Maya :: Exporting Mesh As OBJ To Other Application - Object Appears Flipped

Dec 19, 2011

Whenever I export a mesh as an obj, the object appears flipped facing other directions on certain applications while on other's it appears fine. I use Maya 2011 (of course) Zbrush and 3d Coat. I have the problem in 3d coat and tried it in Blender and the problem occurred on both while on zbrush it appears fine.

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Illustrator :: Exporting As PDF - White Grainy Line Appears Around Object

Aug 24, 2013

When I export as a PDF a white grainy line appears around an object where I've used a gaussian blur? why is this?

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Maya Modeling :: How To Combine And Mesh Vertex From Middle Of Object

Sep 7, 2012

I have problem when i duplicate polygon another side of model. The object is not smooth, it look like different model. I try to "combine" and "mesh" vertex from middle of object. but it still same. The polygon will smooth if i use "smooth tool". But i need low polygon for transfer map from high polygon to low polygon. but it not work, because low polygon look like different model.

I need smooth low polygon, but not to much smooth. I need only when i duplicate polygon, it not look like different model is okay.

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Maya :: Scene With Multiple Objects - Unnamed Object Is Not A Mesh

Sep 19, 2011

My scene has about 10,000 objects in it, so it's tough to find that unnamed object...

It doesn't seem to matter much, but it's annoying- every time i render a frame I get:
// Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored //
// Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored //
// Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored //
// Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored //

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Maya :: Can't Find Mesh And Edit Mesh Menu

Dec 4, 2011

I thought they were supposed to appear when the Polygon shelf is selected? I don't see them. In fact, when I select different shelves the menu items on the right half of the task bar don't change at all. Is this normal?

This is Maya 2011 on Mac OS X Lion.

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Illustrator :: Mesh Tool Appears Inactive?

Aug 18, 2013

I am trying to use the Mesh Tool, but it appears to be inactive. The cursor looks like a cross with a small crossed circle nets to it (like a "do not pass" road sign). I do not know what I did wrong. In Preferences I have "Object selection by path only" deselected, so it can't be it.

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Photoshop :: How To Eliminate Mesh Screen Which Appears Over Any Image

Oct 24, 2013

How can I eliminate the mesh screen which appears over any image I open in photoshop CS6?

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Xara :: Stray Line Appears When Exporting As PDF Or AI

Jun 26, 2013

When exporting a map to either PDF or AI (Adobe Illustrator), I inexplicably get a slight, straight, diagonal line that runs across the map.

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3ds Max :: How To Align (rotate) Object (mesh) To Face Of Another Object

Feb 26, 2013

How to align (rotate) an oject (mesh) to a face of an other objetc

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Premiere Pro :: First Clip Appears In Edit When Exporting - Work Losses

Dec 4, 2013

I just got a gig editing on adobe premiere pro cc, I downloaded the trial and started to figure out the software- Im using the  muticam function cause the project was shot like that. so I edit and go to esport a short intro to the client and blammo a bunch of my work is gone and been replaced by the same first clip over and over. - is this a bug in the trial? i was given 7.0.0 for the download?

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Maya :: Mesh Deformation When Rotating?

Feb 23, 2014

when i rotate any part mesh is deformating, for example when i rotated with arms, mesh on legs was deformating..
 
[URL]

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Mudbox :: Importing Model / Mesh From Maya

Apr 6, 2013

I’m using mud box 2013 and maya 2013, I’m trying to send a model/mesh through from maya to mud box by clicking the mesh and then file > send to mud box > send as new scene. This seems to work fine I get a little connected to mud box dialogue box in the bottom right corner and mud box begins to open, when it finally opens the scene inside of mud box is empty. Its as if its imported nothing.

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Maya Animation :: How To Separate Mesh In Submeshes

Mar 16, 2011

i have a rigged single mesh character, but now for a video games i need to separate mesh in submeshes. (For example i want to separate the right and left hands from the body). So how can we break the mesh without breaking the rig and the vertex skinning?

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Maya Animation :: Put Two Separate Clusters On One Mesh?

Aug 23, 2013

I would like to use the same bones to skin a mesh in two different ways. I would like the first weight map to handle how the mesh reacts to the influences' transltes and rotates, and a second map that handles how the mesh reacts to the influences' scale.

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Maya Modeling :: Deleting Extra Mesh?

May 24, 2011

from what I understand, mesh cleanup fixes problems with bad geometry. but is there a function by which I can delete all edgeloops in a mesh that don't contribute to the shape? so Maya turns the mesh into as low rez as possible while retaining the shape....

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Maya Modeling :: 2D Slices Of Mesh Model

Jul 8, 2013

I bought a 3d mesh model of a chair I want to make out of wood. To do this I want to use Maya to create 2D slices of the mesh model that I can use as templates for my woodwork.

The model looks great in Maya, but how to create these slices or 2D views and print them. 

