Paint.NET :: Make A Gold Foil Texture
Jun 13, 2012Make a tutorial showing how to make a gold foil texture?
View 16 RepliesMake a tutorial showing how to make a gold foil texture?
View 16 RepliesHow to make Shiny gold text. I've tried the hot wax coating 3x color set to light yellow however it looks nothing like gold. Are there settings to hot wax coating or is there another way to make metallic gold or shiny silver.
View 3 Replies View RelatedI stumbled upon a website that offers (you pay them to do it) realistic gold and silver graphics.I was wondering how can I make this happen? Do I need to download specific plugins?
Here's the drawing I wanna use to turn gold.
Attached Thumbnails.
making colored texture?
View 5 Replies View RelatedI can make textures (grass, rock, etc.) purely out of renders/effects, meaning that I can make them as big as I want. How would I go about making these textures seamless?
View 3 Replies View RelatedI am designing a paper model airplane that has parts covered in fabric. Is there a tutorial on how to simulate a fabric effect (like you see on WWI bi-planes)?
View 6 Replies View RelatedI am trying to use paint.net to make a texture pack for Minecraft. I want the inventory screen to be transparent. So I tried to use the color replacer with a tolerance of 0 to replace a color with a transparent black. So original color -> transparent color. But what happens is that the color that is partially transparent just layers on top of the other, just making it black. Since I need to get the shape and outline exactly right of all the boxes in this inventory screen, erasing and recoloring each pixel isn't really an option.
View 3 Replies View RelatedHow to make the tire tread texture in the photo link below ? I need a square texture of this type of tire tread to use in a 3D modeling program. I need to map the texture to the mesh of a 3D tire.
Attached Thumbnails
I've been building up a multi-object 3D environment for learning purposes. My current intent is to add gold ring. Trouble is, I can't seem to make the gold color of the ring very rich at all.
It will only get slightly gold colored and reflections don't seem to be tinted at all. Seems to me I solved this once before but I'll be darned if I can remember how.
What have I forgotten to do to get the gold ring to absorb blue light and reflect white things with a deep gold tint?
I have a lava texture and a ground texture. I'd like to be able to make some cracks on the ground texture that would show through the lava texture below it. Something like a cracked mud look. I would be using this for a game I'm making form some terrain textures. Are there any plugins that would aid in making these transparent cracks and perhaps even add depth to the cracks?
I guess a spider web where the spider was on crack would be something I'm looking for. Similar to the following image:
Lava Ground
How to turn people like this:into gold statues? You know, so they look like trophies etc.
View 5 Replies View RelatedI make some medals for my game site. And now I've got a problem with my silver medal. I cant make it transparant with the magic erasestick like I did with gold and bronze.
View 1 Replies View RelatedWhat I want to do is, take away the wolf body and background. Then I want to make his face sorta fade with a gold lining of his face. SO it wouldn't be exact detail, but you know it's the face of a wolf, with cool gold out lines and lines on the inside and stuff. With like faded areas for cool effect.
View 5 Replies View RelatedI was wondering how I could duplicate the texture of this gear/star thing? I want to use the same texture for a square shaped frame. I already tryed messing with the bevel and emboss layer style but I didnt get a the matching result that I desired.
My next question is how do I make my own custom bevel and emboss layer style textures?
on creating metallic text, chrome, brushed metal, etc., but I'm wondering if anyone has come across a way to create text that approximates a nice reflective look similar to when printers use foil stamping? Every now and then I'll see magazines and print work that have those beautiful reflective colors that catch the light in ways that really catch the eye, but I'm not sure if this can be recreated in Photoshop?
Another variation I'm interested in trying to create is text that looks like it has a metallic paint, similar to the way cars are painted, so that it's subtle, but you can see little flecks and dimension.
I want to scale a polyline representation of a foil along one axis only, so that it becomes longer and thinner. Is there a way to do this .
View 8 Replies View RelatedIn Max, you used to be able to void out a texture by choosing None to replace Noise or a bitmap in a texture slot.
I don't see a NONE option in the latest material/map browser. How do I do this?
I 'm trying to make a can of coca-cola in autocad 2013 but i can't. The texture never fit right on the model. How can i apply the texture correctly to make the can.
View 9 Replies View RelatedI've seen a fair number of graphics with cool fabric-like textures lately, where the design looks like it was printed on material, like this: URL...I looked up a few tutorials, but didn't have much luck with the results. How to accomplish this effect well?
View 3 Replies View Relatedhow to make a good metal texture...i have one that looks okay but many people wont even be able too tell its metal, it looks more like clouds...
View 3 Replies View RelatedThere is a texture in the texturizer(sandstone) that i would like to use as a pattern on a webpage background.
View 1 Replies View RelatedHow to make velvet cloth texture in max. i mean render setups in vray
View 9 Replies View RelatedI'm trying to make an eye texture and I have a rectangle texture that i would like to paint in a clockwise fashion, I know that I could just copy and paste + rotate each time but I was wondering if there was a faster way.
View 4 Replies View RelatedSo i would like to get a cartoon effect..
Here is the texture: [URL] .....
expected effect: [URL] ......
What effects should i apply?
I am using Coreldraw X5 for printing and sublimation. If I use Pattern or Texture fills for a background, is there any way to make them less intense so the text can more easily be read? I am not sure of the correct terminology, whether it is "fade", "intensity" "transparency" etc. I would just like the fill to be fainter.
View 7 Replies View RelatedI am currently trying to make a symmetrical texture map for my character.
For example, I want the arms of a character to share the same texture pattern.
But I can't place the UV shell corresponding to one arm on top of the piece corresponding to the other arm because it doesn't match without flip.
If I'm trying to flip this shell it becomes shaded with a semi-transparent red color. But all UV shells must be shaded with blue and have a clockwise winding order. Am I right ?
Is there a way to reverse the winding order so the UVs match the original half's without physically flipping the UV shell on the U or V.
I want to cover this picture (shape):
with the rusty metal texture that is this picture:
What i would like to do is add a background texture to an image that already has color without the texture pictures color taking over, how can this be done?
I am using an apply texture plugin, but once again it applies the texture and the color of the picture , all i want is the texture.
I recently ran across some nice textures on the Brusheezy site, which then led me to google whether or not I could add these textures to my PDN. What I found was a custom texture .dll listed at this site [URL]...... that says it will allow the loading of PS textures in to PDN. Does it work, and do those of you who created and run PDN recommend using it?
View 2 Replies View RelatedI'm working on an ebook cover and it was suggested I add texture. Can I do that in paint.net?
View 2 Replies View Related1 - how do I put this texture on the wing, without copying and pasting?
2 - how to make the gradient smooth face?
What parameters use?