Maya :: How To Import CSV Data To Create 3D Polygon Mesh
May 20, 2012I need to import .csv data with surface parameters obtained from a microscope in Maya. I also want 3D polygon mesh to be created from that data.
View 5 RepliesI need to import .csv data with surface parameters obtained from a microscope in Maya. I also want 3D polygon mesh to be created from that data.
View 5 RepliesI am a newbie, and doing the helmet tutorial. It is asking me to go to the edit mesh menu and select the split polygon tool. It isn't there. where is it.
View 5 Replies View RelatedIn previous versions I could create a flat polygon mesh by typing "3D" and have an option to create a planar mesh "M" X "N" by specifying the 4 corners along with M and N. I don't see a way to draw this mesh in 2012 without having to ID every vertices. This procedure is listed in the Legacy portion of Help, but I do not see a way to do it.
View 5 Replies View RelatedI'm trying to use the Create Polygon tool. My problem is that when I click to create a polygon I don't see anything. I can keep clicking and clicking to create points, which it apparently IS creating, but I don't see anything until I switch through one of the View types (wire frame, shaded, etc.).
I know I'm supposed to see the verts the second I click but that's not what I'm getting, it's more like I need to just go through the motions of blindly creating my shape, change views, and then edit the resulting verts and edges later.
I am self taught and only using maya for about 3 months now but the situation where an object that needed many small holes has caused me some problems 3 times now.
In the current situation I am essentially modeling a CPU and a CPU socket. there is ~240 pins on the cpu and that will connect with the socket where there should be 240 holes to match.
The only method I know is boolean difference but that causes the entire polygon cube to disappear instead of creating a hole in it.
what is another method for creating many small holes? another example is a piece of formed metal that has small holes in it for air vent.
Is it possible to create user defined data fields that can be attached to a polygon. then be able to export the polygon and data fields to ArcMap
View 1 Replies View RelatedI've just extruded a face. I realize I need make a slight adjustment. I don't want to undo the extrudtion nor do I want do an Edit Mesh to create a new extrusion.Is there an easy way to readjust an extrudtion?
View 1 Replies View Relatedi want to open the data from Maya 2014 in Maya 2013.
I didn't find any options under save as; or export.
I thought they were supposed to appear when the Polygon shelf is selected? I don't see them. In fact, when I select different shelves the menu items on the right half of the task bar don't change at all. Is this normal?
This is Maya 2011 on Mac OS X Lion.
I'm trying to import an autocad file into sap2000. The element i need to import has to be a solid. I know that sap2000 accepts elements called polygon mesh (i received a test file, and under properties of the object, that is what is said).
how to make a polygon mesh? what is the function called? I've tried MESH but i don't think its the same thing.
One of my customers has come to me with a job of engraving and cutting out personalised seat name tags for large football/soccer stadiums upto 75,000 tags.This will envolve engraving seat numbers and details in to a sheet of acrylic 600mm x 600mm in size (each tag is 80mm x 40mm so approx 78 per sheet)
Whilst I can design the template or drawing quite easliy, I can't seem to get the data from the .csv file (each tag will have 3 records in it. SEAT NUMBER, NAME, MESSAGE) in to just one page / template. when I use the print merge function all I can seem to produce is 78 pages of one seat tag each.
I'm sure there must be a way of producing the 78 tag template so I can just import the relivant data, but I'll be a monkeys uncle if I can find it....
I have centerline data from SHP file that I can either import or attach to. Has a few lines of object data with it including a centerline of road name. Each one unique. When I attach to the data, I can then "join" with it additional data from a database. When I select a line and look at the properties, it contains both the original object data AND the additional data from the database. SO far So good.
When I edit the style and try to add feature labels only part of the labels come in. I end up with a lot of them with only the letters "text" or just not there. If I right-click on the line and select "Show Data Table" I can confirm that there is data for that label. I find nothing in common with the map features that have labels, or don't have labels. Kind of random.
