Photoshop :: How To Switch From Frames To Timeline In Animation Panel
Mar 29, 2013
I am using Adobe Photoshop CS5.1 and I am trying to switch from Frames to Timeline in the Animation Panel. I have read in other forums that there should be a menu in the bottom right corner of the panel, but none is appearing in my panel.
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Oct 31, 2013
How do I switch to video timeline from frame animation?
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Jul 9, 2013
I'm trying out the new Photoshop Creative Cloud, and probably the most annoying thing is that the animation panel always opens up and covers up things / gets in the way at start or whenever I open a new file.
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Dec 12, 2012
Long-time PS user here, however for 2 years now my home version of Photoshop CS4 seemingly axed the Timeline portion of its animation panel. I've sort of accepted it until now, but recently I wanted to try some hand-drawn animation. As you can see this a significant speed bump. How to restore/reopen that portion of Photoshop, or am I just crazy in thinking CS4 ever had it to begin with?
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Jul 29, 2011
So, this is something that's been a nuisance for a while now, and I think it's time for me to inquire seriously about a fix for it. I'm working with some ani's in max's timeline, and everyso often I find it starts to make use (or I start to make use...?) of "ticks"...I really dont wnat them, and in fact they cause a whole bunch of issues when adjusting keyframes as Im sure some of you can imagine.
Im not sure if it does this because of a setting I choose ( I always start animating in frames mode), or because I often will work in Key mode when Im swapping in a certain pose often...since all my character's animations are in one timeline.
The big question is...is there a way to FORCE these "ticked" keys onto full frames somehow? I've looked through all the timewarps I can find, and adjust <i>their</i> keys to full frames, but eventually it still goes back to ticks....WHAT MUST I DO!!!!! maybe there's a script, or Im missing something obvious?
I keep resetting to frames mode, and rechecking timewarps...to no longterm avail.
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Mar 27, 2012
there is a way to mark certain frames or certain regions of the maya timeline with labels.
Basically I want to be able to set a label at certain keyframes so that I can export this information for use in a third-party tool.
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Mar 7, 2013
I cannot find the menu from where to change the timeline mode.
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Apr 19, 2013
In the timeline panel in CS6 EXTENDED, you have a video feature, where you can animate three things:
Position Style Opacity
What I would like to know, is: How can I animate rotation of a layer? I want to rotate my layer at an angle and animate it. But when I rotate, the first animation frame is also rotated, resulting in NO animation between the frames.
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Nov 19, 2012
I have video that I want to change the color of a PART of a video. A person in the video is moving and I want to edit ONLY that person ( not the surroundings ) . How do I mask a moving object and only edit that selection?
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Feb 13, 2013
I forgot to switch the frame rate from 29.97 to 12 fps when I started working on an animation and when I switched to 12 fps mid-project the frames changed.
I have a hard time describing exactly what's going on so I'll just post a screenshot instead. Basically each frame has a gap in between and I am unable to line up the frames back to back. I was hoping to find out how to fix it so the frames play back to back seamlessly without any gaps. But yeah, when I attempt to align the frames back to back it won't let me, instead the frames overlap halfway or have this gap in between.
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Jun 16, 2013
When importing 3d objects (any format 3ds or obj) into latest Photoshop 3D enviroment... It limits me to 10 frames in timeline.
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May 22, 2013
When creating a new layer and positioning it in the active frame, the position is sometimes wrong when returning to that frame.
1. create multiple frames in the timeline
2. create a layer and position it somewhere in the image
3. view another frame
4. return to the original frame and the position has changed
Positioning the layer again seems to work, it doesn't move by itself when moving between frames, but remains in position.
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Nov 15, 2012
How to create key frames for puppet warp effects in the timeline?
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Feb 4, 2014
When I key the arm on frame 1 for instance, then key the hip they both appear on the same frame, meaning if I copy the arm to frame 20, it copies the hip too.Or if I want to adjust the arm on frame 10 it also adjusts the hip (and all the other frames in the scene.)Making it practically impossible to tween anything at all because it's all lumped together.
I deleted my entire walk cycle and started over again, reset the options to default, reloaded Maya... and it's still happening but only in this scene.
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Oct 12, 2012
create a short animation of the model rotating in 3-D space by using keyframes in the timeline panel.
1. I cannot drag the end of the layer to the right in order to increase the duration of my animation. The layer seems to be locked at 15 frames in length. How do I increase the duration of my 3-D layer so I can create a longer animation?
2. The bounding box for the model extends very far into z-space (much further than nesscessary to simply contain the model) which is making the object difficult to maniputale. How do I change the dimensions of the bounding box to more easily manipulate this model?
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Jun 18, 2013
I'm using Softimage 2013.
When I shiftclick a keyframe, then select "copy" from the right click menu everything is all good.
Then i shiftselect an empty frame and want to paste the key frame, but the option "paste" is all grayed out and have ALWAYS been like this for me.
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Jan 20, 2011
I'm trying to animate a moving rope based on simulation data. I know how to import my motion data for individual objects.I've seen lots of tutorials where one uses simulations or soft bodies with IK in order to create a rope. how to use all these features and I want the rope to follow my coordinates exactly. I was hoping I could do something like the following:
1. create points in Maya which correspond to my data points
2. connect the points with a curve
3. loft a circle using the curve as a path in order to make a rope
4. move the points. due to History, the rope position is updated
Is there a way to do something like this in Maya? I've tried, and it looks like ep points do not have key-able channel data, so I can't create animations for them separately. I'm using .mov data file imports to generate x, y, and z motion keys for the points.
