AutoCad 3D :: Apply Texture To Make A Can
Dec 13, 2013I 'm trying to make a can of coca-cola in autocad 2013 but i can't. The texture never fit right on the model. How can i apply the texture correctly to make the can.
View 9 RepliesI 'm trying to make a can of coca-cola in autocad 2013 but i can't. The texture never fit right on the model. How can i apply the texture correctly to make the can.
View 9 RepliesI would like to apply my own texture to the model i've done into 3ds max 2012, but I only know how to apply a texture from 3ds max... I have looking for tutorials, but they do not speak of how to apply a texture witch is not in a library, or, at least, how to create your own library..
View 2 Replies View RelatedIm fiddling around with textures and want to apply a brick texture to a face. The texture itself is a frontal one without perspective, but I want it to follow the lines and perspective of the face. Additionally, I want the texture to have depth and some good lighting to it.
No I know a little about displacement maps, bump maps, specular maps etc, which ones to use in this case..
i know you can drop a color on the bevel but is there a way to apply a texture to the bevel only and not the face of the object?
View 3 Replies View RelatedI don't mean use a video as a texture on say a square. I mean how like in this video, the texture is applied on the collapsing parts.
View 6 Replies View RelatedBasically what I'm wanting to do is curve the text around the image...which I already know how to do...but have the texture and color of the image its around be applied to the text. I've included the file.
View 6 Replies View RelatedI was just wondering if there is any way to effectively apply a normal map to a texture in gimp?
View 2 Replies View RelatedId like to be able to take the color and skin texture a body and place it another body!
View 5 Replies View RelatedI am bringing into an old photo which is in fact a scan of a printed photo, an item selected from a recently taken photo and I need it to look as if it belongs to the old photo.
The immediate difference is in the texture, best shown with a photo here. try viewing it also by moving head laft and right ! I can even see a regular pattern of something within the cruder pixels. I could take days to try out various filters, it may be it requires a combination of filters and given the variables involved the chances of hitting upon the right settings and the right filters is remote and it would take days. Is there a way of sampling the recipient photo and then applying the effect it sees to the cleaner looking modern photo ?
I come across this situation all the time when one photo, even a modern digicamera one, taken by someone else, differs from another photo, unless the 'textures' can be made to match, the added in pics stick out like a sore thumb ! A photo with jpg artefacts receiving a cleaner photo is one common occurrence, try geting the cleaner one to look very jpegged, not easy.
How to create a fish/reptile scale like texture and apply to a layer?
View 1 Replies View RelatedI was wondering how I could duplicate the texture of this gear/star thing? I want to use the same texture for a square shaped frame. I already tryed messing with the bevel and emboss layer style but I didnt get a the matching result that I desired.
My next question is how do I make my own custom bevel and emboss layer style textures?
How can I make a part resemble an open cell foam texture using 2013 ?
View 2 Replies View RelatedIn Max, you used to be able to void out a texture by choosing None to replace Noise or a bitmap in a texture slot.
I don't see a NONE option in the latest material/map browser. How do I do this?
making colored texture?
View 5 Replies View RelatedI can make textures (grass, rock, etc.) purely out of renders/effects, meaning that I can make them as big as I want. How would I go about making these textures seamless?
View 3 Replies View RelatedI've seen a fair number of graphics with cool fabric-like textures lately, where the design looks like it was printed on material, like this: URL...I looked up a few tutorials, but didn't have much luck with the results. How to accomplish this effect well?
View 3 Replies View Relatedhow to make a good metal texture...i have one that looks okay but many people wont even be able too tell its metal, it looks more like clouds...
View 3 Replies View RelatedThere is a texture in the texturizer(sandstone) that i would like to use as a pattern on a webpage background.
View 1 Replies View RelatedHow to make velvet cloth texture in max. i mean render setups in vray
View 9 Replies View RelatedI'm trying to make an eye texture and I have a rectangle texture that i would like to paint in a clockwise fashion, I know that I could just copy and paste + rotate each time but I was wondering if there was a faster way.
View 4 Replies View RelatedI am designing a paper model airplane that has parts covered in fabric. Is there a tutorial on how to simulate a fabric effect (like you see on WWI bi-planes)?
View 6 Replies View RelatedMake a tutorial showing how to make a gold foil texture?
View 16 Replies View RelatedSo i would like to get a cartoon effect..
Here is the texture: [URL] .....
expected effect: [URL] ......
What effects should i apply?
I am trying to use paint.net to make a texture pack for Minecraft. I want the inventory screen to be transparent. So I tried to use the color replacer with a tolerance of 0 to replace a color with a transparent black. So original color -> transparent color. But what happens is that the color that is partially transparent just layers on top of the other, just making it black. Since I need to get the shape and outline exactly right of all the boxes in this inventory screen, erasing and recoloring each pixel isn't really an option.
View 3 Replies View RelatedI am using Coreldraw X5 for printing and sublimation. If I use Pattern or Texture fills for a background, is there any way to make them less intense so the text can more easily be read? I am not sure of the correct terminology, whether it is "fade", "intensity" "transparency" etc. I would just like the fill to be fainter.
View 7 Replies View RelatedI am currently trying to make a symmetrical texture map for my character.
For example, I want the arms of a character to share the same texture pattern.
But I can't place the UV shell corresponding to one arm on top of the piece corresponding to the other arm because it doesn't match without flip.
If I'm trying to flip this shell it becomes shaded with a semi-transparent red color. But all UV shells must be shaded with blue and have a clockwise winding order. Am I right ?
Is there a way to reverse the winding order so the UVs match the original half's without physically flipping the UV shell on the U or V.
How to make the tire tread texture in the photo link below ? I need a square texture of this type of tire tread to use in a 3D modeling program. I need to map the texture to the mesh of a 3D tire.
Attached Thumbnails
I have a hatch pattern in one of my objects. I want to apply exactly the same hatch pattern to other objects but I don't remember the settings for original hatch.
There is a command in ACAD to apply properties of one object to others (brush icon in toolbar). I tries to use this command but it seams that it doesn't work for hatch.
What is easiest way to apply a hatch pattern from an object to the other one?
1 - how do I put this texture on the wing, without copying and pasting?
2 - how to make the gradient smooth face?
What parameters use?
When I load an image either a jpeg or psd file then make a layer copy I am unable to apply a preset action to this. Either a default action or one of my own on a Mac OSX running Lion. This did not present a problem in CS5 and I am wondering if I've missed something basic?
View 10 Replies View RelatedHow does one create a texture similar to this?
View 2 Replies View Related