Question: If I import the SHP file and create object data I need to know if there is a way to "ADD" the rest of my data that is in the database to this object data. If so then I think I could define a Template and label each piece with the block with attributes. Is this possible? OR
Is it possible for me to export to a new SHP file after I have connected to the data (both shp file and database).
[URL]........
This is my model. Simple.
Now the only thing I want to do is to cut out this:
[URL]........
I used the Extrude tool just for visualization. The problem is, working with booleans apparently doesn't work for such objects, it works for freshly created clean polygons, but not for this one, when I try to use "Boolean difference" both objects disappear.
Extruding doesn't work because the faces are still there and I cannot delete them for whatever reason:
[URL].........
My cursor is pointing on the little face, but both are being highlighted. Making a hole through the the "Make a hole" function doesn't work because it only deletes faces as it seems.
First of all I am new to Maya, only 4-5 hours of playing through the menu and I've stumbled upon a big issue for me. I can't select polygons after I've deselected them, I can only right click- select all but that's useless when I want to work on just 1 polygon. How to select a polygon?
With NURBS, the "Select Tool" works just fine, but with Poly, nothing happens.
I select a UV on my polygon and it gives me two corresponding uvs in the texture editor, i`ve tried sew uvs and merge uvs in the texture editor but it doesn`t seem to work, is there something i should know?
View 2 Replies View RelatedI have a polilyne and need create table data for coordinates and lengh, exist some command for this
View 3 Replies View RelatedI need to rotate a polygon manually so that one of its vertices snaps to a vertex/edge/face of another polygon. How can that be done?
View 2 Replies View RelatedSometimes when i want to add an edge between two others edges, the tool just does not create a new edge and I don't see any error popping. Some other time, it will create an edge but it's not going to place it where I wanted it to be. I would like to know how I could fix this problem and or what should i change in the option box.
View 3 Replies View RelatedI added 2 split lines to this polygon using the split polygon tool but the other side didn't split. how can i split both sides together in order to make it equally?
View 1 Replies View RelatedWhen I apply a Uv map into my model it fits very well. But when I apply Smooth, it gets very distorted. How can I resolve this.
View 9 Replies View RelatedI have thousands of polygons (and circles) which represent 2D foundation detail.
I have XY Location data (XLS, CSV etc) and Z's for the tops and bottoms of all these objects. (and hence, AutoCAD points)
I have used SHP data before (for the building footprints, and tops) whereby the top and base data is included in the data and I have use mapimport with change properties to thicken polylines and create quick 3D objects above ground.(This was created by others using a method similar to what I want, but in a competitors GIS...)
I need to do the same with the footings.
How can I create a "search" that says - for each polygon, look for a single point inside, and report its elevation and attached that to the polygon as data? Or, create a SHP of all these polygons with RL data queried of the internal point.
The points arent necessarily at centroid, which could be an issue. (Most are, however)
There is no keyID data between the polys and the points (so data joins wont work)
A friend did this very quickly for me in an ESRI Package, surely MAP can do the same!?
Map 3D 2012, and a monstrously powerful CAD workstation... just, er, not the knowledge to yet pull this off.
I just started using Maya 2011, and in 8.5 the view window had a dropdown menu to change the viewport to polygon transparency sorting. Well there is no dropdown menu in 2011. So where do I change it? I can't tell if I'm clipping my model onto itself without doing a render.
View 4 Replies View Relatedin order to get a head start on my next class, I bought the book: Introducing Maya 2011 by Dariush Derakhshani and have been following along with the tutorial projects within.
The issue I am having is probably a silly noob thing, but I can't get the selection handles (for polygon faces) to show up on a simple polygon sphere. I can see the handles on the corners of individual faces, but not the ones that are supposedly in the center of each face.
I have tried going to Display > Transform Display > Selection Handles but nothing happens. I have tried this while selecting the sphere with options under both "Select by Object Type" and "Select by Component Type" with no results.
I am running Maya 2011 on a Macbook Pro on OSX.