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Dec 31, 2012
I found that photoshop has onion-skinning for animation in photoshop. The problem is, is that I don't know how to open it up it's greyed out when I open the timeline panel and when I switch to frame-by-frame animation its gone. I don't know how to enable it.
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May 31, 2013
when I preview my video, the current timeline indicator skips to the next 10 frames and I would like to know if there is a way to decrease the amount of fames being skipped to.
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Jan 8, 2014
i have cc 7.2.1, and every basic operation i do on the timeline , moving clips, trimiming, scrubing on the timeline everything lags, its not fluid. When i do a simple scrubring on the timeline, the CTI takes sometime to get to the position i selected to do the playback.
But the worst part is the trimming or moving clips, it takes ages before i get an image on the program monitor. If i move a clip into a middle of 2 clips it takes ages to see those two little privews images with timecode, to see where to put it. So is very hard to edit like this.
Another odd thing is when in redering mode i select to use sofware only i dont have drop frames, when i chose cuda i have drop frames!!
I´m editing h254 from a 5d and 7d on externa llaccie usb 3 , have the a macbookpro 16g i7, iris pro and nvidia 750m, and a external samsung, via DVI.
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Dec 13, 2013
I'm having a problem to the viewing panel that cant preview dual view when I switch to Src-Seq.
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Nov 7, 2012
The new timeline in photoshop cs6 is weird but I don't understand how I can use it for animating. I use photoshop for frame-by-frame animaiton (Not flash) and the new Timeline is confusing me. How do I use this new time line for frame-by-frame animation similar to the Animation Timeline in Cs5?
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Jul 28, 2013
I am trying to learn how to do a small animation. I have Timeline window open at bottom of screen but do not understand how to get images into the space. Everything is grayed out. I have read the Adobe tutorial but nothing really says how to place key frames into the timeline space. I watched a YouTube video but it started with there already being an image there and then they showed how to copy and change it so an animation could be achieved.
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Aug 20, 2009
I have a problem with a 3D object imported in PS CS4. It is about 3 seconds long on the timeline, and cannot be extended, I tried to drag but it cannot be dragged further, you can only make it shorter. The thing is that my animation is 30s long, and i want the object to be visible till the end. I know I can always duplicate the layer several times and move it, but that results in bigger file, more layers...
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Feb 24, 2012
I need to add lens flare to all frames at once - but it needs to be applied to the flattened image. I don't want to have to flatten, click lens flare for each of the 70 frames separately.
Here is the gif and photos illustrating what happens if I select frame one - unflattened and flattened. The spinning globe of course is the animation that is inserted into the surrounding jpeg:
[URL]
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Mar 10, 2013
Is there any way to get a sequence of frames into Photoshop and have the layer visibility set up to play straight away ?
What I mean is, I'm using Bridge to import ....Tools > Photoshop > Load Files into Photoshop layers, and was wondering if the frame visibility could be automatically set to play the animation.
Currently all the layers come in visible and I have to "Alt" click the layer visibility in each frame....can be a pita with large animations. It would be cool if I imported frames 1 to 50 and PS set them up to play in order as imported.
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Aug 7, 2013
Making a simple GIF. I have 8 Frames. Each Frame is a seperate Layer. I want to stroke all the frames in one shot. How can I do that?
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Jul 18, 2012
I draw images by hand and scan them into photoshop to touch them up with the wacom tablet. Often I'll want to take a piece of the drawing and rotate it, stretch it out, or move it. I select the piece, take the move tool (v) and do what I need to do. I then either press enter and move the piece, or I move it before pressing enter and applying the transformation.
Either way, what often happens is that the piece doesn't deselect, and I can't move it or alter it further in any way. After this happens, I also can't switch between layers, or I can, but what's on the canvas doesn't respond at all. I can still save, and select different tools in the program, but I can't work on anything. Also it might be relevant that I'm working with the frame animation window, and these drawings occupy layers that I'm using as animation frames. Selecting different animation frames also gives no response.
The only thing that works is to save what I'm working on and restart the program. Half the time this problem doesn't occur, but since I'm performing these actions a lot, it really slows me down. Photoshop works fine otherwise it's just this one thing that's bugging me.
My system specs:
Processor: AMD FX(tm)-6100 Six-Core Processor 3.30 GHz
Ram: 8 GB
64 bit operating system
Graphics: AMD Radeon HD 6670
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Aug 4, 2011
I want to animate a cut-away of a house. Slice the corner off it so we can see into the rooms.
If I make the outer shell of the house as a single object, I could boolean it with a moving box to have the cutaway appear.
I'd rather build it from bricks, and have them disappear when my moving 'cutaway' box intersects them. It should leave a nice jagged brick-edged hole.
So - is there any way to have an object's visibility switch to 0 automatically if the object is contained in another (unrenderable) object?
(There are so many things I'd use this for. If you want lots of objects to appear in sequence, like a long row of dominoes, there's gotta be a quick way of having them pop into existence, rather than custom scripting or manually staggering keys in dope/track view)
I'm still on Max 9,
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May 11, 2011
I've created a model of an iPod Nano fourth gen (wich is no where near perfect). This model has a lock switch as a seperate object. What I'd like to do is make a slider helper object and when I move it, the lock switch gradually goes from locked to unlocked. I don't know how I'd have to make this except for the fact that I'd probably have to use a script controller for the position of the switch and have the script work in the parent's (the iPod body) local coordinate system. But I don't have enough knowledge of MAXscript for that and maybe there's a diffrent approach.
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Mar 18, 2013
I have created a successful 24 frame animation gif using Photoshop layers and putting them into timeline. I have saved it for web, and checked the Once option. I have checked the looping option to 'Once', but when I play it or place it in an email it loops forever. It only plays once when I open it in the web browser, or when I preview it in Photoshop.
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