Maya :: Mesh Deformation When Rotating?

Feb 23, 2014

when i rotate any part mesh is deformating, for example when i rotated with arms, mesh on legs was deformating..
 
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Maya :: Can't Find Mesh And Edit Mesh Menu

Dec 4, 2011

I thought they were supposed to appear when the Polygon shelf is selected? I don't see them. In fact, when I select different shelves the menu items on the right half of the task bar don't change at all. Is this normal?

This is Maya 2011 on Mac OS X Lion.

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Maya Animation :: Automatic Rotating Wheels Only Work On 1 Axel

Jan 9, 2013

I am making a cart that whenever you move it, it should rotate the wheels automatic. I did this using expressions. At this moment I have a code what makes the wheels spin when the cart is moved on the Z-Axel but now I want to have it work on the X-Axel as well so the cart can make turns.

This is the code I'm using on the wheels: frontwheels.rotateX = cart.translateZ*40;

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Mudbox :: Importing Model / Mesh From Maya

Apr 6, 2013

I’m using mud box 2013 and maya 2013, I’m trying to send a model/mesh through from maya to mud box by clicking the mesh and then file > send to mud box > send as new scene. This seems to work fine I get a little connected to mud box dialogue box in the bottom right corner and mud box begins to open, when it finally opens the scene inside of mud box is empty. Its as if its imported nothing.

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Maya Animation :: How To Separate Mesh In Submeshes

Mar 16, 2011

i have a rigged single mesh character, but now for a video games i need to separate mesh in submeshes. (For example i want to separate the right and left hands from the body). So how can we break the mesh without breaking the rig and the vertex skinning?

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Maya Animation :: Put Two Separate Clusters On One Mesh?

Aug 23, 2013

I would like to use the same bones to skin a mesh in two different ways. I would like the first weight map to handle how the mesh reacts to the influences' transltes and rotates, and a second map that handles how the mesh reacts to the influences' scale.

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Maya Modeling :: Deleting Extra Mesh?

May 24, 2011

from what I understand, mesh cleanup fixes problems with bad geometry. but is there a function by which I can delete all edgeloops in a mesh that don't contribute to the shape? so Maya turns the mesh into as low rez as possible while retaining the shape....

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Maya Modeling :: 2D Slices Of Mesh Model

Jul 8, 2013

I bought a 3d mesh model of a chair I want to make out of wood. To do this I want to use Maya to create 2D slices of the mesh model that I can use as templates for my woodwork.

The model looks great in Maya, but how to create these slices or 2D views and print them. 

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Maya Modeling :: Editing More Than One Mesh At A Time?

Mar 11, 2011

Is there any way for editing more then one meshes at a time? For example: I want to extrude, bevel, connect components of my two cubes at the same time.

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Maya :: Pauses 4-6 Seconds After Selecting Mesh

Apr 28, 2011

The scene i am working on is relatively light , and i am still running into this , everytime i go to select a mesh nothing happens for what seems to be ages (4-6 seconds) and then the mesh becomes selected. then if i go to select another mesh , the same. This is really slowing down my artist flow and making the work become a chore.

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Maya Animation :: Bindpose Resetting Won't Affect Mesh?

Sep 25, 2010

I think i may have a 'major' problem, when i do a detach skin, the skeleton is ok but the skin changes size and direction as well as place, i think it's because i resized after the first bind skin, now i'm trying to reset bindpose but doesn't seem to affect the skin, i need to fix this so bad and i feel like i'm between a rock and a hard place, is there a way out of this mesh?

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Maya Modeling :: How To Remove Difference Between Connected Mesh

Feb 22, 2014

I connected two pieces using merge vertex tool. And now i have difference in mesh (material). Line in center of model. How to remove it?

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Maya :: Group Node / Child Mesh Visibility

Jan 3, 2012

We recently upgraded from 2008 to 2012. Sometimes, on saving a scene file, some of the meshes within a group node "disappear". They basically behave like they're on a hidden layer -- even though they're not. You can see the transform and shape nodes in the Outliner, but in the viewport they're gone.

I can fix this by un-parenting the missing meshes, at which point they reappear -- and then when I reparent them as children of the original group node they're fine. But when I save the file and reopen it, the meshes are (sometimes) invisible again.

You might think the group node itself is hidden or attached to a non-visible Display layer, but it isn't. And there are other meshes within the group node that show up fine.

How I can permanently avoid it? I'm working on fairly complex environment scenes, and having to selectively unparent/reparent meshes each time I open my files is a real hassle.

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Maya Modeling :: Edit Mesh To Create A New Extrusion

Oct 20, 2013

I've just extruded a face.  I realize I need make a slight adjustment.  I don't want to undo the extrudtion nor do I want do an Edit Mesh to create a new extrusion.Is there an easy way to readjust an extrudtion?

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Maya :: Convert NParticles To Mesh And Export As Geometry

Sep 28, 2011

I created nParticles, than converted to mesh...how can I export this mesh as a Geometry sequance???

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Maya Animation :: How To Smooth Bind A Mesh To Skeleton

Nov 18, 2011

How can I smooth bind a mesh to the skeleton and have everything start out at 0. (so basically nothing gets moved by the skeleton.) So that I can add the weight wherever I want manually.

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Maya Modeling :: Converting Multiple Objects Into One Mesh

Sep 17, 2013

I need merge many objects in one for export to fbx. If I delete any of polySurface objects, mesh lowpolyHouse crushes. If I stay it, than it all export to fbx file, problem is that I need mesh object only. 

