Photoshop :: Replacing One Fabric Texture/color With Another
Dec 26, 2008
I am looking to take an image of a seat and change the current material to a different material. The new material will be both a different color and a different texture so just changing the color with an adjustment layer will not work, but may be part of the process. I need this to look very realistic; complete with shadows and highlights.
Is there a way to take a sample from the material I want to use and apply it quickly? I have been using photoshop for a while now and can't think of a way to do this. I am thinking this may be a job for a different program, but if I can do it in photoshop that would be wonderful.
I have a piece of fabric that I'm trying to colour with a variety of different light & dark colours (blues, yellows, reds, black, white, grey, etc). The fabric colour that I'm trying to fill is a light grey which shows the texture (shadows, pattern, etc) of the fabric. In the layers pallet I have the fabric layer set to multiply and placed above the colour layer so that the colour comes through.
My problem is that I'm having some difficulty in colouring in the fabric. With lighter colours it's not a problem, but darker colours appear to saturate the selection too much which results in a loss of texture definition - the cracks in the texture appear that they are filled with paint. At the moment I have been playing with a combination of fabric layers set at different blend modes & opacities: multiply, screen & overlay which works to a certain extent but I'm not happy with the realism of the results especially for the darker colours.
With that said I have 2 questions:
1. Does anyone have any good experience with colouring selections which maintain colour & texture accuracy (to see what I mean, design a shoe at NikeID.com). You can see how they colour a lace in a variety of light & dark colours accurately (accurate colours while maintaining good texture). More generally, what's the 'best' approach here to blend (or some other method) the full spectrum of light to dark colours?
2. Ideally, what colour should the underlying fabric be? (white, grey, black?) And why? I notice that it's easy to colour a predominately white fabric with light colours but increasingly difficult to colour the selection the darker the target fill is.
I've seen a fair number of graphics with cool fabric-like textures lately, where the design looks like it was printed on material, like this: URL...I looked up a few tutorials, but didn't have much luck with the results. How to accomplish this effect well?
I am designing a paper model airplane that has parts covered in fabric. Is there a tutorial on how to simulate a fabric effect (like you see on WWI bi-planes)?
I've got about 20-30 photos for a pottery distributer. The problem is, they don't have photos of the pottery items in one of the textures they carry. So, in short, I need to know if it's possible to do the following.
Replace the color & texture of the fish pottery (on the right of the attached file) with the speckled texture of the pottery on the left. I've already isolated the image of the fish using the pen tool, and tried several blending modes. But nothing I do seems to look quite right.
I was retouching a leather jacket last night and had to warp a section and then refine using the clone stamp. The end result is fairly blurry. I tried to "steal" the texture of the jacket from another section of the jacket but was unhappy with all my efforts. Mostly I tried the Pattern Stamp after using Pattern Maker, but this changed the color too much for my taste. Perhaps I was creating the stamp pattern incorrectly. I tried adding a little monchromatic noise, which was OK, but I'd rather get back that nice leather texture.
Can anyone describe a method to "texturize" one area using the texture from another area?
I have several images of t-shirts, which has to be recolored {RGB & CMYK mixture}. I tried all the recipes across the net, but none actually worked. See the IMG below.
The "best" solution seems to be the Selective Color adj. layer, but still absolutely unacceptable:
I Tried to put several other adj. layers on the top of the Selective. C., but it went even worse.
CS6. I have this logo, red circle w/white letters and superscript 2. It's going to be printed on light gray fabric. I assume that I need to make transparent canvas and transparent letters (lu) so that it takes the gray color of the fabric and not the white background and letters of my file but when I rasterize type, save and open it again I cannot edit.
I have a colored object, and I have a specific swatch of color that I need to change the current color of the object to. The problem I'm having is that the specific color that I'm trying to apply to the object doesn't look integrated with the object itself, it just looks like I've applied a color film over it. It's milky-looking and there's not enough contrast. I've tried adjusting levels, using different blending modes, using the Match Color command ..I can't seem to keep the integrity of the color I'm applying to the object, while still keeping the integrity of the details of the object itself. How should I tackle this using multiple layers and blending modes, and so the new color looks integrated and believable?
trying to replace the color of my deck with paint samples i got for my company.. im trying to match it, but if u look in the forground color selector its the one i want but when i pain it on it comes out different...
I've read all the posts about color replacement, but I still can't get it right. I'd like to make the color of her dress gold to match the couch. I tried using the eye dropper,
I am a texture designer as a hobby for an online game called Eternal Lands.
Ususally I just make my own textures, but I wanted to edit an existing texture this time. The texture is for armor called Red Dragon Armor, it has red scales on it.
I want to replace these red scales (without taking away the details such as the streaking and the scratches) with gold. I tried using "Color select" then "colorify" but it didn't come out quite right.