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Maya Modeling :: Editing More Than One Mesh At A Time?

Mar 11, 2011

Is there any way for editing more then one meshes at a time? For example: I want to extrude, bevel, connect components of my two cubes at the same time.

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Maya :: Pauses 4-6 Seconds After Selecting Mesh

Apr 28, 2011

The scene i am working on is relatively light , and i am still running into this , everytime i go to select a mesh nothing happens for what seems to be ages (4-6 seconds) and then the mesh becomes selected. then if i go to select another mesh , the same. This is really slowing down my artist flow and making the work become a chore.

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Maya Modeling :: Model Appears Incomplete At Side View

Sep 9, 2013

I have problem with side view, my model appears incomplete. I add a file in word with the problem.

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Maya Animation :: Bindpose Resetting Won't Affect Mesh?

Sep 25, 2010

I think i may have a 'major' problem, when i do a detach skin, the skeleton is ok but the skin changes size and direction as well as place, i think it's because i resized after the first bind skin, now i'm trying to reset bindpose but doesn't seem to affect the skin, i need to fix this so bad and i feel like i'm between a rock and a hard place, is there a way out of this mesh?

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Maya Modeling :: How To Remove Difference Between Connected Mesh

Feb 22, 2014

I connected two pieces using merge vertex tool. And now i have difference in mesh (material). Line in center of model. How to remove it?

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Maya :: Group Node / Child Mesh Visibility

Jan 3, 2012

We recently upgraded from 2008 to 2012. Sometimes, on saving a scene file, some of the meshes within a group node "disappear". They basically behave like they're on a hidden layer -- even though they're not. You can see the transform and shape nodes in the Outliner, but in the viewport they're gone.

I can fix this by un-parenting the missing meshes, at which point they reappear -- and then when I reparent them as children of the original group node they're fine. But when I save the file and reopen it, the meshes are (sometimes) invisible again.

You might think the group node itself is hidden or attached to a non-visible Display layer, but it isn't. And there are other meshes within the group node that show up fine.

How I can permanently avoid it? I'm working on fairly complex environment scenes, and having to selectively unparent/reparent meshes each time I open my files is a real hassle.

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Maya Modeling :: Edit Mesh To Create A New Extrusion

Oct 20, 2013

I've just extruded a face.  I realize I need make a slight adjustment.  I don't want to undo the extrudtion nor do I want do an Edit Mesh to create a new extrusion.Is there an easy way to readjust an extrudtion?

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Maya :: Convert NParticles To Mesh And Export As Geometry

Sep 28, 2011

I created nParticles, than converted to mesh...how can I export this mesh as a Geometry sequance???

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Maya Animation :: How To Smooth Bind A Mesh To Skeleton

Nov 18, 2011

How can I smooth bind a mesh to the skeleton and have everything start out at 0. (so basically nothing gets moved by the skeleton.) So that I can add the weight wherever I want manually.

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Maya Modeling :: Converting Multiple Objects Into One Mesh

Sep 17, 2013

I need merge many objects in one for export to fbx. If I delete any of polySurface objects, mesh lowpolyHouse crushes. If I stay it, than it all export to fbx file, problem is that I need mesh object only. 

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Maya Modeling :: How To Combine Extruded Faces As One Mesh

Mar 3, 2011

I am using maya 2011. I have a simple roof, which i extracted faces from the small house (see pic1). However, when i smooth the roof, all the extracted faces went smooth individually (see pic2). How can i combine all those individual faces i extruded, to make into a single mesh or polygon, so that when i press 3, it will smooth like as in pic3 rather than individually.

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Maya Modeling :: Splitting Mesh Based On Material?

Apr 15, 2013

I do sometimes buy some objects at Turbosquid that I download as .obj files.

They are represented as a single mesh object in Maya, however when I look the material of this mesh, I see different tabs representing the different sections of the mesh with the different materials (e.g. a duck would be seen as 1 mesh, but 1 material for the body, 1 for the left eye and 1 for the right eye).

How to split up this mesh in different meshes by material ?

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Maya Animation :: Vertex Selection After Mesh Bind?

Oct 21, 2011

Vertex Selection After Mesh Bind?

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Maya Animation :: Binding Geometry Before Or After Smoothing Its Mesh?

Jan 19, 2011

i modeled a geometry now i wanna to bind it to a skeleton, But i got a little bit doubt about smoothing its mesh before or after binding?

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Maya Modeling :: Edit Mesh And Cylindrical Mapping

Oct 20, 2012

I'm using Maya 2013 and I can't find "Edit Mesh" at the top of the window. I've found this page (

[URL]......

but it refers to Maya 2012. The second problem is:

I'm trying to put an image on the cylinder-surface. I've found a youtube-video (added bellow) which says I have to click on "Cylindrical Mapping" after making a "blinn2" (and so on).

But when I click on "Cylindrical Mapping" nothing happens. There isn't even an error message.

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