degrees so that a line that looked about 45 degree slope up from left to right becomes a flat line.
I've been trying to use 'ucs' in the command line and then type the degree rotation as this is what it says in the help section but it doesnt do what i want. It asks for an origin point on the x-axis and then i dont know what this means.
My navcube is flipped around all funny like.My model is still oriented properly, everything still reads the right way, and the world ucs seems to be fine as well.
View 2 Replies View RelatedWhenever I export a mesh as an obj, the object appears flipped facing other directions on certain applications while on other's it appears fine. I use Maya 2011 (of course) Zbrush and 3d Coat. I have the problem in 3d coat and tried it in Blender and the problem occurred on both while on zbrush it appears fine.
View 1 Replies View RelatedI have a part which I am using the Split tool to make two solid parts. All was fine until a few days later when I went back and made some changes to the surface I was using for the Split. Now, Inventor has flipped the two solid bodies, so later features I had placed now don't work.
View 9 Replies View RelatedI'm having an issue with draping a google earth image onto a surface that was imported at the same time. The image flips over and shrinks down into one corner. Not sure shat I'm doing wrong, if it's just a setup problem or an actual bug or something. I have the image attached.
View 3 Replies View RelatedI have Photoshop 6.0 and all I want to learn right now is how do I take an image and make a tiled background with it? Please answer in the easiest way possible, I have trouble even finding the tools in photoshop. I can use Picture it and tile very slowly myself piece by piece, but I am sure that there is a simple way to push a button and have it done for me with photoshop.
View 3 Replies View RelatedI want to tile this as a pattern, if I follow the traditional off-set routine I will destroy the clean pattern as so commonly found on pages such as; this.
View 19 Replies View Relatedi have used batch process to make a whole bunch of photos one size. I need to create a single 'photo wall' jpg out of them in which they're all tiled, the long way of doing this is to obv open them all and copy, paste into the psd, then flatten, but thats really, really time consuming. If photoshop had any type of auto import & tile feature? I may have to do this a 2nd time with 1000's of images.
View 10 Replies View RelatedI've noticed that this background texture is used quite a bit as html background tile. I can't for the life of me figure out how to create it. Is it a filter or a technique?
View 3 Replies View RelatedDoes Photoshop have the ability to preview a texture that will be tiled?
For Example:
I am modifying a brick picture I took to use in SketchUp and want it to tile seamlessly. I can keep going back and modifying, then placing it in SketchUp, modify more, place it... until I get it right. However it would be nice to be able to see it in Photoshop.
I have just got my web page backgrounds from various sites across the net. Now I need to make my own as the background I need cannot be found.
how to make tilable images that are seamless? A very long time ago, I had a program that would paint on one side as I paited on the other (making the image tile seamlessly). However I do not remember the name of the program and was hoping that PS will do it.
I followed the directions, went to the "window" tab in the top tool bar, went down to "images" then over to the next submenu. The word "tile" appears but it is grayed out and I can't access it no matter what I do.
View 4 Replies View RelatedI have a procedurally generated image (a bird's eye terrain map). The edges wrap-around (I can tile the image without seams) I applied the Sponge artistic filter on it, but the edges don't match anymore.
Is there any way to get a Photoshop filter to recognize the opposite edge's pixels so that it maintains my tile effect?
I'm using photoshop cs6 to create textile designs, and occassionally, (it hasnt happened with every tile) when i change the image size of my tile e.g. from 15cm sq to 10cm sq, then try to repeat the tile it forms thin lines between the tiles?
heres the tile repeated after ive changed the image size and you can see the thin lines...when i zoom in on the tile edges where the line has formed it looks like this....almost as if theres empty pixels that can then be coloured in.
i dont think its a problem when creating the tile because before i changed the image size it repeated fine with no lines, its something thats happeneing when the image size is altered.
I use tile on 95% of my jobs. It is a waste of space when I tile all vertical pictures because I do not have the choice of Tile Vertically or Tile Horizontally as on previous version of Photoshop.
I tried the different choices offered on "arrange document" and there is non with the vertical choice, unless you choose one that displays my photos some on one size and the remaining or two or three remaining, a different size to fill up the screen.
I am using Adobe Fireworks CS3, but I hope some of you will still be able to help me. I've designed a ceramic tile using 4 layers. It looks authentic (I've been in the flooring biz for 35+ years, I know), but it lacks the sheen of a semi-gloss tile seen on the floor with natural light coming from a North-West facing window (or upper left side as seen on the screen). It's a very light colored tile.
View 1 Replies View Relatedi`m looking on my hardrive for the original seamless tile I used to create a pattern style but cannot figure out how to find it.
View 5 Replies View RelatedFor the orange ring pic:
I was thinking about grabbing the luminosity of the waterfall and putting it above the replacement tiles. (Using various forms of blending.)
here are the samples and what I did. (i know the tiles are not distorted properly. I was trying to get the see through effect of the water first.)
I've never done this type of thing. (I've read about it before.) I want to make it look good since I won't be at this temp job long and I want to make a good impression. (So they will ask for me to come back later on.)
For the patio pic:
i'm not sure what to do about the shadows. I'm thinking of the same technique for the water edge. And I will be using 2 different tiles to replace the existing ones.
remember in mario paint how you could make stamps using pixels?
well i'm trying to make a tile pattern outta pixelated photos of paintings.
i tried resolution changes but then the image size obviously gets too small to work with.
Have managed to create a AutoHotkey script for keyboard shortcut to tile via Window/Image/Tile but on first use defaults to horizontal. Once changed via Arrange 2up it remembers. Is there a registry hack or a tip or trick? I do side by side all the time and although there is the workaround it's moderately irritating.
View 4 Replies View RelatedWith either Photoshop CS6 or Photoshop CC, opening an unadjusted image of a building and applying Image/Duplicate produces an exact duplicate of the image. If arranging the images using Window/Arrange/Tile All Vertically (or Window/Arrange/2-up Vetical) one of the images will present with a perspective correction. Whichever image that was selected when Arrange was applied receives the perspective correction.
View 6 Replies View RelatedI'm looking for a more realistic way of creating grout. Basically what I have is an underlying seamless texture with a 2px grid sitting on top (pillow emboss)...it's just not realistic enough though. I'd really like to find a way to add some jaggedness to it so the edges aren't so perfect. I've tried the distort/ripple filter, but that really didn't look good...it kept the corners sharp. I also thought the Custom Shape Tool may work if it was one long squiggled line tiled into a grid, but that won't necessarily look great either since the tile's corners won't be rounded.
I'm looking for a quick workflow if possible, as the tile size may vary (6x6, 8x8, 12x12, etc.).
Just need to create this as a background tile for a web page for a site that is for a rock climbing photographer friend of mine.
Should be easy enough but I just cannot get a really good looking effect.
To be honest any kind of 'stone' effect will do, it just has to look good and not like sandpaper.
I am using the COM SDK.
Most of the objects have a Matrix which is going to store the objects rotations, flips, etc.
Many objects that I see appear to have a translation that takes it to somewhere around 7,000 - 9,000, but it's not constant.
What is this matrix in relation to?
From what point is it translated from?
When I set the matrix to the "identity" matrix, all the items are flipped upside down. Why?