What is the usual method for changing the color of a section of an image if there are details and you don't want to use the "bucket fill" option?
For this school project I need to make a design for a big wall in an accountancy/economy theme. My idea is to desaturate a bunch of pictures related to the theme, and make the middle or lower grey tones green.
I have 240 layers which are the frames for an animation. The animation is of a rendered CAD model on a white background. I want to change the background color to a specific RGB color (or transparent) to match the website bg.
Is there a way I can replace one color with another on multiple (or all) layers in one operation? I'm using Photoshop CC.
I have scanned our baseball teams calendar schedule which has the days colored-coded; red for home games and white for away games. Also, they certain special home dates colored in a light blue. I want to replace all the light blue days with the same red that is already in use on the rest of the schedule.
I can find no way to use the red as the sample color, or transpose the RGB values shown into corresponding Hue, Saturation and Lightness values used in the Replace Color tool.
I do this every year and in the past I kept a old copy of Paintshop for this single task, but have finally deleted it and want to figure out how to do this simple task using my Photoshop 7.0.
I have a picture that is all black and white. All I want to do is replace the black parts with a different color. I have tried using the replace color comand and I can't get it to work. I know this should be the easiest thing in the world to do.
I am wondering if there is a way that I could replace colors automatically. I know there are tools like Color Replace but it works with one palette at a time. What I am looking for is:
suppose a particular design has 4 colors in RGB mode. A,B,C and D
A: 2-72-127 B: 1-49-87 C: 187-153-238 D: 8-55-255
And lets assume that I have another set of colors I want to change to: E, F, G and H
I have a low-res bitmap. It has a dark grey background with a plain white icon. The transitional pixels are various shades of grey.
I want to make the dark grey into a bright blue, leave the white white, and have the transitional pixels changed to maintain their respective "in between" values.
I do have Photoshop CS2 but I though Xara was more likely to be able to do this.
I'd like to first say that I just joined this forum and I already love it--there is so much information to soak up, and i've been busy reading all kinds of cool tricks.
I have been trying to do this for a while but getting nowhere fast, I need to change the color of a suit in an image, at the moment the color is a shade of blue but i want to change it to a mustard color.
I have tried using the Hue Saturation color displacement but no joy. I have attached the image that needs changing.
I'm using Adobe Photoshop 9.0 cs2 and I need help with a large color replacement project. I'm an amature video game designer making a level for the classic P.C. game Doom 2 and I'm creating a new weapon and monster for the level I'm creating. For the monster I plan to alter the colors of the frames of the original monster and change the dimensions of key features.
use an indexed color mode that were extracted into individual .png files.
Today I made the big mistake of changing the frames over to RGB mode so I can use the color replacement tools available in that mode. I should have done one frame first then convert it back to indexed color mode because the frames look terrible when converted back from RGB mode. What it is doing is using all the colors of the RGB color spectrum to replace various colors. Unfortunately what this means is that its using colors that are not in the color palette I loaded in the original pic and when I convert it back it looks terrible. There are enough colors in the doom color palette to produce the look I'm after but the automated conversion process from RGB to indexed colors does not pic the best matches in most cases. By doing this I am taking an image consisting of about 150 different shades of color down to about 75 different shades of color. I cant find any color replacement tools for indexed colored images and its going to take me forever to do all frames pixel by pixel so I need one of two things to be able to accomplish what I need. Either a better way of converting these images back, or some tool I can actually use in indexed color mode. If there is a way to select a pixel and change all other pixels of that exact color to a new color then I can just do it pixel by pixel that way. I need something here or I'm going to lose hours of work. If there is a way to load my color table into RGB mode to limit what colors it uses that might work too.
I would just leave the pics in RGB mode if the game im editing for could use that format but unfortunatly anything I convert to RGB will have to be converted back to 256 colors for it to work in the game.
I want to paint texture into an image without adding or changing color.
The best way to explain my goal is to visit this website with very fine work by Mark Wainer.
[URL]....
My own website is [URL]...
He has used Buzz, as have I, to change photos into watercolor like images, now defunct and taken over by Topaz software, who now market Simplify in place of BUZZ.
After running the filter, he has added brush strokes to add texture without altering any color—just adding a texture looking like impasto or thick brush strokes.
I have searched everywhere and view lots of video but cannot find a technique to get the result I want.
I am sure there is way to do this, probably with brushes in CS6 and unable to find or create a way to achieve this effect.
I'm coming from Fireworks.A technique I use often in my ui work is to combine a texture with a gradient that fades the gradients color and the pattern to transparent.
In Fireworks, this can be done on a single layer with no mask. The transparency of the gradient affects the pattern.This is not the case in Photoshop. I am wondering how I can accomplish the same thing in Photoshop, while keeping everything vector.