3ds Max Animation :: Object Visibility Switch To 0 Automatically

Aug 4, 2011

I want to animate a cut-away of a house. Slice the corner off it so we can see into the rooms.

If I make the outer shell of the house as a single object, I could boolean it with a moving box to have the cutaway appear.

I'd rather build it from bricks, and have them disappear when my moving 'cutaway' box intersects them. It should leave a nice jagged brick-edged hole.

So - is there any way to have an object's visibility switch to 0 automatically if the object is contained in another (unrenderable) object?

(There are so many things I'd use this for. If you want lots of objects to appear in sequence, like a long row of dominoes, there's gotta be a quick way of having them pop into existence, rather than custom scripting or manually staggering keys in dope/track view)

I'm still on Max 9,

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