I have attached a picture of what it continues to do when I attempt to select a face of this polygon I revolved from a cv curve tool line. Accidentally copied dual screen. I have been running into countless problems while trying to manipulate this revolved surface like a polygon but there is something stopping me. How do I just select an edge or a face without the entire thing lighting up with yellow dots and not actually selecting anything! I try to hold shift and click other faces but that doesn't work either!
If I could somehow delete the action of revolving a line to treat the independent tessellations as one uniform polygon. I am very new to this program and I don't know where history might be.
I have worked on After Effects and recently started doing my Motion Graphics work in MAYA. I made some models using the Polygonal Mesh primitive objects for logos etc etc.
I was wondering if I can animate the growth of an object as though it is being formed formed in 3D space. I tried doing this by taking it in AE but it becomes a Flat image and I loose the z dimension, thus I can only move the mask in X & Y axis.
If there are any tools to animate or any Keywords that I can explore to make this job feasible. I do not want to pull down the transparency and animate it as then it makes the entire object disappear or visible at the same time.
I have a model of gums and a set of teeth. What I am trying to do is create an animation where the fourth tooth back on each side of the upper gums disappear then create a blendshape causing the front teeth to move back and fill in the gaps as well as condense the gums so there isn't a gap here either. I am not exactly sure what the best way to do this would be, I am newer to Maya. My question is; Is there and easier way to do this because once I delete the faces and have a divides mesh I go to Mesh->Seperate and select Vertex mode on both and combine the meshes manually by selecting each vertex with the move tool and while holding "V" dragging the vertex over to the adjacent vertex on the opposite mesh. The issue im having is that the width of the mesh starts smaller upfront and progressivly gets bigger as you move to the back of the gums so by deleting a middle section the two meshes dont line up. The back mesh is much wider than the front. I am also worried that when i go to create a Blendshape to transition from the origional mesh to the new shortened one that will pull the teeth back to a perfect smile. I have heard that when creating a BS both meshes need to have the same number of Vertices and after removing a section mine wont. I am also concerned because after the two meshes have been sewn using this process I am left with an ugly point of intersection all the way around my mesh that has proven difficult to blend using the 'Sculpt Geometry Tool' with a falloff/Soft Mod.
View 3 Replies View RelatedMy Inputs tab dont show up when I create a polygon, so i can't edit subdivs? Happens when i try to add subdivs to a newly made polygon primitive.
View 1 Replies View RelatedIm supposed to connect them like they're displayed in the picture. I did both of them separately but i just did all four to show how i want them. Im supposed to connect those two but when i press enter when im done, it disappears. Then use the insert edge loop tool to make the neck line smaller.
Both Pictures are the same. The second one just has backface cullin under display
I'm following a tutorial in 2012 (Modelling a polygonal mesh) which states 'Select Edit Mesh > Split Polygon Tool'. There is no such tool listed in the Edit Mesh drop down and I can't find it anywhere.
View 2 Replies View RelatedIs there a way to define object data to a polygon or a poly line in C3d? I imported a shape file and saw that in the properties dialog box the object data of the polygons is displayed. I would like to define create new polygons and define certain atrributes to it before exporting it as a shape file. This would would eliminate the need to use a GIS program to define the attributes of the polygons.
Im using PCSWMM and would like to define certain atributes to polygons and polylines in C3D before i import it in to PCSWMM.
i'm having a lot of troubles with a free rig i downloaded at creativecrash [URL]. I'll keep it short as i have quite a lot of things to explain: I animated my shot, and everything was ok. Now i have to shade/light/render my shot using vray, trying to create brand new vray materials; I started from my robot-character. Here comes the problems: - I can't select the polygon geometry(i asked the rigger, and he said the geometry were imported as references at rigging time). There are no geometry layers in reference or template, then there must be somthing else causing me the problem. I can access to the object via hypershade, i can click on the shape node and i can see the geometry selected, but then, when i try to access faces, i can't select them!in no way. This means i can't create selections for materials, and so i can't shade as i liked. I tried to selecte faces using the select by materials feature in the hypershade (as the character has some pre created basic materials)but again, i'm not free to assign materials where i want, and i just can use the pre-existing face selections and work on those, but it's not enough for me. [URL]
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