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Maya Modeling :: How To Combine Extruded Faces As One Mesh

Mar 3, 2011

I am using maya 2011. I have a simple roof, which i extracted faces from the small house (see pic1). However, when i smooth the roof, all the extracted faces went smooth individually (see pic2). How can i combine all those individual faces i extruded, to make into a single mesh or polygon, so that when i press 3, it will smooth like as in pic3 rather than individually.

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Maya Modeling :: Splitting Mesh Based On Material?

Apr 15, 2013

I do sometimes buy some objects at Turbosquid that I download as .obj files.

They are represented as a single mesh object in Maya, however when I look the material of this mesh, I see different tabs representing the different sections of the mesh with the different materials (e.g. a duck would be seen as 1 mesh, but 1 material for the body, 1 for the left eye and 1 for the right eye).

How to split up this mesh in different meshes by material ?

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Maya Animation :: Vertex Selection After Mesh Bind?

Oct 21, 2011

Vertex Selection After Mesh Bind?

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Maya Animation :: Binding Geometry Before Or After Smoothing Its Mesh?

Jan 19, 2011

i modeled a geometry now i wanna to bind it to a skeleton, But i got a little bit doubt about smoothing its mesh before or after binding?

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Maya Modeling :: Edit Mesh And Cylindrical Mapping

Oct 20, 2012

I'm using Maya 2013 and I can't find "Edit Mesh" at the top of the window. I've found this page (

[URL]......

but it refers to Maya 2012. The second problem is:

I'm trying to put an image on the cylinder-surface. I've found a youtube-video (added bellow) which says I have to click on "Cylindrical Mapping" after making a "blinn2" (and so on).

But when I click on "Cylindrical Mapping" nothing happens. There isn't even an error message.

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Maya Modeling :: Created A Polygone Shape Using Mesh

Dec 12, 2011

I am stumbling through the lessons and am stuck on Lesson #1.For those who do not know, it is to model a helmet similar to a dirt bike helmet. I have created a smoothed poly, removed much of it to create the top portion of the helmet (or cap).

I have created a poly shape using the Mesh >> Create Poly command. I have extruded said poly 3 times to shape the front facial guard.

The next step tells me to use the bridge border edges command. My problem is only my "cap" is showing a border edge. The facial shield poly has no border and I cant figure out why?

I have tried Display >> Polygons >> Border Edges and it doesn't make a difference on the facial shield.how do i view the border edges on said poly?

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Maya Modeling :: Mesh Is Not Showing 3 Smooth In Viewport

Nov 8, 2011

When i'm working in maya 2011, my mesh is not showing the 3 smooth in the viewport. What's the reason behind.

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Maya :: How To Import CSV Data To Create 3D Polygon Mesh

May 20, 2012

I need to import .csv data with surface parameters obtained from a microscope in Maya. I also want 3D polygon mesh to be created from that data.

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Maya Animation :: Adding Mesh Visibility Controls To A Rig?

Feb 23, 2012

how I could go about adding visibility controls to select parts of a single skinned mesh?

I was watching Jeremy Ernst's rigging showreel [URL] and the mesh visibility controls are shown at 4:06..

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Maya Animation :: Mesh Acts Different While Posing The Rig After Smooth?

Sep 12, 2013

I have a problem after I done my own rigg from scratch. This is what happening:

The rest of the mesh follows the rotation. What is wrong? 

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Maya Animation :: Faces Of Mesh Disappear When Wire Tool Is On

Apr 7, 2011

i'm trying to use the wire tool deformer to sculpt some mouth shapes on my character but when i turn the wire tool on the faces of my mesh around the mouth area dissapear,I can still see the wireframe but the faces dissapear, I tried to turn down the dropoff distance attribute but to no avail.

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Maya Animation :: Reconnect Soft Modifications On Identical Mesh?

Apr 15, 2011

I'm working on a animation with a female model. It's a simple animation which I did with a couple of soft modification points. After that was done, I created the UV texture in Photoshop. At the point in the animation that the soft modification points deform the mesh the texture goes all crazy.

I know why that is, because the UV is projected and is not stuck on the mesh yet. I've worked the wrong way. Next time I will first add the UV texture and then animate the mesh. Now I'm having a duplicate of the model and deleted the history. The UV sticks on that mesh, but the softmodification points are also deleted. So the mesh doesn't deform anymore.

I've tried a lot of ways, but didn't find the solution yet. That's why my question is. How do you copy/reconnect the soft modification points on a identical mesh with a sticking UV texture? It's the same polycount, so I think it's possible. I've tried connecting the soft mods in the new mesh in the Hypergraph, but I didn't know which atributes I should connect. I also tried to bake a simulation, but Maya says he is calculating, but I can't see if it is working and how long it would take. I tried to export the animation and import it in a new scene with the history deleted model, but that wasn't the solution either.

I don't know if my story is all clear, but this i my goal. I want the animation on a model that has the UV texture sticking on it. What is the best way to get there?

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Maya :: Exporting Mesh As OBJ To Other Application - Object Appears Flipped

Dec 19, 2011

Whenever I export a mesh as an obj, the object appears flipped facing other directions on certain applications while on other's it appears fine. I use Maya 2011 (of course) Zbrush and 3d Coat. I have the problem in 3d coat and tried it in Blender and the problem occurred on both while on zbrush it appears fine.

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Maya Modeling :: Use Fill Hole For Empty Space On Mesh

Aug 27, 2013

So I am trying to use "fill hole" for this empty space on my mesh but it isn't working.  I know I can figure out another solution to this problem but I want to know why it won't work.  

First of all, when I double click the edge around the hole it doesn't just select the hole, it selects a huge ring that goes around the whole head for some reason (I'm attaching a picture). 

Then when I select the edges around the hole one by one and select "fill hole" nothing happens and I get a message at the bottom of the screen that says "polycloseborder2" (I am also including a pic of this).

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