Illustrator :: How To Make A Fabric - Like Texture
Nov 13, 2012
I've seen a fair number of graphics with cool fabric-like textures lately, where the design looks like it was printed on material, like this: URL...I looked up a few tutorials, but didn't have much luck with the results. How to accomplish this effect well?
I am designing a paper model airplane that has parts covered in fabric. Is there a tutorial on how to simulate a fabric effect (like you see on WWI bi-planes)?
I have a piece of fabric that I'm trying to colour with a variety of different light & dark colours (blues, yellows, reds, black, white, grey, etc). The fabric colour that I'm trying to fill is a light grey which shows the texture (shadows, pattern, etc) of the fabric. In the layers pallet I have the fabric layer set to multiply and placed above the colour layer so that the colour comes through.
My problem is that I'm having some difficulty in colouring in the fabric. With lighter colours it's not a problem, but darker colours appear to saturate the selection too much which results in a loss of texture definition - the cracks in the texture appear that they are filled with paint. At the moment I have been playing with a combination of fabric layers set at different blend modes & opacities: multiply, screen & overlay which works to a certain extent but I'm not happy with the realism of the results especially for the darker colours.
With that said I have 2 questions:
1. Does anyone have any good experience with colouring selections which maintain colour & texture accuracy (to see what I mean, design a shoe at NikeID.com). You can see how they colour a lace in a variety of light & dark colours accurately (accurate colours while maintaining good texture). More generally, what's the 'best' approach here to blend (or some other method) the full spectrum of light to dark colours?
2. Ideally, what colour should the underlying fabric be? (white, grey, black?) And why? I notice that it's easy to colour a predominately white fabric with light colours but increasingly difficult to colour the selection the darker the target fill is.
I am looking to take an image of a seat and change the current material to a different material. The new material will be both a different color and a different texture so just changing the color with an adjustment layer will not work, but may be part of the process. I need this to look very realistic; complete with shadows and highlights.
Is there a way to take a sample from the material I want to use and apply it quickly? I have been using photoshop for a while now and can't think of a way to do this. I am thinking this may be a job for a different program, but if I can do it in photoshop that would be wonderful.
I am trying to make this conic shape for a fabric umbrella project. I have the outline in poly lines with the top column 3m below. I am just struggling to create a surface to represent the fabric membrane using the surface or mesh tools.
CS6. I have this logo, red circle w/white letters and superscript 2. It's going to be printed on light gray fabric. I assume that I need to make transparent canvas and transparent letters (lu) so that it takes the gray color of the fabric and not the white background and letters of my file but when I rasterize type, save and open it again I cannot edit.
I was wondering how I could duplicate the texture of this gear/star thing? I want to use the same texture for a square shaped frame. I already tryed messing with the bevel and emboss layer style but I didnt get a the matching result that I desired.
My next question is how do I make my own custom bevel and emboss layer style textures?
I 'm trying to make a can of coca-cola in autocad 2013 but i can't. The texture never fit right on the model. How can i apply the texture correctly to make the can.
I can make textures (grass, rock, etc.) purely out of renders/effects, meaning that I can make them as big as I want. How would I go about making these textures seamless?
I'm trying to make an eye texture and I have a rectangle texture that i would like to paint in a clockwise fashion, I know that I could just copy and paste + rotate each time but I was wondering if there was a faster way.
I am trying to use paint.net to make a texture pack for Minecraft. I want the inventory screen to be transparent. So I tried to use the color replacer with a tolerance of 0 to replace a color with a transparent black. So original color -> transparent color. But what happens is that the color that is partially transparent just layers on top of the other, just making it black. Since I need to get the shape and outline exactly right of all the boxes in this inventory screen, erasing and recoloring each pixel isn't really an option.
I am using Coreldraw X5 for printing and sublimation. If I use Pattern or Texture fills for a background, is there any way to make them less intense so the text can more easily be read? I am not sure of the correct terminology, whether it is "fade", "intensity" "transparency" etc. I would just like the fill to be fainter.
I am currently trying to make a symmetrical texture map for my character.
For example, I want the arms of a character to share the same texture pattern.
But I can't place the UV shell corresponding to one arm on top of the piece corresponding to the other arm because it doesn't match without flip.
If I'm trying to flip this shell it becomes shaded with a semi-transparent red color. But all UV shells must be shaded with blue and have a clockwise winding order. Am I right ?
Is there a way to reverse the winding order so the UVs match the original half's without physically flipping the UV shell on the U or V.
How to make the tire tread texture in the photo link below ? I need a square texture of this type of tire tread to use in a 3D modeling program. I need to map the texture to the mesh of a 3D tire.
I'm using illustrator CS5 and i want to create an art brush with applying this texture in it. i zoom it in > it is consist of small squares with different colors
I am trying to apply texture to a design of mine that needs to be transparent through the art- so you could see the background through the texture holes if you will. I've tried combining the objects, merging them, diving them, excluding them, and minusing the front. I know the answer is probably one of them, I'm just probably not doing it right. Below is the art I'm trying to do this to, the white is the texture that I want to be joined with the art and made transparent.
New to Illustrator and design in general. We are looking to update or re-create our company logo and wondering how to take a photo that i can then use to create a texture. We flame cut and grind steel plate for the tool and die industry, mold shops and machine shops. Our current logo can be seen at [URL] ... was created by a company no longer involved with us.
Anyway I would like to take some photos of steel plate and use it to create textures for the new logo similar to the current one. I took a few with a digital camera and then sent them to a logo design firm, which we may or may not use and when they applied the texture to some of the logos it is out of scale and way to large. examples can be seen at [URL] .... you will notice some design use gradient silver instead of my image I sent and I have been told that the powers that be want a texture taken from one of our ground plates.
So now i have thought about trying to create a logo or at least a number of "B" designs that ahve a properly scaled texture that I can use as a basis and submit to the design firm.
For my 3D scene, I have to use a texture file on the floor. If I use the only file, than it looks really boring and below par. What I want is, I want to generate some (around 6-8) texture files within the original texture file - so the colors of all the texture files remain same but only the texture varies.Likewise there are more than 500 texture files and I just can't do them manually. Is there any way out to do this in Photoshop?
I have a lava texture and a ground texture. I'd like to be able to make some cracks on the ground texture that would show through the lava texture below it. Something like a cracked mud look. I would be using this for a game I'm making form some terrain textures. Are there any plugins that would aid in making these transparent cracks and perhaps even add depth to the cracks?
I guess a spider web where the spider was on crack would be something I'm looking for. Similar to the following image: